1. #4901
    Quote Originally Posted by rhorle View Post
    One of the news snippets talks about beacons left to contact the milky way descendants of the AI people are not being responded to.
    no thats not the reason i was reacting, rather the fact that any relevant next of kin would have died 600 years ago and regular protocol wouldnt apply so many generations later. Except maybe in cases where asari are involved.

    Quote Originally Posted by sarahtasher View Post
    I just reached the Nexus, and frankly, I would bet a medigel unit or two on SAM ''identity'', considering that Alec personnally programmed it....

    https://www.youtube.com/watch?v=jYZfeY8Vg0E
    *affirmative sidenod of understanding*

    - - - Updated - - -

    Quote Originally Posted by Derah View Post

    Lastly, ever since I got into the Tempest, there was something about that ship that didn't feel right, but I couldn't put my finger on it. Don't get me wrong, I like how sleek and new it looks and all, but there's just something off about it that I just couldn't identify, until it hit me just now...... There's no crew on it.

    Apart from our squadmates, and the 4 non-squad characters (Kallo, Suvi, Lexi, and Gil) there are no crew members to be seen in the entire thing. In the original trilogy, you always saw nameless crew members in different areas of the ship milling about, after all, a warship requires quite a lot of people to function properly. But on the tempest, there's just your six squad members, and 4 ship crew members and that's it. 11 people are apparently more than enough to run a warship by themselves. And yes, I know the Tempest is technically just a "scouting ship", but even so, its a large spacecraft, you'd think there should be at least 20 or 30 people on it.

    The lack of crew makes the ship feel......... empty.
    Yeah, it seems to be designed around only crucial crew members and minimal support staff only. The ship must have been specifically created with this in mind. Automation of almost all systems to free up resource requirements and life support. Minimal consumption for trips into the unknown, with the nexus ships on standby in the background.

    In Peebee's room, there is exactly one lifepod with just enough seats for all the crew. so its definitely intended.

  2. #4902
    I'm kind of disturbed by how many people in my MP games who know not to group up on extraction until just the end of the 2 minute timer...

  3. #4903
    **********************************

    MP wise i'm havin some good runs. Wish i could communicate more with randoms, often the team takes up a VERY bad position where there are like 3-6 different directions the enemy will eventually surround you from.

    I got an Angara Insurgent, having a lot of fun with him. I'm using the falcon and the Angaran single shot sniper currently. A bit risky with low ammo but VERY powerful.

    - - - Updated - - -

    Quote Originally Posted by Very Tired View Post
    I'm kind of disturbed by how many people in my MP games who know not to group up on extraction until just the end of the 2 minute timer...
    There were literally thousands and thousands of failed missions from gathering together at extraction. Consider it fast adaption due to very harsh lessons. No one likes investing all that time only to fail at the last second, so they're motivated to correct that behavior.

    Extraction areas have some cover but enemies come in hordes from different angles and they always flank you or "RELEASE THE VARREN!" on your ass. The extraction is basically a kill zone. I think i mentioned how the most effective way is to take positions up in the areas around and to the sides of the extraction zone. Create a wide defensible area that gives you cover switch options and spreads the enemies focus.

    I'm happy to see people doing exactly that without being told.

    most of the time anyway.

  4. #4904
    Also, I'm glad the new squad is good. Finally got them all, and yep, like them all. They have good chemistry, with ryder as well as among themselves. Something that the crew of the first game badly lacked. And on the second game, the only members of the squad that interacted with each other were Miranda (With Jack and Jacob) and Tali (with Garrus and Legion). And these interactions were very scarce. For the most part, in the first two games, the companions kept to each other, and never really talked to one another almost ever.

    This was remedied big time in the third game, and the trend continued on in Andromeda, where I often find my companions in different areas of the ship, paying each other visits, talking, hanging out, and even doing activities together like movie nights, playing poker, comparing battle-scars, etc.

    I also like how personalized each of their quarters are. Again, something that was missing in the first trilogy. Think of the first game, where was each member located? Liara? in a lab sitting in a nondescript desk in a nearly empty room. Kaidan? standing in the mess hall. Wrex? Standing by the lockers. Garrus? Standing by the Mako. Tali? standing near the engine. Ashley? standing near the armory. None had quarters of their own. The only one with a semi-personalized space was Ashley.

