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  1. #1

    Mythic+15 before or after 7.2?

    As of late, I've been trying to get Mythic+15 dungeons, so I can get the color variant for my fiery Ashbringer weapon.

    This week is Sanguine, Overflowing, and Tyrannical (in US servers), which could be considered easier affixes to deal with.

    My question is, with the addition and removal of some affixes, should I, as a retribution paladin, try and get +15 before 7.2 drops and be done with it, or wait for 7.2, and see if it's a little easier to do (unless they'll be buffing the enemies as well)?

  2. #2
    Why would you wait to achieve something you can do now

  3. #3
    Legendary! Ealyssa's Avatar
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    Why don't you allready do a +15 every week for the 900 chest reward ? I'm confused.
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  4. #4
    The affixes are indeed very easy for +15 intime. I recommend you do to it now because in 7.2 it will be harder and the new affixes suck hard.

  5. #5
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by Krek01 View Post
    As of late, I've been trying to get Mythic+15 dungeons, so I can get the color variant for my fiery Ashbringer weapon.

    This week is Sanguine, Overflowing, and Tyrannical (in US servers), which could be considered easier affixes to deal with.

    My question is, with the addition and removal of some affixes, should I, as a retribution paladin, try and get +15 before 7.2 drops and be done with it, or wait for 7.2, and see if it's a little easier to do (unless they'll be buffing the enemies as well)?
    Didn't they say they are beefing up difficulty and rewards of all dungeons, including M+?

    I'd say DEFINITELY try to do it before 7.2 if so or else it'll be harder to get the achieve.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
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  6. #6
    Quote Originally Posted by Saverem View Post
    Didn't they say they are beefing up difficulty and rewards of all dungeons, including M+?

    I'd say DEFINITELY try to do it before 7.2 if so or else it'll be harder to get the achieve.
    where did they say that?

  7. #7
    This week is as easy as it will be for awhile. Once 7.2 hits it will become harder to push past 10 for awhile. The removal of overflowing alone is going to eliminate free affix weeks like this one.

    - - - Updated - - -

    Quote Originally Posted by Saverem View Post
    Didn't they say they are beefing up difficulty and rewards of all dungeons, including M+?

    I'd say DEFINITELY try to do it before 7.2 if so or else it'll be harder to get the achieve.
    When they announced the new affixes they said 10 and higher would be more difficult.
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  8. #8
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by Korban View Post
    where did they say that?
    This vid lists most of the changes. The Dungeon stuff starts at 2:45:

    Last edited by Saverem; 2017-03-16 at 07:07 PM.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
    "The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
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  9. #9
    Quote Originally Posted by Korban View Post
    where did they say that?
    Everywhere, for months now. Heroic dungeons are gonna drop 840s, mythic 10s drop 885s. Artifact power rewards cap at mythic 30, and you get a big dick AP item from your weekly chest based on the highest you cleared last week.

  10. #10
    Quote Originally Posted by Laurcus View Post
    Everywhere, for months now. Heroic dungeons are gonna drop 840s, mythic 10s drop 885s. Artifact power rewards cap at mythic 30, and you get a big dick AP item from your weekly chest based on the highest you cleared last week.
    Did they say whether dungeons past mythic 10 drop higher ilvl loot or is mythic 10 the new ilvl cap? If mythic 10 is the new cap, then gearing through mythic+'s would be just as hard as before, unless mythic 10s are easy to 3 chest.

  11. #11
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    Quote Originally Posted by Beazzles View Post
    Why would you wait to achieve something you can do now
    That's some deep shit man...
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  12. #12
    Quote Originally Posted by leapfrog123 View Post
    Did they say whether dungeons past mythic 10 drop higher ilvl loot or is mythic 10 the new ilvl cap? If mythic 10 is the new cap, then gearing through mythic+'s would be just as hard as before, unless mythic 10s are easy to 3 chest.
    Mythic 10s are the new cap for loot, but that cap will go up when ToS comes out, just like what happened with NH and ToV.

    I think mythic 10s then will be easier than mythic 15s are now, if for no other reason than the new to the 10 affixes.

