love it! excited for 7.2
love it! excited for 7.2
Does anyone know what the relic priority with Greenskins is?
I currently have 3 RT relics since I only received the bracers recently. I tried simulating a 895 BtE relic in place of my current 885 RT relic but my simulated dps only went up by 1-2k. I imagine the loss in AoE damage wouldn't be worth an extra 1-2k single target. Also, I assume that the increased pistol crit % wouldn't be that useful with the shoulders. At the same time, the energy cost reduction on finishing moves is being reduced next patch so I assume that wouldn't be a good one to have either. I'd also assume the main gauche relic wouldn't be that useful because your main gauche won't trigger that much when you are constantly using BtE and pistol shot instead of RT.
So, does anyone know which relics are the best?
Last edited by kyriacosvlachos; 2017-03-24 at 02:50 PM.
Yeah i know that and i also agrees that i BTE should work with the 4-set. Anyhow before NH there been no guides etc thats been saying that you should use BTE without the bracers when you have SIW up.
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There is spreadsheets out there that shows how the values of the relics changes depending on what legendaries you have, though these are not updated with the greenskins nerfs and the additions of the mantle. Overall there is very limited on how much theorycrafting there is on outlaw that is up to date since 99 % of the rogues plays assa.
With 7,2 next week RT dmg relics will be the only really solid choice and BTE dmg, fatebringer and fortune strikes needs to have much higher ilvl until TOS comes out.
The next question is also how good the sabermetrics ( increase crit dmg on saberslash) trait will be seeing saberslash is a big part of our dmg and adrenaline rush cd reduce trait with the new teir 20 4 set bonus. ( as relic choices)
Has anyone looked at outlaw trait priority for 7.2?
Im not sure if blizzard is counting on loaded dice to be really strong or why they are not doing any changes to Outlaw. Maybe they are waiting for the raid to open before additional tuning. But the problem is really just too low damage and dependancy on certain legendaries that buff the effectiveness of true bearing. Mantle probably need changes. But its really stupid if Outlaw continues to get beaten by other specs as much as it geta now
2p t19 + 4p t20 should be good I think. Also that will reduce the effect of the shoulders. Depends what you get. I wanna see the effect of the new trait for the Sabermetrics or however it's called. That crit damage of Saber Slash will definitely bring the damage up. Bad part is we will most likely need to switch away from the Fate Bringer. Fate Thrust or the new one eventually with ToS.
Will the new traits push Crit to be our main stat, by any chance?
Is there consensus yet on the best way to work macros for Shivarran Symmetry? If not, could some of you who've used it share what's worked for you? Just picked it up today so I'll be setting these up next time I log on. Thanks!
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Thinking...
...to replace my regular Run Through button.Code:#showtooltip Run Through /cast !Blade Flurry /cast Run Through
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
A more useful macro for this is one that can toggle off/on blade fury. I did not manage to have that.
I only use this macro for multi-target. I have another RT for single target. For me, this isn't about saving space on an action bar, it's about accomplishing more with each button. Regardless of whether you're clicking or using hot-keys, the more you accomplish with each one, the faster you can move to the next.
- - - Updated - - -Code:#showtooltip Run Through /cast !Blade Flurry /cast Run Through /cast Marked for Death
How about...
This will turn BF on with a single click, but may require a double-click to turn it off.Code:#showtooltip Blade Flurry /cancelaura Blade Flurry /cast !Blade Flurry
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
Oh sure, of course. That's part of what makes macros fun, imo - experimenting to see what you can combine, what makes sense to combine, and how best to do it. Comparing notes with other players trying to create similar macros is also fun; both players may discover ideas they hadn't thought of.
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Ok this macro definitely works, but is obviously only useful for multi-target fights:
It has the advantage of ensuring high uptime on Shivarran, and of giving you a quick simple double-click when MfD is available, all in one button. If you are going to use this, however, you pretty much have to have a second RT button for single-target fights:Code:#showtooltip Run Through /cast !Blade Flurry /cast Run Through /cast Marked for Death
I am currently playing with the buttons side-by-side. I keep Blade Flurry (no macro) on the action bar so I can always see which way it's toggled and change it pre-fight when appropriate. Pairing these two macros allows me to use Shivarran, Run Through, and Marked for Death with just one twitch of the finger. Needing two of them (one for single target and one for multi-target) means tying up two hotkeys and/or two spaces on the action bar.Code:#showtooltip Run Through /cast Run Through /cast Marked for Death
Last edited by Felfaadaern Darkterror; 2017-03-28 at 08:49 AM.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"