    In ME2? sure, they had their own quarters, but they were almost sterile rooms with little that showed their personality. Grunt was in the starboard cargo hold, surrounded by nothing but boxes. Jack was under the engine room, also surrounded by boxes. Tali was again in the engine room, not even a private quarter for herself. Garrus was in the battery room, nothing personalized for him. Legion was in the AI Core, nothing personalized for him. Samara was in the Observation Deck, nothing personalized for her. Thane was in Life Support, nothing personalized for him. The other 5 did have a bit of personality to their rooms. Kasumi had all the mementos of the burglaries she committed, Zaheed had all of those mementos of the battles he participated on, Jacob was in the armory, surrounded by all the weapons he maintained, Mordin had his lab, Miranda had her office.

    In ME3, almost everybody got custom details in their quarters that added personality to them. Disassembled sniper in Garrus' room, Shadowbroker stuff in Liara's room, Gym Equipment in Vega's hangout spot (and a hidden porno mag, seriously) prothean artifacts in Javik's room, etc.

    In Andromeda, same thing. Each room of the companions has these little details that add to their personalities. From crates of smuggled cereal on Vetra's room, that old busted couch on Liam's Room, battle trophies in Drack's room, remnant tech in Peebee's room, angaran weapons and armor in Jaal's room, etc. Everybody decorates their quarters and customizes it according to their personality.

    Makes the Tempest feel like a slicker shinier version of the Serenity from Firefly.
    Last edited by Derah; 2017-03-25 at 07:50 AM.

    Por que odiar si amar es mas dulce? (*^_^*)

  5. #4905
    Merely a Setback Sunseeker's Avatar
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    Quote Originally Posted by Derah View Post
    Ohh no, I can think of a dozen others that are much lamer (Iron Horde is just the first that comes to mind). Granted, they do feel like a big step-down from The Illusive Man, but that's on the leadership. Cerberus wasn't that impressive either, on the Citadel DLC, its lampshaded how every single one of their projects ended up in failure and with a bunch of their people dead. Shepard was more or less their one and only success...... up until the point where shepard broke ties with them and likewise began to kill their people.
    The Kett, to me, are about on par with the Kazon from Star Trek Voyager. They have a nearly identical setup too. We encounter them early on attacking us for no other reason than being around. Then we find out that they're big fat meanie faces to the nice "pretty" aliens, I wouldn't call the Angara "pretty" but they're certainly the better looking of the pair and friendly, obviously.

    At least the Kett subjugated the Heleus Cluster before we got there and started kicking ass.
    I honestly beg the question of "how hard was that, really?" From the perspective of the Angara, the Kett are the only other alien species in Helius and the Kett showed up [I]after[/I] the Scourge struck (which was, initially some 500 years ago and the Kett showed up much more recently). We know the Scourage decimated the Remnant (whoever they were) and the Angara as well who we see from uncovering the frozen city on Voeld that they were once quite technologically advanced. We can from that extrapolate that the Kett made their major pushes for Cluster conquest [I]during[/I] the "Time of the Scourge" (the last 500 years or so), we can probably wager a guess that they were the [I]least[/I] advanced of the trio of Remnant/Angara/Kett in the Cluster. During this time most technological development had been decimated, so the Kett (a culturally lacking but militarily powerful and religiously zealous group) likely faced little resistance from the other Cluster powers.

    Which is almost the exact same setup as the Kazon, who didn't even build their own ships, they stole them and duplicated the designs. And the Kazon were arguably the most horrible excuse to shoe-horn in Klingons into the series.

    I suppose for a more accurate comparison the Kett are closer to the Jem'Hadar. But still, not exactly a great comparison. The Jem'Hadar were boring, cultureless, silent, warrior-monster-people genetically engineered to kick ass. Among DS9's many lackluster elements, the Jem'Hadar still stand out as...not standing out at all. At least the Kazon had crazy alien afros.



    As for the Archon, I can't make a proper assessment of him yet, I've only seen the bloke twice, and in the first scene, he didn't even say a line. As far as first impressions go, he definitely didn't make one as strong as Saren did. Now THAT guy knew how to make an entrance.
    I think what hurt his first appearance the most for me was the fact that his face is "softer" looking than the rest of the Kett, and really he just looked pouty and petulant when he first showed up....which is not a good start for the bad guys.

    Yeah, when Saren showed up he stole the fucking stage, kidnapped the audience and indoctrinated the players to love him. Since I just played through ME1, I'm mostly struck by how short the game is and how little we actually see of Saren....but every time he shows up he doesn't just steal the show, he is the show.

