It does, but that does not make your statement a fact.
As I said, flying removes some options and adds others. As I said, you have to learn to read, because that's in the quote in your post. That you are pointing to a removed option does not mean that the number of added options isn't greater.
You are talking about logic, of which you have none.
North Korea is obviously building a rocket base intended for long range nuclear weapons but are doing so under the guise of joining the Space Race. Now, which is worse? That we know there is a nuclear arsenal, or we think they are lying about the space race? Which can we prove?
I cracks me up that all of you doomsdayers are finally getting flight but are now frightened and panicked that you may have to play ONE ZONE in 7.3 without flight. If memory serves, we had THREE of them in Pandaria and everyone (except me) praised that crap ass expansion. But, you go on with your conspiracy theories. Then when they come true, make another thread entitled "Awww shit. No Flight in 7.3 GG Blizz".
Exactly! I have NEVER whined about having nothing to do in WoW. Instead, I always have the problem that I have so many things to do and have to priorise activities. In this regard, I find Blizzards approach to waste my time with pointless travel extremely insulting.
People who have too much time at their hands can use the walk mode if they need this kick. I don't need to be slowed by obnoxious travel because I don't have time for this crap. It's a game, not a simulator.
You seem to have ignored what I just said.
You're using automated flight paths...and then using a whistle to take you back so you can afk on your flight path again...What in this makes the world more interesting than if we just had flying to do exactly all these things?
If anything it's the current Broken isles FP and whistles that remove everything, much more than flying would.
- Emerald Winds
- Flight Master's Whistle
- Goblin Glider Kit
- Goblin Glider - Engineering Tinker
- Rockfeather Skyhorn Kite
- Brulfist Idol
Seems to me, in an effort to temporarily accomodate people bothered by the lack of actual flight, there are options. In fact, when you combine 3 of these items, you can effectively fly all over Broken Isles and come down when YOU see fit. Not that you'll watch it, but I'll just leave this here:
Then don't?
- - - Updated - - -
It doesn't "add others". Please do name these mysterious "others" you're referring to.
I'd suggest you calm your tone down. You're trying to act smart but I'd suggest you'd go through our exchange and understand who's stating a fact and who's emotionally scrambling to stay relevant in topic.
- - - Updated - - -
Are you the only subscriber?
For once I am in total agreement with @rda. He made a great point and you seemed to miss it entirely.
Answer this question: Does flying not enable scenarios like the Sha'tari Skyguard and the Tiller's dailies?
The answer is simple. Yes it does
Which is why he is correct: While flying may remove some options for the developers it adds others.
If there is ONE THING I have learned from Blizz is: Always wait til the patch notes are final. Half the stuff they claim they'll add never makes it, and have the stuff that makes it was never advertised. That said, I don't play the game based on the patch notes, or the changes. I play because I have an 11 year old Druid that has been with me through every adventure, Dungeon, Raid, and exploration. Completed every quest, gathered every possible piece of gear, and still role plays atop the temple in Darnassus with the rest of the Archdruid Council. To me, this is an adventure game that often offers flight...
... not a flying game that often offers adventure.
But what you find compelling is, right?
Let's not make out blizzard to be a master artist painting a better Mona Lisa. This is a discussion about mechanics in a video game, mechanics that many players find annoying. What players find compelling is indeed part of the equation. If a design is seen by many as flawed and unfun, it should be revised as Blizzard has done many, many times over the years. Pathfinder doesn't get rid of flying, it just delays the time until we can fly over Blizzard's precious terrain. Why delay it any further than is required? The vast majority of players are completely uninterested by the overworld's design once they get the ball rolling on the instanced content.
As I said, if someone's such a big fan of taking the scenic route, nobody's forcing them not to. But Blizzard IS forcing those that like flying to stay grounded until they jump through enough hoops after more than half a year.
I don't mind if there are some no-flight zones like we had through all expansions (Isle of Quel'Danas, Wintergrasp, Tol Barad, MoP isles), if there are areas open for flying at the same time. Actually, having a mixed approach is totally ok for me. I just don't like being grounded everywhere in current content.
Yet there is a high end poll showing most people preferred it. Personally, I could not stand the Asian theme and hated that ALL of the end game content lacked flight. Timeless Isle? Sure. But Dino and Thunder Isles could have unlocked flight with the addition of the timeless isle, or make Serpent Flying a requisite to fly on those isles.