Yeah, spamming dungeons all day long is going to be even more important becuase you just know they are going to balance mythic around having every trait.
Good design!
Yeah, spamming dungeons all day long is going to be even more important becuase you just know they are going to balance mythic around having every trait.
Good design!
a question: how many days for researching each artifact lvl ?
by live now its 3 days per lvl, its still going to be 3 days or they will increase this ?
you knwo there regardles of logic and reason there will be few of those ocd jobless nolifers who will farm it and come to this forums whining about the grind -_-
and f..... them let them burn out and leave game
- - - Updated - - -
5 days so you stay subbed for 3-4 months.
Eh... blizz's have gone pretty ham on "nerfing" mythic raiding this xpac, from the heavy handed controll over raiding addons to the TF system meaning on average a HC raider isn't to far off a mythic raider with 10x less effort to the RNG legendaries meaning my BiS could drop of a squirell... speaking as a mythic raider i'd say ... DO IT. Don't balance around a maxxed weapon, top guild will clear ToS in 24 hours (like they did EN lol) and the rest of us just get a free ride, essentialy turning raiding into something done 100% for the social aspect and 0% for the challange.... and mounts.
I think they'll tune around average number (well, a bit bigger than average) of traits in top guilds' rosters, that's kinda inevitable, otherwise ToS will become yet another EN. But as soon as WF race is over they'll start retuning some encounters to be more forgiving.
Basically that's what they did in NH.
The grind is real, hehe.
But if serious, I wonder why getting real reward for your spent time and dedication suddenly considered not ok. Like, current 54 traits are shite design, but at least it rewards players for playing. 101 endless shittrait they give us in 7.2 does not reward players who dedicate themselves to the game, only rewards filthy casuals because blizzard with that trait mechanically forces real hardcore people to stay at the same power level as filthy casuals have, minus gear ilvls bonus ofc.
You know what Blizztards, I want my power creep be more curvy, ya know. Assholes.
No more time wasted in WoW.. still reading this awesome forum, though
Research will make an absolute joke out of the requirements, same as it does right now.
It's not a grind because you will never actually complete it. So worrying about not completing it is asinine stupidity. Just play the game, or don't. There are the 2 options you have.
- - - Updated - - -
Posts like this make me sad for Mankind. Since people have some serious comprehension problems.
Don't be so short-sighted. The difference come last-tier between someone's proc that grinds AP until their eyes bleed and someone who plays in a self-controlled manner will be absolutely massive. And if raids aren't balanced at the top-end around this, there will be serious issues for many raids.
Yet again, it'll just feel bad dps-wise if you don't grind the shit out of AP, and it'll just feel bad burnout-wise if you do grind the shit out of AP. Seriously a woeful system, really baffled how they came up with this.
please be more constructive, instead of "you don't need grinding in 7.2".
- - - Updated - - -
That is why vanilla was great and why we need a low-speed leveling again. Fast leveling in a mmo = fuck out everything.
http://www.wowhead.com/artifact-knowledge-guide
a little bit down the page it states.
55200100% for AK 50.
Originally Posted by Ghostcrawler
Another prove that current wow team does not understand how to design a mmorpg.
I am just gonna pretend my weapon is maxed and then sell all the AP tookens i get for gold! Why even care if they made it impossible
LFM dps and healers for heroic ToS, AotC achievement + 81 artifact level + 1000 ilv.
- - - Updated - - -
wow died after mist of pandaria. rip wow
This is the best thing they could have done. Right now every bit of AP we get feels pointless because of our weapons already being capped. In 7.2 we are always gonna get "something" from doing raids/dungeons wile at the same time it wont feel "needed" to preform because traits are so minor and it being impossible to cap.