    From a writing perspective, villians like Saren and Matriarch Benezia are cliche....but cliche works. If we were to list off some of the most popular and long-lasting villains, they're all the talking, gloating, clever, monologuing type. Among "silent but deadly" villains that come to mind is pretty much limited to well, Doomdsay. And the Archon is no Doomsday.

    Lastly, ever since I got into the Tempest, there was something about that ship that didn't feel right, but I couldn't put my finger on it. Don't get me wrong, I like how sleek and new it looks and all, but there's just something off about it that I just couldn't identify, until it hit me just now...... There's no crew on it.

    *sniop*

    The lack of crew makes the ship feel......... empty.
    I was about to write the same but didn't like how my post was worded.

    Yeah really it wouldn't take much. 2-3 more crew, couple technicians, couple more piloting crew, maybe a nurse would really fill the place out. But the Tempest is more accurately called the Tardis, because the inside where you run around is larger than the ship from the outside. No really. When you land on Eos you can jump on top of the Tempest from the power station hill. Run it's length, then go inside. It's bigger on the inside, it's also clearly much larger in the cinematics based on comparisons to local structures.
    Last edited by Sunseeker; 2017-03-25 at 08:25 AM.
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  6. #4906
    Quote Originally Posted by Derah View Post

    Makes the Tempest feel like a slicker shinier version of the Serenity from Firefly.
    It's something i'm really happy to see. I also get this feel that this is an official team on a mission. Not just a collection of misfits and rogues held together by one charismatic leader.

  7. #4907
    Deleted
    I think it's pretty obvious that Bioware redid the colonisation of the Wild West in space.

    The Milky Way races: colonists (American, Irish, etc)
    The Kett: native americans. Some hostile, some friendly.

    EOS looks like fucking Texas.
    Colonists build fort-like towns.
    Colonist towns get attacked by indi...I mean kett.

  8. #4908
    Deleted
    everyone is calling me an alien... i´m offended!

  9. #4909
    Titan I Push Buttons's Avatar
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    Quote Originally Posted by Mordago View Post
    I think it's pretty obvious that Bioware redid the colonisation of the Wild West in space.

    The Milky Way races: colonists (American, Irish, etc)
    The Kett: native americans. Some hostile, some friendly.

    EOS looks like fucking Texas.
    Colonists build fort-like towns.
    Colonist towns get attacked by indi...I mean kett.
    Wot?

    There are no friendly Kett.

  10. #4910
    The Insane rhorle's Avatar
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    Quote Originally Posted by Ilikegreenfire View Post
    Beat the Kett base on Eos, fuck me that was rough. Bane Massani told me to hit a barracks and energy satation, easy enough, the main thing tho jesus. It had 2 towers of doom that shredded my shields in one hit even with maxed barrier and murdered the squad, I eventually had to take a sniper in addition to my assault rifle to snipe them down in cover. In the main base waves and waves of enemies keep coming until you activate a shitload of terminals, then you have kill enemies that remain. Finally you fight the boss it was fucking brutal.
    The turrets are easy to take out from the roof of the entry way. You just move behind cover when they are ready to fire (physically move rather then using the cover mechanics). After that if you turn off the alarm you won't get endless waves of enemies. Their is an alarm near the security console in the center structure. If you turn that off you will only get a few more kett when approaching the other terminals and the few on the way to the boss.

    My toughest part was hacking the first door to get into the base. But once I found the alarm and turned it off I didn't have much trouble with the interior. Of course I also didn't have the greatest weapons and was probably lower then I should have been (I did it pretty much right after unlocking the outpost while exploring rather then following the quests that lead up to it)
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  11. #4911
    Legendary! MonsieuRoberts's Avatar
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    Quote Originally Posted by I Push Buttons View Post
    Wot?

    There are no friendly Kett.
    There are many things wrong with his analysis lol. The Kett aren't even the native race to begin with.

    I'm really enjoying these stupid camera angles.



    I opened a door and someone's talking to me immediately. Don't know who, but he's to my right, and that's as far as the camera will allow me to pan.

    There's no reason for these terrible canera angles. Give us the face-to-face for all conversations, or at least ensure that the camera has both people in the same damn conversation.
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  12. #4912
    Quote Originally Posted by Mordago View Post
    I think it's pretty obvious that Bioware redid the colonisation of the Wild West in space.

    The Milky Way races: colonists (American, Irish, etc)
    The Kett: native americans. Some hostile, some friendly.

