I think the Spellblade Aluriel nerfs are kind of because of where she is in the instance. If Tichondrius/Krosus/Botanist are easier on Mythic than she is... you constantly have to dodge her and/or corpse run for ages. By nerfing Aluriel, it means guilds might be more inclined to just kill her 4th like we're supposed to instead of trying to dance around this powerwalking crazy elf.
Cheerful lack of self-preservation
if you haven't kill them yet before nerfs, then you need blizzard help to do it
no need to bash your head on boss's that are hard for you just because you are stubborn af.
spellblade needed the nerf as she requires a huge coordination, same goes to star augur.
my guild is 7/10m, so i am not complaining at all, i'd expect elisande and guldan nerfs at 7.2 release
Spellblade was slightly harder, and so few guilds have killed Elisande and Gul'dan, because they're stuck at Augur. Spellblade is meant to be the 4th boss realisitically, now that it's easier the jump from 3/10-4/10 won't be as steep.
Also, ToS live in a month or so? Dude come on. This is common knowledge, 7.2 is not connected to raids. The raid is still 2months+ Off.
Some stats:
Heroic : around 75% of raids that have killed H.Skorpyron have killed H. Spellblade
Mythic : around 15% of raids that have killed M.Skorpyron have killed M. Spellblade
Definitely seems an issue needed fixing based on the maths...
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
There's blue posts out now, check MMO
While I get the idea you have on that, and agree M spellblade needed to be easier, the information you're using is a very poor way to assess if how it's tuned is good or not.
Mythic raiding, is meant to be hard, it's meant to be the difficulty of the 4th-10th boss (with the 4th and 8th being nerfed a little like they just were, so that the difficulty spikes aren't as high) They are definitely NOT meant to be as easy as the first 3, which are free kills for heroic guilds who can manage 20 non-brain dead players. (I mean tbh 15 non-braindead players and you could do it)
I feel like this is a step in the right direction but not nearly enough to stem the arterial bleeding that is mid-Nighthold.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
The reasons for the enrf are pretty logical imo, NH difficulty curve is completly broken, you have 3 super easy bosses than you have 4 very ahrd bosses, 1 bonkers boss that should not be as ahrd as it is, and 2 last bosses that are properly hard. These enrfs fix the curve a little bit, now you have 1 transitional boss after the 3 easy ones in Alluriel, and you put Aurgur raoughtly in the same level as Krosus/Tych/Botanist making it so that your climb to Gul Dan does not have a massive fuck you wall at position 8 anymore.
Like someone said above I get your idea and I agree Spellblade needed a nerf but this info is skewed cause mythic raids also raid heroic (or have raided at one point), and those are clearing the entire place, the correct info ehre would be heroic only guilds x mythic guilds.
Last edited by DakonBlackblade; 2017-03-22 at 06:01 AM.
Last edited by DakonBlackblade; 2017-03-22 at 06:17 AM.
Had some 1% wipes on Augur before the changes, but honestly I don't care if it got nerfed or not. Logically, nobody can really argue that Augurs difficulty makes sense in regards to him being available with the other 5 bosses that occupy his difficulty tier. Obviously one has to be the hardest, and he's still the hardest, but the changes make a bit more sense.
I'm a bit puzzled about the Spellblade nerfs, but, the more I think about it the more I'm okay with it. Even though it's non-linear past the first 3, logically most people are going to do Spellblade. A lot of people skip her because Krosus is seen as the easier boss, and mechanically he is. This is just Blizzard pushing guilds into doing her 4th, and as such sort of smoothing the difficulty in the instance a bit. It's a solid change, but honestly all of these should have been done earlier.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Makes sense considering the amount of guilds stuck on 3\4 mythic bosses.
Currently on 7/10 M myself, so i kinda understand the nerfs, specially Star Augur's, and i actually expect more elisande\guldan nerfs on 7.2, in line with the nerfing content when new stuff is about to release.
The degree of nerfs was insane on ToV mythic, where they butchered odyn and guarm, whereas in Nighthold they didn't butcher any boss yet. Star Augur was too hard his 'tier' inside the raid, and Aluriel should now be well placed as the 4th boss in the raid.
Last edited by hulkgor; 2017-03-22 at 06:22 AM.
That isn't the case though, that's like looking at a red wall, then putting on red tinted glasses, and saying the wall is red and your proof is that when you look through the red tinted glasses, it's red.
Fact is, the wall is red, glasses or not. It has nothing to do with the glasses. The glasses isn't more or less proof, it's a fact that has nothing to do with the walls colour.
That made more sense in my head than it did when I wrote it down. YES the point your "facts" go towards is true, but your "Facts" don't actually mean anything in correlation to the situation. One has nothing to do with the other.
Spellblade is a lot different to be fair. Prior to the changes we were killing the boss prior to the second arcane adds spawning. Tonight we killed the boss before the second set of fire adds even spawned. Frost phase however is the hardest phase still, so I guess it wasn't changed too much.
Augur was difficult for us because it kind of changed the dynamic of the fight. We usually got a third conjunction in the frost phase, but we no longer get it. Didn't really change the fel phase because we were already beating the third conjunction and third fel nova, so no real change there. We were tossing and turning on whether or not to just nuke the boss after the first add (which is a lot easier now than it was a day ago), or just kill adds. Personally I think killing the first two adds is still safer because with proper DPS you never get the second witness the void. We wiped for a bit because we changed to just nuking the add after killing the first, but when we go back we might just settle for killing the second add again.
Augur is still way harder than the other bosses, but not astronomically so now.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
More detailed maths to highlight how much of stumbling block Spellblade is:
Comparison (H:M ratio x 5)
Heroic : around 75% of raids that have killed H.Skorpyron have killed H. Spellblade
Mythic : around 15% of raids that have killed M.Skorpyron have killed M. Spellblade
Comparison (H:M ratio x 1.3)
Heroic : around 99% of raids that have killed H.Skorpyron have killed H.Chronomatic Anomaly
Mythic : around 75% of raids that have killed M.Skorpyron have killed M.Chronomatic Anomaly
Comparison (H:M ratio x 1.5)
Heroic : around 98% of raids that have killed H.Skorpyron have killed H.Trilliax
Mythic : around 66% of raids that have killed M.Skorpyron have killed M.Trilliax
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.