And everyone clears the raids and quits. Next game please.
And that's why kids, our beloved RTS games are dying...
.
Like I said, there are no "raiding mobas" out there, no game has close to the quality of WoWs raids.
And I also said it would NOT replace normal wow, just another game mode.
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The satisfaction comes from the boss dying.
If you never felt such satisfaction after killing a boss, you are not raiding hard enough content.
Nothing beats the feeling of killing a boss after like 100 wipes!
I personally love the idea, it sounds like it would be right up my alley as raiding is the only enjoyable part of the game for me right now. That's having quit after killing M Xavius. My only concern (it might have been addressed already) is the longevity. What's the incentive to continue doing the raids without a sense of progression? The content will be consumed at break-neck pace
I don't like it personally because I need some form of progression. I think you could tailor this type of environment to increasing character power honestly instead of gear though, which I wouldn't be opposed to.
Baseline Ret Paladin starts with just normal old wings. You can unlock things that empower wings by completing raids/dungeons. let's say an item that turns Avenging Wrath into current Crusade. An item that grants a new ability (say gives HoW back)? Empowers or changes an existing one? Maybe allow you to only have a certain number of them active at a time until you clear other content that further empowers you. Everyone might start the same, but acquiring these effects allows you to create your own version of Ret that not everyone might have.
This is also going to sound corny but what I don't really enjoy a raid unless I have a reason for going there. Like why is my character going here. The world building does help with that.
If that was true you wouldn't be forced to stop leveling before you can do the raids.
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I mean, if you're willing to get creative with your definition of "raiding", I'm sure you could find lobbygames with a similar game experience. Of course, these would generally be focused on smaller groups of players... but still...
The idea of leveling the playing field some how in raiding would be cool for a world first type thing, but raiding is way too long form to be much of a spectated e-sport. I'm sort of curious if raiders would play stock toons as part of a world first + a prize although it might feel cheap not actually working on something "permanent" unless you kept the character afterwards, and it would also completely remove any aspect of preparation (i.e. your previous gear and progression would be worthless). Characters would be seasonal if they are customizable *at all* and personally I don't like that.
Skipping any kind of RPG element ruins it for me. It gets way too gamey and artificial feeling. The identity of what the game is (rather than just a game for game's sake) is lost if you're just playing cookie cutter build characters all the time. Part of why I ultimately dislike games like HotS and League. As little customization as WoW offers, it is at least your character and there is value to the uniqueness and "ownership" of that.
I want to see an MMO have the balls to remove the leveling system.
We spend the largest chunk of our time at max level, at "end game".
So why not start the game there? Leveling has long since lost it's point in MMOs.
Or well, in WoW anyway. Even in something like FF14. The story makes it seem
more worth it but in the end, you're still aimin' for the end game and shit, so.
Just let people jump right into the content they want to do anyway.