    EOS looks like fucking Texas.
    Colonists build fort-like towns.
    Colonist towns get attacked by indi...I mean kett.
    I don't think we're quite in such an advantageous position as the colonists were with the native americans.

    we're pretty much on equal standing tech wise with a major strategic/resource/numbers disadvantage.

    Especially since the other arks joined the kett after nah i'm lying.
    Last edited by Tenjen; 2017-03-25 at 12:48 PM.

  13. #4913
    Legendary! MonsieuRoberts's Avatar
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    This terminal on Eos says that it has a new quest for me, but when I check it there are no messages.

    Anyone else have this happen?

    ⛥⛥⛥⛥⛥ "In short, people are idiots who don't really understand anything." ⛥⛥⛥⛥⛥
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  14. #4914
    The Unstoppable Force May90's Avatar
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    Quote Originally Posted by Mistame View Post
    Here's what I do:

    1. Drive to a mining region indicated by the crystal icon on the map.
    2. Once I get three bars on the sensor I open the mining console (G on keyboard).
    3. Drive slowly in one direction until the graphic on the sensor peaks, turn perpendicular and then do the same.
    4. Deploy.

    The important part is to watch the element graphs. You can have three bars will no elements actually registering. The bars seem to just indicate the proximity of the Nomad to the mining region. The graphs are what indicate proximity to the source of the minerals.
    This is what I try to do as well, but the problem is, it takes eternity for the graphs to show anything at all. It seems that the mining regions are huge, but the actual mining spots are tiny most of the time. Maybe I shouldn't be so obsessed with it, because I tend to try to mine out every area completely. Maybe I should just mine as much as I can in 2-3 minutes and then move on.

    Quote Originally Posted by Derah View Post
    Particularly for the music. Afterlife's soundtrack is amazing, I could listen to this song for hours (And as a matter of fact, already have).
    Deus Ex: Human Revolution Chinese club topped Afterlife's soundtrack, in my opinion - but yes, Afterlife one was also veeeeeery atmospheric.



    Quote Originally Posted by I Push Buttons View Post
    One thing that is really bothering me about this game is NPCs being upset if your "first" outpost is a military outpost...

    It just baffles me why Bioware would write it this way... Because for starters... Its not the fucking first outpost... There were two other outposts before it... You know... WHERE ALMOST EVERYONE DIED BECAUSE THEY WERE ATTACKED BY THE KETT...

    So your "first" outpost is really the fucking third one... And people should not only not be upset about it being military, they should be happy as fuck given what happened to the first two and now having the defenses to prevent that from happening again.

    Just irks me, I am pretty far in the game and there are still people who bring it up like "how can we trust you aren't an invader when your first outpost is military!?!?!"

    Fucking dumb.
    How do people react when the US government sends its military to some devastated region, instead of trying to build schools or hospitals there? Exactly. Military decisions have never been popular in our modern society, and 800 years from now, you bet, people are going to frown upon the military efforts at the expense of civil development even more.

    Quote Originally Posted by Lahis View Post
    Holy shit, had to drop difficulty from Insanity to Hardcore (well, to Normal in between) because of the Kett stronghold on Eos. That place kicked my butt for over an hour straight.
    That place was rough, but I had much more trouble fighting the Fiend + a ton of Kett earlier on one of the outposts. Had to restart like 10 times, before I got the strategy right. And in the successful try, even after I killed off all the Kett, it still took me around 3 minutes to take down the huge bastard. :/
    Quote Originally Posted by King Candy View Post
    I can't explain it because I'm an idiot, and I have to live with that post for the rest of my life. Better to just smile and back away slowly. Ignore it so that it can go away.
    Thanks for the avatar goes to Carbot Animations and Sy.

  15. #4915
    Quote Originally Posted by May90 View Post
    That place was rough, but I had much more trouble fighting the Fiend + a ton of Kett earlier on one of the outposts. Had to restart like 10 times, before I got the strategy right. And in the successful try, even after I killed off all the Kett, it still took me around 3 minutes to take down the huge bastard. :/
    Took me 3 tries to get him down.

    The key is that the Fiend is slow, you're not. Keep using the jetpack to move away from him, and focus first and foremost in killing the rest of the Kett. They make the fight with the fiend way harder than it has any right to be.

