I'm curious why they can't keep the 8s duration for Stellar Drift while also making SF keep its Haste for DoT Tick components. Making it not even scale with Haste at all seems stupid since that's another spell that just doesn't benefit from one of our best stats.
Btw here's a list of our stats that don't affect certain abilities:
- Mastery: Moon spells, Solar Wrath and Lunar Strike [when unempowered; most of your SW though few-to-none of your LS should be unempowered] Moonfire Sunfire Stellar Flare [Talent] (All 3 only not during Starfall; they do benefit from Mastery during Starfall), Shooting Stars Damage [Talent], Fury of Elune [Talent]
- Haste: Starsurge, Starfall (7.2)
- All: Force of Nature [Talent]
Also unsure about Haste interactions with Fury of Elune regarding AsP consumption and DoT Ticks. Too lazy to check for myself.
Idk, just seems a bit weird to add yet another spell to this list overall.
On single-target fights, yes, Scythe is worth ~0.2% more DPS. Scroll down 1 page to see the relics value
Edit: Stupid MMO-C, dunno why it does shit like this double quote bullcrap.