Everything oneshots at the absolute bleeding edge of content. For the other 99% of gameplay, any significant amount of life leech WILL be non negligible healing, especially as a fair few of their abilities seem to cost health in addition to Essence.
Plus we don't know what sort of defenses Necro will have. Since blizz seem to almost be pushing them as a Melee class, rather than ranged, it's very possible they'll have the 30% DR that melee classes get, or maybe the 15% that Crusaders got for a bit.
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I don't know if you've played the game recently, but I usually find all the sets for a class within the first 300-400 paragon levels in a season. Honestly the play time isn't that extreme, maybe 25-30 hours over a month. Basically if you don't play that much, but it's the only game you play, you find everything.
Little bit more than just a stash tab, Not too much though
Is the Necromancer part of an expansion pack?
No, the Necromancer is part of a content pack which includes the class, an in-game pet, cosmetic wings, two additional character slots, two additional stash tabs (on PC), a portrait frame, pennant, banner, and a banner sigil.
It will, however, launch alongside a free major content patch that includes two new zones, Challenge Rifts, and more. These additional features will be available for all players with Diablo III: Reaper of Souls or the Ultimate Evil Edition.
Yeah, the way they're wording it is kinda strange too... Almost like it's based on enemy health and not damage dealt, which has a bunch of other problems XD.
Indeed, Necro is great and I will no doubt be rolling one day one (assuming they're not going to make it cost like £20)... However, I can't see it keeping me entertained for more than at most a month, unless it comes with some actual new content.
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As long as classic Bone Spear and Mass Skelly builds are more than viable I'll be happy. Diablo 3 has dropped the ball on a lot of classic core fantasy builds in favour of powering up niche builds like Impale DHs and Bombardment Thornsaders. I don't want some 'Sacrifice Blood golem for mass damage' build to be the norm.
I'm already disappointed by how the Crusader has had so very few true melee builds. The most popular ones have always been gimmicks like Fire Fist of Lightning spam, Phalanx Stampede, Captain America and such. There should be more emphasis on melee combo builds rather than boiling everything down to powering up one AoE ability and spamming it. I feel like the Necro's going to follow in the same way, since 'One ability to rule them all' is how they balance all the classes.
Necro is a caster class, but it looks like they're making it a melee class. Sigh. Okay.
My hopes for the return of raising my army of the undead, walking into a packed room, and blowing it up with corpse explosion is dying quickly.
Necro skills so far:
*Corpse Explosion
*Bone Spear
*Siphon Blood
*Blood Rush
*Summon Skeletons
*Army of the Dead
*Grim Scythe
*Death Nova (Rune: Blood Nova)
*Devour
*Golem (Rune: Blood Golem)
*Leech
*Decrepify
*Revive
It was expected, I still don't understand your complaint though.
When they showed the class first time, they showed us the skeleton army which I believe will be his ranged option. I think they kind of want to push him into melee to make it different from Witch Doctor and put Curses on some damaging abilities as seen in Heroes of the Storm iteration.
However I still believe it will be a class like Crusader where you are fine doing stuff on range, but don't mind going close and personal.
I think they removed his Poison abilities because they can simply add them as Runes for all other abilities.
Last edited by RH92; 2017-03-20 at 08:06 AM.
Even wizard has a melee option, if you don't like it don't buy it. Seems like a pretty dumb reason to throw a fit though.
everyone has melee options and everyone has range options
I don't understand the complaint
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