mythic Gul'dan nice. So you are pretty far into nighthold mythic progression as far as raiding goes.
I am not quite at mythic Gul'Dan yet, but I have heard he is pretty hard (who would've thought) and some guilds actually broke because of that encounter. I wish you all the best and with 7.2 there will be a huge dps boost for all classes with the new traits making nighthold content easier
I thought the expansion would be nice.
It started off well, I liked most design choices(except the artifact weapon). But sadly it just turned into "mythic + farm simulator".
Which is a terrible design choice, since you more or less force people who aim to raid at a high level to spend most of their freetime farming AP.
Content that stopped being challenging 2 weeks into the expansion is what soaks up all your time outside of raiding, all you do is search for keys to claim that sweet AP. Its not even about farming gold for consumables, just AP.
The entire expansion is so focused on empowering your weapon that for me personally I lost all interest.
All just because the extra dmg/healing etc you get from higher traits on the weapon make you consitently pass dmg/healing checks on progression fights.
Had they just went with a "valor like" system, I think we would've had a much better expansion. Weekly caps in AP with catch-up mechanics would have been a more optimal approach.
Inb4 "you do not have to farm so much you retard". Well if you wanted a chance to kill content while its relevent you had to.
I'd steer far away from that creepo if I was you. He prolly has a basement ready for you.
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Some other poster painted a very visual picture about the topic just the other day.
Something on the lines of "people leave guilds cause they don't want to hear a manlet unleashing his repressions on people 4 hours in a row, 3 days a week".
You're right. A guild needs to be tight. A tight bunch. We've been together since TBC, the guys are raiding mythic. Progressing very slowly but there's a friendly connection between us because we all know each other.
Guilds that are only outlets for someone's issues aren't gonna last.
Thank God I must add.
It's tough but after 110 wipes we are finally 4/10m. Takes patience and some of our raiders had 45 traits. I don't make people grind dungeons because I don't want them to burn out and I still have my guild and krosus is dead
This have nonthing to do with it. It is mostly that people dont see any reason why bother with raiding at all. Raiding isnt rewarding anymore thanks to difficulty levels, titanforfe, warforge rng what makes gearing nighmatre.
Why bother to do Mythic? Gear? I can faceroll HC raid and get same or even better gear there for less time. Mounts, pets, tituls and achievements? Just farm them next expansion not like they are anything special anyway. Story? We have LFR i can see story there. At this poin raiding specialy Mythic doesnt offer any reward worth of spending hours and hours progressing.
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It is exactly opposite. It isnt rewarding to be good raider anymore. Specialy thanks to RNG gearing. I can read guides and clear mythic as good raider and be rewarded with some normal mythic ***. Or be medicore raider in HC and get titanforged mythic raid quality item.
I don't raid for a few reasons. Time and schedule. But I'm still not sure that I'd raid even if I could. Don't need the gear to do what I do so why do the stress and hassle of having to show up at time X, put up with the drama, the drill sgt. raid leaders, and the clicks.
They dont have to, thats the good thing.
I have at 54 my two specs, tank and dps and never grinded Mythic+.
I did some of course like 4 or 5 a week, did the emissary, some pvp for fun and the HC every day and at the start of NH i was 54 with them.
PVP gives a lot of AP.
And some good AP WQ.
Last edited by HeiAggra; 2017-03-21 at 11:30 AM.
Don't know what that has to do with anything. The number of people starting to raid seems to be far lower than the number of people quitting raiding at the moment. It's almost impossible to maintain a medium level mythic guild, while also maintaining decent player quality.
I raided in TBC and for a few months in Vanilla. And while it seemed like a pain in the ass to build up a guild - trying to find good players was never as much of an issue as it is now.
I aggre with you, should only exist WF and would be 5+ ilvl.
This would help refrain the ilvl dispairs we see in the raids.
Like just a example, NE normal would be 860 WF 865, NE HC 865 WF 870, NE Mythic 870 WF 875, TOV Normal 865 WF 870, TOV HC 870 WF 875, TOV Mythic 875 WF 880 and so on.
So the next tier Normal would be the equivalent to the HC version of the previous one. Also making the other raids relavant.
I did also raid back in the day and let me tell i was a noob!!! Old raids did not require much skill just pain numbers. The bosses most of them looked like a dummy. Tank and spank. Get 40 persons online that stay out of the fire and spamm buttons = Boss dead. For that you needed to farm gear.
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True but remember we are not World first racers, now we outgear the content and this makes the Artifact a bit less demanding.
Of course Mythic and mistakes doesnt go hand to hand.