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  1. #21
    good thing i have only one legendary still

  2. #22
    Quote Originally Posted by BeerWolf View Post
    Was the SP bracer nerf really necessary?
    Of course they're always crapping on SP.

  3. #23
    Quote Originally Posted by LtSMASH324 View Post
    People like you give me cancer.
    Get well soon ;_;
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  4. #24
    Quote Originally Posted by Kanegasi View Post
    Originally Posted by Blizzard Entertainment
    Hey guys, we're buffing the crap legendaries.

    *nerfs Ret wrist*

    Seems legit.


    They never said they were going to buff crap legendaries, they said they were going to make changes to close the gap between them.

  5. #25
    Quote Originally Posted by JLStewart View Post
    Of course they're always crapping on SP.
    Botanist, the one fight SPs excel at... better nerf 'em!

  6. #26
    Quote Originally Posted by CryotriX View Post
    What a joke lol. Mage legendaries - nothing changed basically. If you still don't have BiS, you're still screwed.
    I keep looking at this wrong in thinking the devs are stubborn. I have come to the point that I just feel that they are actually stupid. It takes a complete moron to not fix this messed up system in a proper manner by now.

  7. #27
    Nerfing aff locks shitty traits. AWESOME. Thanks guys. Go fuck yourselves.

  8. #28
    The Lightbringer gutnbrg's Avatar
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    ret pally bracers already sucked and now they shield you for half as much, so now they suck twice as much?

  9. #29
    I like how they just slapped crit onto all the bad warrior legendaries. Crit being by far the most useless stat to all 3 warrior specs.

    Adding crit to them does literally nothing to make them more appealing.

  10. #30
    Deleted
    Drinking Horn Cover
    The duration of Storm, Earth, and Fire is reduced by 0.4 seconds (was 0.6 seconds) for every Chi you spend.

    seems legit...
    wasnt it 1.1 second before and ofc increased duration?!

  11. #31
    Quote Originally Posted by CryotriX View Post
    And even like this, almost half my team misses proper legendaries. I have 2 mages that switched to Frost since Blizzard destroyed Fire/Arcane, they are wearing Prydaz for Gul'dan, G fucking G. One has Ice Time as his second, another uses Koralon cause it has some Crit and Int.
    Another one of those people who seriously underestimates Prydaz.

  12. #32
    The Unstoppable Force Super Kami Dende's Avatar
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    Mo'arg Bionic Stabilizers
    Damage bonus now starts with the first target hit (was second target hit).

    Awesome, now useful ST aswell

  13. #33
    Quote Originally Posted by Shinrak View Post
    Drinking Horn Cover
    The duration of Storm, Earth, and Fire is reduced by 0.4 seconds (was 0.6 seconds) for every Chi you spend.

    seems legit...
    wasnt it 1.1 second before and ofc increased duration?!
    It's a typo, item says .4s extension per chi for SEF and .3 extension per chi for Serenity.

    ---
    Shitty napkin math
    ---
    Curently:
    2 charges, 15s duration, 1min 30s CD per charge
    Average of 17 chi would be +10.2s per charge
    basically looking at a 25-26s duration per charge, giving it an effective 1min 5s cd per charge
    Over a 10 minute fight looking at 10 SEF.

    In 7.2 with trait:
    2 charges, 15s Duration, 1minute 18s CD per charge
    Average of 17 chi would be +6.8s per charge
    looking at a 21-22 second duration per charge, giving an effective cooldown of 57 seconds per charge
    Over a 10 minute fight looking at 10 SEF.
    ---
    So you looking basically the same number of SEF uses, but you're looking at losing around 4 seconds of SEF per use, and about 40 seconds of SEF uptime over a 10 minute encounter.
    Last edited by Diggsworth; 2017-03-15 at 06:14 AM. Reason: Because the bracers say 1.1, but are actually 0.6

  14. #34
    Deleted
    I think it would have been easiest if all legendaries would have utility and fun effects only (and higher stats of course), and were more thought for open world situations and dungeons. It is impossible to give every legendary unique effect that is balanced with all other effects but if its just utility or fun skills then it doesnt matter as end game guilds wont have any use of these yet will probably want legendary for that extra high stats which are easier to balance.

  15. #35
    Deleted
    Quote Originally Posted by Zeydia View Post
    So now Fury warrs with Frothing Berserker + Aggramar's Stride + Sephuz’s Secret = Usain bolt?
    Mate, I'm already Usain Bolt on my Blood DK with Stride and Sephuz. This will make me the fastest DK in the world.

  16. #36
    Deleted
    So many of the items just got another stat added to them. I feel atleast some of them could have had a more "fun" change made to them. Roots of Shaladrassil, which heals you when standing still, could have gotten a X% dmg increase when standing still aswell, I think it would fit the idea behind the legendary.

  17. #37
    Quote Originally Posted by Jaigar View Post
    Disc ring is still incredibly bad. Overall changes are alright. Still, making the bis feral ring even better is hilarious
    The feral ring was bis since?...its total crap, what r ur sources?!

  18. #38
    The Lightbringer Hottage's Avatar
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    Quote Originally Posted by Kanegasi View Post
    Originally Posted by Blizzard Entertainment
    Hey guys, we're buffing the crap legendaries.

    *nerfs Ret wrist*

    Seems legit.
    They nerfed the side effect which is only useful if you're failing at your task of staying out of bad in favour of buffing it's actual DPS output.
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  19. #39
    Quote Originally Posted by mrgummage View Post
    They nerfed the side effect which is only useful if you're failing at your task of staying out of bad in favour of buffing it's actual DPS output.
    Shield of Vengeance does damage, if you haven't noticed.
    Originally Posted by Zarhym (Blue Tracker)
    this thread is a waste of internet

  20. #40
    Buff the Ench Wrist all u want, still useless. maybe make the Mastery higher then we can talk and change the Crit for Haste.

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