So in the recent Q&A Matt Goss said that they didn't want many more items with a flavour effect, like a spike collar doing damage to attacks because it was too hard to compare items.
But why is that a bad thing? Firstly, I think it's interesting if an item has an extra effect like the thorns-esque one above, or like extra 10% run speed for 5s after a kill. I agree that it makes them harder to compare, but why is that a bad thing? Wouldn't a game be more fun if items were less streamlined?
Personally, I would love to see more effects like this. I understand that they may be hard to balance though. So, alternatively, I suggest non-combat bonuses. Like a 20% faster mount cast time, +15% gold from quests, +30% jump height, 20% of your damage is done as poison instead. Things like that which won't effect your dps output (can be disabled in dungeons/BGs) and can be an added bonus for fun.
What are all of your thoughts?