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  1. #61
    Quote Originally Posted by Kreeshak View Post
    Wrong on every level. If in a room of 10 people you give someone 5 dollars and the rest 20 dollars you are being punished

    Fundamentally competative games have been about effort and skill.
    The difference is you dont need legendaries. You dont need the money. You only want it and feel entitled to it. Blizzard did not design them based on the 3rd party competitive scene because thats not the world of warcraft they design. They want the items to be special omg moments not another item to check off your list.

  2. #62
    Quote Originally Posted by Coffeexbean View Post
    The difference is you dont need legendaries. You dont need the money. You only want it and feel entitled to it. Blizzard did not design them based on the 3rd party competitive scene because thats not the world of warcraft they design. They want the items to be special omg moments not another item to check off your list.
    Too bad their intent doesn't matter, what matters is the actual impact they have. Their intent doesn't magically make it fun to be behind on DPS by like 10% purely because you got fucked by legendaries.
    Tradushuffle
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  3. #63
    Quote Originally Posted by pitar99a View Post
    ''Design a flawed system, release it. Wait for the outrage from the customers to commence, try to fix it and fail miserably. '' - Activision Blizzard 2008 - present.
    Definitely signature worthy, bravo.
    Quote Originally Posted by Gilrak View Post
    liberalism is a right wing idealogy.

  4. #64
    Deleted
    Quote Originally Posted by Tradu View Post
    Implying most cross-spec legendaries are even remotely close in terms of power/usefulness compared to spec specific ones. People who got lucky and got the right spec specific ones have it much better than people who got Prydaz/Sephuz.
    Saying you need bis legendaries to do an offspec properly is a bit silly and would only affect a minority of playerbase

  5. #65
    Quote Originally Posted by LoveLove View Post
    Saying you need bis legendaries to do an offspec properly is a bit silly and would only affect a minority of playerbase
    What if you decide to switch mainspec? Also, just because it only affects a few people doesn't mean it's not something that should be fixed(because again, fixing it doesn't hurt people who only play 1 spec)
    Tradushuffle
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  6. #66
    Deleted
    Quote Originally Posted by Tradu View Post
    What if you decide to switch mainspec? Also, just because it only affects a few people doesn't mean it's not something that should be fixed(because again, fixing it doesn't hurt people who only play 1 spec)
    They clearly want there to be some punishment to switching specs and characters to make your main feel like main. As someone who has changed main twice in the expansion already i do not agree with that, but that's where we're at.

  7. #67
    Quote Originally Posted by Tradu View Post
    Too bad their intent doesn't matter, what matters is the actual impact they have. Their intent doesn't magically make it fun to be behind on DPS by like 10% purely because you got fucked by legendaries.
    You are not fucked up by legendaries. Your friends are just empowered by their legendaries. You are not having anything taken away from you. You have a sense of entitlement to items in the game. Change your perspective and youll have more fun.

  8. #68
    Quote Originally Posted by LoveLove View Post
    They clearly want there to be some punishment to switching specs and characters to make your main feel like main. As someone who has changed main twice in the expansion already i do not agree with that, but that's where we're at.
    Well, they definitely succeeded at making it punishing, so yay for them.

    - - - Updated - - -

    Quote Originally Posted by Coffeexbean View Post
    You are not fucked up by legendaries. Your friends are just empowered by their legendaries. You are not having anything taken away from you. You have a sense of entitlement to items in the game. Change your perspective and youll have more fun.
    Okay, so you're incapable of understanding that not everybody views the game in the same way as you. If I play a DH and have Sephuz and my "friend"(or whoever I'm competing against for DPS ranks) has something like the Havoc ring, I am at a disadvantage that has nothing to do with how well I play, it is purely because I got unlucky with a massively important drop. Just because you don't care if you're competitive doesn't mean other people aren't allowed to want to be competitive.
    Tradushuffle
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  9. #69
    The Patient Zarvel's Avatar
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    Quote Originally Posted by LoveLove View Post
    They clearly want there to be some punishment to switching specs and characters to make your main feel like main. As someone who has changed main twice in the expansion already i do not agree with that, but that's where we're at.
    Given that a large chunk of their playerbase, casuals and the more dedicated players alike, dabble in spec-swapping or main swapping to keep the game fresh for themselves, it would make 0 sense for what you just claimed to be true.
    The only "punishment" that blizzard intends with any expansion is the catch-up for players returning after a long hiatus, looking to get up to speed with the more relevant content. For example the long legendary grind that occurred in WoD. Any other "punishment" you see in the game currently is just a result of poor planning on blizzard's part or just a general lack of awareness to the problems their game systems are causing in the long run (54 trait AP grind says hello).

    Also enough with the "it only affects a minority" bullshit. If that minority didn't mean something to the devs, they wouldn't go through the trouble of designing an entire game mode to suit said "minority", namely Mythic, with things like special mythic-only boss fights or phases to boot. A successful game developer caters to all the minorities of their community in some way or another. This time they just dropped the ball big time. That is all.

