MMO-Champion Rules and Guidelines
The new system only rewards those who were lucky enough to dodge all the bad non-spec legendaries. (This effectively means that you have 0 legendaries for the other specs as long as you got lucky and dodged utility ones - means you will get 1-2 legendaries for your offspecs at a very quick pace compared to say your 3rd,4th,5th etc....
How is this a fair method of alleviating frustration?
The rich get richer and the poor stay poor.
Last edited by Reforge; 2017-03-22 at 04:56 PM.
my mage just hit 110 and already got a shitty legendary
would it be better for me to not play until 7.2? since i think 2nd and 3rd have bad luck protection increased and i can target them?
Doesn't nethershard just drop off of normal and rare mobs? so I could actually just mindlessly grind those mobs for nethershard and target specific legendaries.
And I remember the first 3 legendary have a much higher chance to drop than 4+ (although every after 4th is equal in chance). Wouldn't it make sense to not do raids/dungeon for risk wasting getting shitty legendary when I can just target them in 7.2?
It seems like if I wasted the easy legendary chances I'd have to grind much harder later. I can also do the same for frost spec without risking getting neutral legendaries
Last edited by iky43210; 2017-03-22 at 06:57 PM.
You are really literally better off rerolling a new mage at this point. Just go frost from the get go.
You have BiS Fire legendaries. So by any chance if Fire becomes the dominant spec later on, you can switch back. Getting gear is trivial. Getting the right legos is insane.
My Mage has the fire belt, cloth boots (Norgannon's). Switched to frost - rolled the cloth blink chest as first "frost" lego. I quit my mage.
Rerolled a resto druid - first two legos --> healing bracer and healing ring (close to BiS). Sticking to my druid for now.
Planning to level a second mage on the side and go full frost (which sucks since my main mage has been my main since Molten Core and is almost as old as the game itself).
See this is why "AoE" as a spec strength simply doesn't work. When is that ever really relevant? Sure you can use it to pad your DPS in some fights, but they'd go down just as quickly without you (sometimes - just as you described - they even do) so your core strength really adds nothing.
Meanwhile if there really IS one gimicky bossfight where strong and sustained AoE damage is actually valuable, all the other specs will simply spec into their AoE talents and do just as fine. Not like Fire Mages had a monopoly on AoE damage. Meanwhile Fire Mages have no option to sacrifice some AoE for solid ST damage. Unstable Magic is a joke. They could make it remove your ignite spreading and increase it's damage by a meaningful percent instead of the pitiful excuse of a ST talent it is but nooo, Blizzard's too fucking retarded to think of anything like that.
It's just ridiculously bad design.
My Mage, who was my first 110 2 days after Legion's launch, got her first Legendary a couple days ago. From a Blingtron. Yep, a Blingtron. Done close to 100 dungeons since dinging, at least 2 LFR wings each week, and every emissary cache bar a few days I couldn't be bothered. It was the Time Warp ring so I'm pretty happy with it nonetheless, just felt like a huge kick in the groin to finally have that orange flash pop up from a fucking Blingtron.
I agree that being able to trade AoE for ST is a big problem. There just aren't enough fights where AoE is important enough to justify the niche of Fire and Arcane at the moment. It's especially bullshit when braindead-easy classes like Frost DKs, Fury Warriors, and Affliction Locks have huge ST dps, and good enough baseline AoE to handle any AoE necessary (or with one or two talent changes that don't stifle their ST).
ToS isn't shaping up to be an AoE heavy raid either, just loads more ST fights. This isn't sustainable, and if Blizz really want to push their philosophy of giving every class a niche, they need to heavily diversify their fights and allow AoE classes to actually feel like they matter.
Last edited by trm90; 2017-03-23 at 10:11 AM.
The game in wotlk/cata/mop was all about knowing your class (and the fights!) to do your max dps. The rotations were much "harder" than now. Almost all specs had tools to react to most mechanics. Some were better, some were not, no problem.
In Legion (and starting with WoD) all that matters is gear. The rotations are simple, almost idiot-proof (and people still can't dps properly, heh). A much different skillset is needed to raid Mythic now: play games like Flappy Bird and you'll be good in WoW!
All binary mechanics - you dodge or you die. You cannot "emergency raid cd" now.
