I think that what they mean is the AP items obtained before doing the quest chain to unlock the 2nd trait tree / obtaining AK 26 will be unable to be used. If you haven't started the Suramar questline then you haven't gotten the tokens yet ie if you have the tokens in your bank or bags, then they wont be able to be used; so either use them to power up your weapons or vendor them before hand.
In other words, don't start the questline if you can help it since its most likely that 7.2 will be most likely going live around April the 4th; No I don't work for Blizzard, but since the background downloader has already happened and them coming out and saying that 7.2 wouldn't be going live for the next 2 weeks. If not this date, then it will probably coincide with the release of other MMO's expansions that are coming up (heard 2 are coming up but I cant recall which games they are for).
Originally Posted by Ghostcrawler
Ak26 is 1000 increase factor, vs 250 at Ak25. So yeah 4x more AP 5 days into 7.2.
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No point saving it, better do mythic plus, most dungeons will give you 2-5million AP per run. Making it far more efficient than Suramar questing.
Well they designed it so that the next trait cost, scales at the exact same rate of Artifact knowledge.
Which comes down at Casual play, each trait from 37 to 61 almost takes the same time if you do 1 per AK level.
10 million with 100.000% increase (100 AP token becomes 100.000) is almost the same as 5.528.000.000 with a 55.200.000% (100 AP token becomes 55.200.000).
After 61 traits, a huge wall will be hit, unless by design they add even further AK levels. So I assume early Tomb isn't tuned higher then 61 traits
Anyway what it comes down to, if you did 1 trait every 5 days, it's the same amount of work every time you learn a new AK.
I can see this system actually continue for 7.3, increase AK levels linear to cost, so amount of time per trait is effectively the same at the "intended" pace, players that want more will obviously need a lot more time put in.
They effectively use AK levels as time-buffers for the normal playerbase.
Mark my words if they add AK60 to be around 762.280.000% , trait 71 costs 76.228.000.000 in a Future patch.
Last edited by Teri; 2017-03-17 at 12:53 AM.
I don't understand what you're complaining about.
The system is set up to scale the rate of AP acquisition as a soft cap. Artifact knowledge is the scaling factor that removes the effective soft cap.
It's much better than a hard cap, since people who want to grind can get ahead, or no cap that lets people who grind a ton get too far ahead.
It really shouldn't destroy competitive raiding. People need to learn discipline and prioritization. Once you've got your major traits done, there are a dozen other things you and your guild could be doing to benefit the guild, its members and its competitive edge instead of mindlessly grinding for that extra 0.05% increase that will come naturally via artifact knowledge increases.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.