  10. #70
    Deleted
    You could turn it around and say that if one of the multi spec legendaries were bis, and you had all the rest you would be "forced" to play an offspec for a shot at them faster. The only way for no one to be at advantage or disadvantage between players would be to not change the system at all, which would just be worse for people who sometimes want to play their offspec. That for me is more restricting you to one spec which isn't great.

  11. #71
    Quote Originally Posted by Tradu View Post
    Well, they definitely succeeded at making it punishing, so yay for them.

    - - - Updated - - -



    Okay, so you're incapable of understanding that not everybody views the game in the same way as you. If I play a DH and have Sephuz and my "friend"(or whoever I'm competing against for DPS ranks) has something like the Havoc ring, I am at a disadvantage that has nothing to do with how well I play, it is purely because I got unlucky with a massively important drop. Just because you don't care if you're competitive doesn't mean other people aren't allowed to want to be competitive.
    Blizzard isnt designing the game how your viewing it lol your gonna continue to not have fun. The majority of the playerbase doesnt care about dps rankings aslong as they pass the minimum and can down the content their happy. Legendaries and procced gear add to the excitement whenever it randomly happens. The game should not be designed to favor the small minority of players who constantly complain about how their forced to grind the game they hate so they can be number 1 at it.. If all that world of log and all that jazz was a focus of the game Blizz would have capitalized on it but instead they design games like legion

  12. #72
    Quote Originally Posted by LoveLove View Post
    You could turn it around and say that if one of the multi spec legendaries were bis, and you had all the rest you would be "forced" to play an offspec for a shot at them faster. The only way for no one to be at advantage or disadvantage between players would be to not change the system at all, which would just be worse for people who sometimes want to play their offspec. That for me is more restricting you to one spec which isn't great.
    Or they could implement legendary lootspec, with your 2-4 actual specs + "shared" as options. Or, you know, they could've listened to feedback in beta saying that having both shared and spec specific legendaries would be a fucking mess, but listening to(or I guess they prefer calling it "acting on") beta feedback is not something they like doing.
    Tradushuffle
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  13. #73
    Now say Jimmy was not very lucky and has gotten prydaz
    This makes me laugh every time

  14. #74
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    Quote Originally Posted by LoveLove View Post
    You could turn it around and say that if one of the multi spec legendaries were bis, and you had all the rest you would be "forced" to play an offspec for a shot at them faster.
    And that is a problem how? With the changes to the system in 7.2, if you were attempting to collect the utility ones and had swapped loot spec for the bonus on the drop chance, it actually works in your favor. Whereas, currently it doesn't. Way to contradict your own point.
    This thread is attracting a lot of attention from the laid-back part of the community to an issue that wasn't directed at them. We understand, this subject doesn't matter to you, because of how you view / play the game. It's time for you to understand the other side of the crowd for whom this is a valid touchy subject. If you're incapable of doing that, then you're just wasting everyone's time with your responses.

  15. #75
    Quote Originally Posted by Coffeexbean View Post
    Blizzard isnt designing the game how your viewing it lol your gonna continue to not have fun. The majority of the playerbase doesnt care about dps rankings aslong as they pass the minimum and can down the content their happy. Legendaries and procced gear add to the excitement whenever it randomly happens. The game should not be designed to favor the small minority of players who constantly complain about how their forced to grind the game they hate so they can be number 1 at it.. If all that world of log and all that jazz was a focus of the game Blizz would have capitalized on it but instead they design games like legion
    Again, they could design for both the minority and the majority at the same time, but they decided not to(and now they fucked up multiple systems too badly to fix mid-expansion)
    Tradushuffle
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  16. #76
    Deleted
    Quote Originally Posted by sykretts View Post
    Given that a large chunk of their playerbase, casuals and the more dedicated players alike, dabble in spec-swapping or main swapping to keep the game fresh for themselves, it would make 0 sense for what you just claimed to be true.
    The only "punishment" that blizzard intends with any expansion is the catch-up for players returning after a long hiatus, looking to get up to speed with the more relevant content. For example the long legendary grind that occurred in WoD. Any other "punishment" you see in the game currently is just a result of poor planning on blizzard's part or just a general lack of awareness to the problems their game systems are causing in the long run (54 trait AP grind says hello).

    Also enough with the "it only affects a minority" bullshit. If that minority didn't mean something to the devs, they wouldn't go through the trouble of designing an entire game mode to suit said "minority", namely Mythic, with things like special mythic-only boss fights or phases to boot. A successful game developer caters to all the minorities of their community in some way or another. This time they just dropped the ball big time. That is all.
    They have said multiple times that if you only focus on your main spec weapon its going to be a couple of % stronger, or you can invest in 2 and be fine on both. The difference between legendaries and getting legendaries 2 weeks later falls into the same category. Your anecdotes about mythic are pretty much just wrong. You do not need absolute best to do mythic or even clear it. The evidence for this is that people are still killing new bosses. The difference between people who clear mythic in the top 10 and top 200 is already huge in skill alone.

    Theorycrafting, legendaries and wf/tf have just given people a reason to make up excuses even more now. It is not coincidence that the same people are winning races for world firsts.

