Well I mean, a 780Ti (2013) is about equivalent to a 970 (2014) which is about equivalent to a 1060 (2016)...
And CPUs have had single digit performance increases generation over generation.
So a person rocking like an OC'd i5 2500k (2011), a GTX 780Ti, 16GB of RAM should theoretically be able to run any game just as well as someone with say, a brand new i5 7600k stock, a GTX 1060, and 16GB if RAM... At least at 1080p.
I totally agree, but I was referencing the consoles being 5+ year old hardware.
I've seen at least one person in here complain that their 780 couldn't handle the game though. I thought Frostbyte (Battlefield, Star Wars & Need for Speed) was fairly good at respecting older hardware and delivering a playable experience. Wonder if it's just the swap from Unreal to Frostbyte that may have allowed some optimization gaps.
⛥⛥⛥⛥⛥ "In short, people are idiots who don't really understand anything." ⛥⛥⛥⛥⛥
[/url]
⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥ ⛥⛥⛥⛥⛥⛥⛥⛥⛥⛥
Oh before I forget it.. if I download the trial, do I still have to download the pre-download? My origin seems to be confused about that, because it still offers me that after I already started the trial download.
https://www.reddit.com/r/masseffect/...ring_priority/
Anyone care to make sure this works? I can't test it myself, but at least sounds like a workaround for saving.
This is normal. Once a game goes gold the team gets reduced, especially since they already stated this will be a contained story. They may make more games in the Andromeda galaxy, but they won't be sequels.
Sauce: http://www.gamespot.com/articles/mas.../1100-6445250/
I know that we can use a VPN from South Korea to access the game earlier but I'll wait until the EU release on the 23rd in case there is some patch for the character creation because I don't want to create my Ryder and then...NEW OPTIONS! "yay thanks Bioware, now I need to start over! " <- really afraid of that.
Seems so. It's easier on the devs too; by ME3, the series's baggage must have been hard to write around, what with X character being dead or alive (usually replaced with a less interesting one) or Y decision from a past game needing to matter (which it frequently didn't, not a lot at least).
I'm curious how much truth there is behind all these comments I see blaming SJWism/Diversity for Bioware having low experienced workers.
Maybe someone will release a cheat table or editor again that let's you input the new values and overwrite the old ones of your character. It isn't unheard of ^^.
- - - Updated - - -
Some of these choices were also just the byproduct of horrible ingame choices, and making them canon was mostly for people that don't care about the game probably. I mean for some characters they already pretty much hand-waved them with a "wait I thought you were dead? Oh that was just.. let's not talk about that". Just think of Leliana or what happened to characters that could die during the finale of ME2. Making every single terrible gameplay choice canon across serveral game titles can be a bit much.
- - - Updated - - -
I doubt they are responsible for that, this screams more like terrible QA department and bad project management. Or they just had to shove it out of the door because the higher ups said so.
And I think SJWs are deplorable and utterly ridiculous most of the time.
I'm sure there is some (Canada is pretty much the spot for "SJW's"), but the bigger problem are the higher ups who are no longer the Doctors and the original cast treating the Bioware name like a puppy mill and slapping the logo on every lukewarm, sterile product they put out.
Last edited by NoiseTank13; 2017-03-19 at 08:23 PM. Reason: Didnt mean to imply they were mass producing shit
"It's 2013 and I still view the internet on a 560x192 resolution monitor!"
I refuse to believe QA would miss animations this bad.
I refuse to believe it would even leave the animation department without a higher-up forcing it to be pushed forward.
Imo those in charge of Bioware (or EA) knowingly pushed a game that is in no way polished to a reasonable standard for a AAA game.
It ignores such insignificant forces as time, entropy, and death