How can blizz make it harder for people with cat-like reflexes? They solved this by gear-gating. You cannot get into a raid and have gear funneled to you anymore. You have to constantly roll the dice, and eventually, you WILL get good items.
Just play what you like. Seriously. If you love Arcane, go for it! If you love the spec you will play it more, which means more gear will drop (loot casino yay!).
But if you hate fire and you barely get up to playing (despite greater performance), and even if your guild gives you the best items, you won't perform good with it, period.
One of the players in Exorsus fell in love with SURVIVAL! 99% of the community bashed Survival to hell and back on how useless and clunky the spec is. And there you go, world first.
Oh I definitely agree with you and think you are right - I am a strong proponent of people playing what they find fun and having the confidence to try to play a spec to its fullest potential. There are thousands of unsung heroes killing the Mythic meters on Arcane, Outlaw, Destro, Elemental, Balance etc as we speak, even successfully experimenting with niche talents (like you sometimes see in the top rankings), and keeping the spec afloat. Meanwhile most players understandably don't want to gamble or spend time experimenting with a statistically weaker spec.
My main gripe with the Blizzard's ideas of niches is that, even if the raw DPS gap between the best/worst specs is smaller than ever, you can't help but feel it's a little unfair when some classes can still do it all and balance patches take such a long time to come in. And ultimately, when I'm progressing on mythic Krosus with my guild and the difference in 75th percentiles for my spec and the top 10 specs is like 100k DPS, it's easy to start feeling nervous about keeping a raid spot.
That's the problem isn't it, I've played this mage since Vanilla, I have 4 characters since the very first week off this expansion.
The only char that has 2 good legendaries is my mage cause I've legit gotten every single bad one my specc has to offer. (Fire has DB helm & BL Ring left)
Making another alt mage would just be the same thing, getting 3 utility legendaries in a row and all that time would have been spent for nothing.
I know mages that farmed equal then me (or even less) that have 11-12 legendaries while I only have 8 (Considering for the amount I farmed this is pretty low).
I know this legendary thing is about luck, but knowing ALOT of mages that play alot have gotten BiS for 2 speccs just makes this all very very sad.
Well, seems that Blingtron really did bring you some bling.
No, no point in doing that. You just increase your chances to get what you don't want. The difference in leg chance between 1,2 and others is not as big as leveling a new char. But on one char you eventually get the desired leg. While on a fresh char you may roll that juicy belovir infinite amount of times.
A warrior in my guild got 2 bis ST and 2 bis aoe legs as his first 4. Then he said he wanted prydaz for his tank offspec and got it next.
Last edited by Imaskar; 2017-03-23 at 02:28 PM.
Have you considered staying fire? Although frost dominates ST, there are some decent fire ST parses:
https://www.warcraftlogs.com/reports...pe=damage-done
https://www.warcraftlogs.com/reports...pe=damage-done
I have no idea how and why this dude does so much DPS besides having pretty decent gear. But he seems to do very well as fire.
The legendary RNG game is very frustrating. I have considered quitting raiding for this expac altogether and just focusing on unlocking weapon skins on various alts. This is worse than Sunwell -- and I was a mage during Sunwell.
Well, we are not a top class.
But frost mage is the top ST caster (way behind the melee as you pointed out. If you look at the boss damage alone, the top frost mage parse is around 865K and this fire mage did around 765K (boss damage only).
https://www.warcraftlogs.com/ranking...metric=bossdps
But then the question is a well played fire mage (with BiS legendaries belts and bracers) still behind a well played frost mage (with crappy legendaries) on ST.
To answer the question, here's a parse of a frost mage with Sephuz and Belovir--
https://www.warcraftlogs.com/reports...pe=damage-done
So, even with utility legendaries this frost mage is doing 795K DPS (789K on boss) which is 100K more than the best fire mage parse.
That's how bad fire is. /sigh
TLDR -- if you are a fire mage with bad legendaries, you might as well go frost.
Isn't that really really sad, tho? When the game is so frustrating that you restrict yourself to a sidegame... it's like if Witcher's main story is so shit that you restrict yourself to grinding and a few selected sidequests.
Playing dress-up doll for the cheap price of ~1/4 triple A game a month.
Note, that frost is only top at the very top. If you'll look at the more reasonable ilvl and percentile range, it is only 3rd among casters on Krosus.
https://www.warcraftlogs.com/statist...=80&bracket=22