Mythic Keystone Dungeons at 7.2 Launch, Pet Battle Dungeon - Wailing Critters
Additional Class Changes in 7.2
We’ve made a few additional adjustments that will go live on Tuesday with Patch 7.2—
Classes
- The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).
Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Feral Druids now deal 4% more damage with Rake, Shred, Swipe, Thrash, Brutal Slash, Moonfire, Ferocious BIte, Ashamane's Frenzy, and Rip.
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Windwalker Monks now deal 8% more damage with Tiger Palm, Blackout Kick, and Rising Sun Kick.
Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Ulthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.
We’ve also got a number of additional PvP adjustments coming with this patch:
PvP
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Havoc
- The duration of Nemesis is reduced to 15 seconds in PvP.
- The damage of Chaos Strike and Annihilation is reduced by 15% in PvP.
- Vengeance
- Vengeance no longer deals 10% reduced damage in PvP.
Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Balance
- Enemy players can now see the radius of Starfall while active.
- Moonfire, Sunfire, and Starfall now deal 50% less periodic damage to player targets.
- Solar Wrath now deals 40% more damage to player targets.
- Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
- Dying Stars restores 3 Astral Power (was 8 Astral Power)
- Intellect increased by 15%.
- Feral
- Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
- Restoration
- Wild Growth cast by Overgrowth now only applies to the initial target.
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Survival
- Diamond Ice no longer prevents the use of Ice Block and Divine Shield.
Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Arcane
- Intellect reduced by 5%.
- Frost
- Concentrated Coolness now increases the damage of Frozen Orb by 225% (was 250%).
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Brewmaster
- Brewmaster no longer deals 10% reduced damage in PvP.
- Mistweaver
- Windwalkers’ Fortifying Elixir renamed and is now Fortifying Brew.
- Mana cost of the Ancient Mistweaver Arts version of Soothing Mist reduced by 25%.
- Mana Regeneration increased by 5%.
Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Retribution
- Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.
Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Shadow
- Intellect increased by 5%
- Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in Voidform.
- Edge of Insanity now activates above 65 Insanity when talented into Legacy of the Void.
- Psyfiend can no longer be targetted using target macros.
Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Protection
- Mass Spell Reflection now provides 30% magical damage reduction while active.
Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
- Affliction
- PvP Template Intellect increased by 5%.
- Demonology
- The damage of Doom is reduced by 15% in PvP.
- Destruction
- Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).
You’ll see these reflected in the final, official patch notes, which should be posted on Monday.
We're also making a change to how your damage and health increase as you spend points in your Artifact: The damage bonus per point noted above will stop at the 52nd point acquired, and the health bonus will decrease starting with the 53rd point acquired.