    So I'd use Charge to both put distance between the fiend and me (he seemed completely uninterested in my squad) take out the kett one by one with my trusty shotgun, and once they were all down, use Incendiary Ammo consumables like hell. Incendiary rounds deal extra damage to armored targets, and prime them for combos from the rest of your squad. 3 full mags from the N7 Crusader shotgun with incendiary rounds was enough to bring the fiend to 50%, then another 3 mags and he was down for the count.

    What really makes that fight an uphill battle IMO, is just how soon into the game it is (at a point where most people will likely have very few powers or passives invested) and how sudden it is, you don't see him coming, and the suddenness of it all makes it overwhelming. Just remember, combat is 3D now, you don't have to fight the fiend on the ground. A fact that I abused the hell of, jumping on roofs, pelting enemies from above until the fiend jumped into the roof, at which point I'd charge down. The Fiend's biggest weakness is just how slow it is. Even when he almost grabbed me, all I had to do was jump, and evade away twice and that put enough distance between him and me.

    Por que odiar si amar es mas dulce? (*^_^*)

  16. #4916
    The Insane rhorle's Avatar
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    I miss the melee grab kill from cover
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
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  17. #4917
    Old God Mistame's Avatar
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    After a bit more play, this game should still be in beta. There's so many bugs, glitches, etc, that I don't see how it got past whatever QC they have. I mean, there's areas with terrain/architecture just floating, holes in terrain, etc, that cause you to fall through the world and half the time, if you fall somewhere you're not supposed to be, the game goes black, but leaves you there unable to see anything or access the game menu. There's areas whether collision errors cause your screen to flicker. The rag doll system is totally screwed (mobs dying standing up or flying across the world from a force impact). Not to mention how poorly optimized the game is. They need week one patches.

    Quote Originally Posted by May90 View Post
    This is what I try to do as well, but the problem is, it takes eternity for the graphs to show anything at all. It seems that the mining regions are huge, but the actual mining spots are tiny most of the time. Maybe I shouldn't be so obsessed with it, because I tend to try to mine out every area completely. Maybe I should just mine as much as I can in 2-3 minutes and then move on.
    It's not that bad. I can usually deplete a zone in about 5 minutes, if it doesn't have a bunch of rocky terrain. I'm a bit OCD, too. I just completely depleted all of a planet's nodes only to unlock a perk that adds more nodes. :/

  18. #4918
    Quote Originally Posted by Mistame View Post
    After a bit more play, this game should still be in beta. There's so many bugs, glitches, etc, that I don't see how it got past whatever QC they have. I mean, there's areas with terrain/architecture just floating, holes in terrain, etc, that cause you to fall through the world and half the time, if you fall somewhere you're not supposed to be, the game goes black, but leaves you there unable to see anything or access the game menu. There's areas whether collision errors cause your screen to flicker. The rag doll system is totally screwed (mobs dying standing up or flying across the world from a force impact). Not to mention how poorly optimized the game is. They need week one patches.
    This is really weird. I've not experienced ANY of those bugs. The only glitches I've experienced so far are 2. Sometimes (very rarely) the game crashes. No error message or nothing, it just closes by itself as if I had hit Alt+F4. Only happened 3 times in my 30+ hours of gameplay so far, so its not too annoying (plus I'm so OCD at saving that in all 3 times, I lost at most like 5 minutes of gametime). The other glitch is more annoying, since the skybox sometimes glitches out for me, textures flicker on and off briefly, and then it goes back to normal. This happens mostly on the nexus, but I've seen it happen in a few other places here and there.

    Other than that, this game has been entirely bug-free for me, very well polished and optimized. I dunno what's my FPS count (I don't really care about the differences between 60 or 30 FPS as some purists said. So long as the game doesn't look like a slideshow, I'm happy) but I've never experienced any freezes, stuttering, or slowdowns of any kind.

    Por que odiar si amar es mas dulce? (*^_^*)

  19. #4919
    Quote Originally Posted by rhorle View Post
    I miss the melee grab kill from cover
    This, amongst many other things, is why cover combat is absolutely trash in ME:A. They actually made it worse than both ME2 and ME3. "Yay I have a jetpack", "yay I have dash". Combat is actually much worse than ME:3. I can't control my squad and their CC and the moment I pop up out of cover I have everyone turn 180 to shoot me, even if a bigass Krogan is right infront of them.

  20. #4920
    How many Powers do you all use ? It seems in every fight I always end up staying in my first Favorite set up, so I don't really know if upgrading more than 3 actives is worth it (that way you can even put a lot of points in passives).

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