Originally Posted by
RohanV
One thing that I find interesting about Cleric Stance is that it is a 4-state system, even though it looks like a 2-state system at first glance. The two transition states are crucial to the gameplay.
An existing system that is very close is the THM Fire/Ice system, if the only way to switch between states was Transpose.
So perhaps extending the Fire/Ice to a Heals/Damage system would work. From baseline, casting a heal gives you buff which boosts healing and decreases damage. Casting a damage spell does the opposite. In the healing state, it takes 2 damage spells to get you to the damage state. From damage it takes you 2 healing spells to get to the healing state. Cleric stance becomes Transpose, which immediately flips you from one state to the other, but has a cooldown.
This system would be cleaner, because there would be no such thing as forgetting Cleric Stance. Simply casting healing spells puts you in the proper state eventually. You would lose the ability to do low damage without leaving the heal state, though.