Originally Posted by
Dracullus
Quite opposite. Only some mythic raiders here thinks that they are center of universe, in the past with cap systems and "game will do all chores for you" in Warlords they could easily grab all rewards outside raids very quickly. But rest was left with nothing. Now all kinds of people can play the game and it's rewarding for everyone. No cap = lot of choices what to do every day.
To be honest, many people here thinks that they are center of universe, that's why we have for example "remove LFR! no, remove mythic!" threads, when I see room for every difficulty. Couple weeks ago someone started thread: "how you would improve WoW" and 90% posts instead of new ideas was all about removing stuff.
And, what? Leveling mythic keystones are grind too now? It take like 2-3 dungeons max (and you very likely won't repeat any dungeon) to get back to 15 right? And you don't need to start from +2, you can just use friend key to catch up.
Seriously, I didn't see any consistent definition of "grind" here so far, like I said: everything that take time is called "grind" here.
Honestly, I see two choices for mythic raiding:
1) Go PVP route, after completing heroic difficulty (+ maybe all achievements from raid) you can access to mythic raid with predefined stats. Rewards could be titles, transmog and Blizz could finally support world first race.
2) Make Mythic loot +10 from Titanforge cap with static stats and no warforge, but only 1 piece drop from boss (RNG exist because we have loot shower, so casual can get loot quickly, but it take time for hardcore to find perfect loot piece).
I think 2) would be much better solution, I don't think any player would have problem with titanforge stoping at heroic raid difficulty and it could help better tune mythic raids and give raiders some sense of reward for clearing content.