Originally Posted by
Taygai
Every healer has had a raid CD since cataclysm. It's become the norm. If a healer doesn't bring a raid CD, then as you said they need to make up for it in other ways. But to do so, they need to give the healer something else. Whether that's strong dps output, or throughput in healing general. If you do strong dps output, then nearly every raid will ask, want and require one, because more dps is always good. If give them strong healing throughput instead of a raid CD, then it's the same thing, bring one all the time because where other healers can't pick up the slack, the healer without a CD can, conserving mana for everyone.
This is why it was homogenized. Not every CD needs to be the exact same. Each CD should have their own niche like they do.
Paladin - Aura mastery can do 1 of 3 things depending on talent, Won't go in depth here.
Shaman - Spirit link is amazing, so is healing tide. These are major CD's, they also have a ton of smaller CD's.
Druid - Tranquility is pretty similar to healing tide, it does require to be channeled (although you can now move with it in legion) so that could be a downside depending on what is going on.
Holy priest - Divine hymn has always been good, and now they have hymn of hope again (or did they always have it, I forget). Hymn is just better in legion because it can be a good CD on it's own, where as before it needed another strong CD to even be worth casting.
Disc priest - Damage reduction is great, especially at 30%. They also arguably have a raid CD with their artifact ability which is great burst healing, which is what disc priests are known for
Monk - Revival, one instant cast burst healing, now with artifact trait heals over time afterwards.
Problem with revival is it heals too little. I'm of the mindset, if they make one healer without a raid CD then no healer should have one, but having a raid CD is in my mind good design. Yes it's the same thing fight after fight, but I think it adds depth to a fight to have this "big burst of damage" where as if you can't survive it, hopefully you have a disc priest or paladin (usually every group has at least one of the two, most likely a paladin), or if it doesn't one shot you, you can heal it with one click of button to help bring people up consistently.
Revival also has an issue where it cleanses. This used to be nice, but back then there weren't a lot of debuffs you would wipe a group with. Now there are debuffs that if you cleanse at the wrong time, it'll wipe, or lead to one quickly.
Every healer in my mind, should be designed on the same skeleton, it's how they change what they tack onto that skeleton making the healer unique. And to me, mistweaver is a weaker version of resto shaman at this point with less throughput, cooldown, and overall less useful. Mistweaver has two things over a shaman. Amazing mobility, and a sweet ass order hall (Unless you hate pandaren...and then you can just fall off a bridge...causemonklore). Beyond mobility I can't think of a single thing a resto shaman can't do that a mistweaver can but better. Even if it wasn't a matter of mistweavers suck, but a copy of a shaman.
I mean...just to compare abilities
Renewing mist >= riptide (Renewing mist jumps if target is at full health, which can be good or bad, usually good)
Vivify = Chain heal. I haven't compared SP ratios, although I think vivify wins if it gets the proc from renewing mist. Vivify also has a soom passive from the spec itself. It's hard to tell which one is better.
Effuse = Healing Wave, basically the same spells, healing wave can be cast faster after riptide, and effuse has soom passive
Enveloping mist = nothing. I don't think shamans have anything close to how powerful enveloping mist. This gives MW a little stronger healing, that may not be burst, but as long as the target isn't dying in 2-3 globals and you can afford to heal with a single target, then this spell is and always has been effective. Not just for the heal itself, but the increased healing the target receives while it's active.
Essence font = healing rain? The two spells are different in how they function but I couldn't find anything between the two to compare. Healing font places a HoT on the person as well as the intial healing, while healing rain heals everyone in it. Overall on stack mechanics I think healing rain wins, but in spread, essence font probably wins. Unfortunately NH favors melee, so if you have a lot of melee, healing rain will probably win unless for some reason ranged are taking damage that melee aren't.
Soothing mist = nothing. It's not a large heal, but free healing is free healing. Generally you won't be channeling this for long so it probably won't make for a lot of healing.
Thunder focus tea = I'm sure something. It's great that it buffs other MW spells, but it's artifact healing is so small.
Sheilun = Gift. Sheilun is a good ST heal, that can be pooled for a big heal or just spammed for smaller heals. I'm pretty sure it was free of mana cost. Given that monks don't have the strongest ST healing, this was nice addition, but would've been nice if it cleaved or left a ReM on the target too. Gift is great AoE healing for stacking again. In addition to the HP bonus.
This is just comparing the most utility favored healing class to the one that isn't. Monk can be improved, but I don't think taking revival away is the answer.