  13. #13
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    They're buffing up the base difficulty and reward level of every outdoor and 5 man content, which in turn will increase the difficulty of high M+ levels. According to what was said early on and to the drops ilvl, current +15 should be about the same difficulty level of a 7.2 +10.

    I'm personnally happy about this, because I feel like the 10->15 part of upgrading a key is pretty bland compared to say 5->10 when you get new affixes regularly, but it also means getting your +15 achieve will be way harder in early 7.2 than it is now (prob not as hard to get as it was right around M+ launch time, but still harder).

  14. #14
    DEFINITELY before, because it will be harder to do in 7.2 (all Heroics, Mythics, and M+ dungeons are being buffed, but so is their loot).

    Also if you're good enough to do Keystone Master (which is required to get the color variant), you should be doing a weekly +15 anyways for the i900 pieces.

    - - - Updated - - -

    Quote Originally Posted by CaptnTorpedo View Post
    They're buffing up the base difficulty and reward level of every outdoor and 5 man content
    I didn't hear them doing anything to world quests/world bosses and "outdoor content" regarding difficulty. WQ and Emissary caches will probably be buffed in iLvl to stay relevant though. Hoping World Bosses get buffed up too because I already don't do them unless they give 1000 resources. Pointless to me otherwise giving meager amounts of gold or a (piddly small) AP bump for my off specs. Also the base 865 gear; I vastly outgear that. ... unless it's Jim cuz I'll do anything for a Titanforged Arcano XD

    Broken Shore will obs be "harder" because it's the second patch's content, but you'll still have the previous 4 zones as easy as they were dropping ~860 base or so.
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  15. #15
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    It will be significantly harder to get the +15 achievement with 7.2 (not only by the difficulty, but also in finding a group in general).
    Last edited by mmoca163a27034; 2017-03-18 at 01:48 PM.

  16. #16
    Brewmaster Malefic's Avatar
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    Quote Originally Posted by Polarthief View Post
    DEFINITELY before, because it will be harder to do in 7.2 (all Heroics, Mythics, and M+ dungeons are being buffed, but so is their loot).

    Also if you're good enough to do Keystone Master (which is required to get the color variant), you should be doing a weekly +15 anyways for the i900 pieces.

    - - - Updated - - -



    I didn't hear them doing anything to world quests/world bosses and "outdoor content" regarding difficulty. WQ and Emissary caches will probably be buffed in iLvl to stay relevant though. Hoping World Bosses get buffed up too because I already don't do them unless they give 1000 resources. Pointless to me otherwise giving meager amounts of gold or a (piddly small) AP bump for my off specs. Also the base 865 gear; I vastly outgear that. ... unless it's Jim cuz I'll do anything for a Titanforged Arcano XD

    Broken Shore will obs be "harder" because it's the second patch's content, but you'll still have the previous 4 zones as easy as they were dropping ~860 base or so.
    World Quests will be upped to be 855 base iirc.

  17. #17
    Quote Originally Posted by elprofessor View Post
    It will be significantly harder to get the +15 achievement with 7.2 (not only by the difficulty, but also in finding a group in general).
    It might be easier to find a group because there is more incentive for people who had max traits to run more than there one +15 a week. Since AP will continue to scale the higher you go. It might not be easier for this particular person, but people who actually run higher m+ might have an easier time finding a group.
    Last edited by Probably; 2017-03-20 at 03:10 PM.

  18. #18
    Quote Originally Posted by Korban View Post
    where did they say that?
    They're increasing the base difficulty of all dungeons. Since M+ is a damage and HP multiplier coupled with new mechanics on top of Mythic, it automatically gets harder as well.

  19. #19
    This is the easiest a +15 is ever going to be in NA, honestly. It's the easiest affix set you can have, and it's like.... ten weeks before the rotation cycles back to this? Except 7.2 drops first, making all dungeons harder and adding boatloads of new, even more awful affixes.
    Cheerful lack of self-preservation

  20. #20
    Why dont you just try instead of making a post and pondering a few days whether or not to attempt it.

    you should be doing +15's every week for free 900 iL loot.

    if you aren't good enough, then pay up and buy a carry.

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