Originally Posted by
Wilfire
Skorpyron: add cluster$%!* in a circular room
Chronomatic anomaly: add cluster$%!* in a circular room
Trilliax: add cluster$%!* in a circular room
Aluriel: add cluster$%!* in a circular room
Tichondrius: add cluster$%!* in a square room
"High" Botanist: add cluster$%!* in a circular room
Elisande: add cluster$%!* in a circular room
Gul'dan: add cluster$%!* in a circular room
That's 8/10 bosses
Odyn: add cluster$%!* in a circular room
Helya: add cluster$%!* in a circular room with two adjacent circular platforms
That's 2/3 bosses
Renferal: add cluster$%!* in 3 connected circular rooms
Dragons of the Nightmare: add cluster$%!* in a circular room (at least up until mythic)
Cenarius: add cluster$%!* in a square room (but hey they tried at least, didn't they?)
Xavius: add cluster$%!* in a circular room
That's 4/7 bosses. Il'gynoth excluded because adds were actually fitting for that fight, especially on mythic
In the past each tier always had a couple of bosses with unconventional mechanics. Construct on Socrethar, Oregorger maze, Tho'gar's trains, Iron Maiden ship, gunship fights in ICC and DS, vehicle fight in Ulduar, gauntlet runs in Ulduar and BWL etc., you get the idea. Did Blizzard hire interns to design T19?
Oh yeah, and almost every fight bar dragons mythic is a mongocleave for melee. What happened to engaging mechanics like the dance on Will of the Emperor?