  17. #77
    Quote Originally Posted by LoveLove View Post
    They have said multiple times that if you only focus on your main spec weapon its going to be a couple of % stronger, or you can invest in 2 and be fine on both. The difference between legendaries and getting legendaries 2 weeks later falls into the same category. Your anecdotes about mythic are pretty much just wrong. You do not need absolute best to do mythic or even clear it. The evidence for this is that people are still killing new bosses. The difference between people who clear mythic in the top 10 and top 200 is already huge in skill alone.

    Theorycrafting, legendaries and wf/tf have just given people a reason to make up excuses even more now. It is not coincidence that the same people are winning races for world firsts.
    The world first race has a lot more to do with the very top guilds investing much more time than the guilds in the top50-100 or whatever, not some massive skill difference. There's plenty of bad(by high-end raiding standards) players in the top guilds, but they get to stay because they can invest the time required.
    And it's not "getting legendaries 2 weeks later"(and even if it was, that'd mean you're likely going to be 2 weeks behind for the rest of the expansion unless you suddenly get super lucky), it's about getting the right ones, and if you don't you're probably not getting another one for over a month.
    Tradushuffle
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  18. #78
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    Quote Originally Posted by LoveLove View Post
    They have said multiple times that if you only focus on your main spec weapon its going to be a couple of % stronger, or you can invest in 2 and be fine on both. The difference between legendaries and getting legendaries 2 weeks later falls into the same category. Your anecdotes about mythic are pretty much just wrong. You do not need absolute best to do mythic or even clear it. The evidence for this is that people are still killing new bosses. The difference between people who clear mythic in the top 10 and top 200 is already huge in skill alone.

    Theorycrafting, legendaries and wf/tf have just given people a reason to make up excuses even more now. It is not coincidence that the same people are winning races for world firsts.
    You just give more and more evidence of your lack of awareness about the mythic scene in general.
    The people who do not "need the absolute best to do mythic or even clear it" are typically the ones who clear a raid zone 4-5 months after release. For the people who actually take mythic seriously as a game mode, that's unacceptable.
    How do you think world's top mythic guilds are formed?
    Do you think one day suddenly the guild lead of some random world top 500 "mythic raiding guild" goes - Hey gais! Lets go Top 50/100 this tier even though we have no experience with it and don't even know the first step to get there !
    No.
    Any guild that is serious about raiding mythic strives to play the game at the highest level possible to them. That includes trying to get best in slot gear pieces and anything else that goes with the gear part of the game. It's always been a staple part of the gameplay experience for said guilds. This expansion has thrown a wrench into that system. Every "Mythic" guild that i know has had at least 3-6 re-rolls within their core roster between the launch of EN and the current NH mythic progression. Most of them were due to shitty luck with legendaries, while a select few were because of under-performing classes.
    In WoD, max player power attainable with the exception of the +6 ilv warforged gear pieces, was in the player's hands with a very predictable end to the "grind". It was the same in Wrath/Cata and MoP as well. You as a player were in control of how long it took you to get your legendary item. There was a predictable minimum and maximum time frame for players to chase the valued upgrades.
    Not so much now. You're either lucky and are at max power level within day 1 (at least in terms of leges), or you play 6-7 months and still aren't within sights of max power (like me).

    As for same people winning races for world firsts - it's because it's the same people willing to lay down the free time for, and to go to any lengths required for it.
    I understand you'll point out what I said earlier about any mythic guild that takes the content seriously will do anything to play at their best level - However, they do not go to the extreme lengths that the world top 10-15 guilds go to in order to achieve what they do. There will always be those crazy few who are the outliers.

  19. #79
    Quote Originally Posted by Reforge View Post
    The new system only rewards those who were lucky enough to dodge all the bad non-spec legendaries. (This effectively means that you have 0 legendaries for the other specs as long as you got lucky and dodged utility ones - means you will get 1-2 legendaries for your offspecs at a very quick pace compared to say your 3rd,4th,5th etc....

    How is this a fair method of alleviating frustration?

    The rich get richer and the poor stay poor.


    Utility legendaries should be in their own category and not count as having one for all 3 or 4 specs since that is just punishing.

    If Johny got 2 unholy-specific legendaries, after 7.2 hits he can swap specs to frost get 2 frost legendaries (fairly quickly because of badluck protection being at its strongest at +0,+1.) then he can swap to blood and get 2 quick blood legendaries because of aforementioned reasoning. Now johny potentially has 6 legendaries with not much time investment.

    Now say Jimmy was not very lucky and has gotten prydaz, norgannons, or/and sephuz - he is now considered to have legendaries for all available specializations to him and does not benefit from any bad luck protection for all future legendaries on any of his specs. by the time Jimmy gets his 3rd or 4th legendary, Johny will likely already have 6. Just because he was luckier and doesn't have utility legendaries counting against him....

    Why is this ok?
    Why is it Ok for people to start a new legendary thread to have a cry. Get over it. RNG is RNG.
    Quote Originally Posted by Nizah View Post
    why so mad bro

  20. #80
    Quote Originally Posted by munkeyinorbit View Post
    Why is it Ok for people to start a new legendary thread to have a cry. Get over it. RNG is RNG.
    Yes, and RNG being RNG is the problem when it comes to big power increases like legendaries.
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