It's also just an idiotic goal to being with.
Let's make a system that, at the same time:
1) Doesn't really matter
2) Provides a benefit that can't be predicted, but if the stars align could get your group a kill
3) Can't be completed
4) Is something players actually want but don't feel like they need to get
If I was the lead designer and someone pitched this system to me I would hand them a pink slip.
It's really how people spend their time, someone with 1 character will find progression in AP and gear, thus finds the best way for it, usually repeating mythic+ and doing most if not all Raid lockouts for Gear/Legendary chances.
Player with many alts will do world quests/weekly events instead, still a form of repetitiveness.
Adding something completely random like Diablo style rifts with different mobs/layouts wouldn't change much however as it's all about time vs reward vs random chance to get legendary/titanforge.
Same story on my whole server actually, there is a big ass burnout everywhere now for some reason.
Summer is comming! the winter of raid guilds will be extra rough
No I really think the biggest issue is that everything seems to be relevant somehow for a mythic raider. Gotta do those daily emissary caches, gotta run M+ for your BiS raid trinket that is miles and miles ahead above everything else because dungeon trinkets weren't really balanced around going up to 900+, gotta farm AP for 54 so you can progress in mythic NH, gotta get your BiS legendary item because (especially in my case being a frost dk) it's super busted OP strong but is getting nerfed next patch and sadly you only have the second and third best, gotta farm gold or bloods or mats somehow to get your pots and flasks, gotta get ready for 7.2 so you know how best to get your new stuff going effectively... I don't think we'd have this issue if the content felt more optional. If the emissary cache and WQs were just like a rep thing and lower level gear thing then a mythic raider wouldn't feel obligated to do it... but until I get every single legendary item for my class I kinda have to keep doing it.
Okay, so I didn't look up the exact number. It's 3 bosses. My bad for not looking and being super specific. It doesn't change the fact that there are bosses tuned around 54 traits and my post was not a blatant lie. So saying there was absolutely no reason to grind to 54 traits is still not entirely true. Have I done the grind to 54? No. I'm not at that level of progression though and with the loss of guild members I never will be. I was simply replying to what other people have said, and several other people were talking about AP grind as a reason for burnout.
For me, I blame Zelda.
So far as not playing much, certainly my whole guild is in that place. More overwatch, BDO, heathstone and such are being played. People are only logging in to raid. I think it's just 2 1/2 months into a raid tier and no new world in a while, mythic plus getting stale, world pvp being destroyed by sharding and phaselines, having my artifact at 54 and not being caring to grind out my offspecs or alts. I think 7.2 will be fresh air and we'll see the numbers back up. But I must say that the usual launch drop off took almost 7 months to hit us and part of what we're seeing is actually a result of a delayed launch drop off because it's taken until now to really run out if interesting things to do.
Other than being stuck at the 3/10 mythic wall with a 19 man roster, this Xpac has been some of my best wow ever.
For me, it was the 4th crappy legendary that I got. I'm just so bored? Sad? Can't be bothered? To run the hamster wheel. I'll log on to raid, but I know I'm not performing as well as I could be if I was lucky enough to get the 2 legendaries that make my class 1) Fun & 2) Competitive. I've let my sub run out, actually. I haven't logged in since Tuesday night. If it wasn't for the raid, I'd likely just leave it unsubbed but I don't want to abandon friends. We can barely field a mythic now, losing more people could be catastrophic. I'm not even excited for 7.2...the legendary "fixes" are a joke, my class got no upgrades/changes that I'm looking forward to, flying is another huge grind. It isn't much of a wonder why people are burning out. I'd rather play Horizon: Zero Dawn and/or Mass Effect at this point.
I'm taking a break too. It's been a few weeks since I've logged on. I'm sure I'll be back eventually, but as of right now I'm just playing other stuff.
I would suggest the never ending difficulty ladder is more to blame but sure grinding AP you can easily pass on is the real problem. Please tell me how youre forced again.
One week is one week, and your own fault (depending on the circumstance ofc) for missing, and can be fairly easily regained with some extra effort in raiding or running dungeons if they're still relevant, otherwise missing a week probably won't make that much of a difference. Almost on par with a week of bad luck. Shit happens.
A second, endless dayjob is much worse, since some people have other things they need to do and cannot feasibly keep up with a legit no-lifer who have the...'luxury' of being able to grind wow for 12 hours/day. The punishment for missing a week in wow now is much, much more severe because the amount of gain you can gain from a capped week to an un-capped week is miles appart.
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I am a nonbinary and DON'T CATEGO-oh...uhm... Can I vote Wrath? .__.
This happened to my guild. In a span of three weeks the entire guild quit. Me and one other guy were the only ones left and I finally came to the point that I couldn't log in to an empty guild anymore and quit myself. Yes, this expansion has brought with it major burnout due to all the grinding you have to do with AP and garrison resources and world quests. Most said they quit because it was becoming too much of a grind to stay relevant in order to raid.
We're going through the same thing now sort of, but we're a smaller guild to begin with (typically raid with 12-15 people). There's been what feels like less activity on non-raid nights.
Personally I'm a bit burnt. I played fairly heavily from release day till recently, and the bottom line is that as you gear up, progression slows, and repetition increases drastically. This has always been a hurdle that few if any MMO's have overcome, and WoW is no different. I've slowed down my play quite a bit in the last month, really just logging in for raid nights and maybe a mythic + during the rest of the week. My alts have been completely dormant.
7.2 will bring activity back, I'd say.
Preach had a good video yesterday. Pointing out a part of the problem I had felt and heard others express, but didn't quite make sense until you look at the stats.
Fights feel long and stay feeling long even months into the tier.
1st kills w\o gear and kill times after 6 weeks of gear are about the same. Where in the past they have sped up by 50-70%.
The thought can lead to different conclusions and suggested solutions, but it seems to be a piece of the burnout puzzle this tier. Check it out if you like.
https://www.youtube.com/watch?v=i1YLx62dih4