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  1. #241
    Elemental Lord
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    Quote Originally Posted by Aggrophobic View Post
    Gating is never going to be popular but thats not the point.
    Removing the main point of playing - Character progression. Now thats is just stupid and doing so and not telling people about it beforhand, lying in the QA about the very same thing and all this while you have been telling players that you are aiming to be better at communicating changes?

    Yeah, thats where this guy went too far and simply needs to be removed from the dev team.
    Quick question, have you even played 7.2? I wouldn't know if there is any change without blue post. All mobs die in 3-5 seconds. Gear still matters, without this change Broken Isles probably would feel like old content in the near future.

    About communication: I look for the whole picture. There are far many Q&A and talk about future content. Compare 7.2 and 6.2 - first had huge panel on Blizzcon, second went to PTR without one word. We didn't even new if Warlords would end or not with with Hellfire until 6.2 launch, now we know expansion structure up to 7.3.5.

  2. #242
    Quote Originally Posted by det View Post
    Yeah, sorry...I guess it is what you get if you don't read stuff thoroughly. Too bad that apparently the scaling on live is unintentionally steep and that contributes to the rage (other than it was announced and contradicts what they once said, that mobs wouldn't scale).

    Apparently the idea is eventually for every 5% you get stronger, mobs get 1-2% stronger.
    we were just way too far ahead in scaling, so they simply brought it back a little, and now we'll continue to outgrow the mobs around us, just slower. So it's same as always, they just had to step us back a little. Everyones main issue just doesn't exist.

  3. #243
    Quote Originally Posted by Eleccybubb View Post
    If I recall I remember people asking for mobs to hit harder again and have more HP? Guess people didn't want it after all.

    Yes it's bugged and overtuned at the moment and even Blizzard admitted it.
    I get that people want different things, I really do. I hate world quests, I hate killing the same shitty mobs I've been killing since the launch of the expansion. The way I was doing WQs, solo, including in Suramar City was to round up a bunch and aoe them down. That's how I want all world mobs to be on my main once I have raid gear. I don't want to pull one at a time, I don't want to use defensives, what's the point of trying to get gear if the mobs are apparently raiding too? If I want a challenge, I'll sign up for one.

  4. #244
    Deleted
    Quote Originally Posted by det View Post
    Not talking about the moment I hit 110 in ilv 800 gear. When my alts are however geared to 850-ish, I would like to notice that I am getting stronger and I in fact did until yesterday.

    Anyways, I have cleared up in a follow up post that I understand the scaling is currently too steep and that it is intended to increase the mobs power by 1-2% for every 5% we gain. And that it might not affect people up to ilv ~850 at all
    If it is a bug like "they get 100% stronger every 5% we get" ok lets w8 a fix.


    But if the problem is "some spastic can't handle 5 mob because they cant no more press 1 button and loot" I really don't care.

  5. #245
    Quote Originally Posted by Packers01 View Post
    Can I fly today?
    Can I start my campaign?
    Can I do the new raid?
    Can I do PVP brawls?
    Can I do Legion Invasions?
    Can I do my order hall research?
    Are they added? Yes. Deal with it or unsub like you and half of this thread keep threatening to.

  6. #246
    Honestly should just go back to 1 ilvl increases instead of huge increases, as what's the point? If heroic geared was 850 now instead of 900+ we wouldn't need this.

  7. #247
    Quote Originally Posted by Dracullus View Post
    Quick question, have you even played 7.2? I wouldn't know if there is any change without blue post. All mobs die in 3-5 seconds. Gear still matters, without this change Broken Isles probably would feel like old content in the near future.

    About communication: I look for the whole picture. There are far many Q&A and talk about future content. Compare 7.2 and 6.2 - first had huge panel on Blizzcon, second went to PTR without one word. We didn't even new if Warlords would end or not with with Hellfire until 6.2 launch, now we know expansion structure up to 7.3.5.
    I have played it, yes. You want the spreadsheet that tells you what items to remove in order to kill mobs as fast as possible?

    More Q and A's means nothing if what they say in them means nothing. It's just empty words. They are trying to earn goodwill with these Q and A's but they completely remove anything gained by changes and lies like this.

    They come off as incompetent and unprofessional, nothing more.

  8. #248
    Deleted
    So everyone will be killing 1 mob 2 sec longer. big deal.

    Btw its not 1:1 increase. you will get more power from ilvl then mobs will do.

    Its actually nice change. 1 hiting mobs isnt funny

  9. #249
    Deleted
    Quote Originally Posted by MrExcelion View Post
    Originally Posted by Blizzard Entertainment
    Apologies for the delay in getting information out on this - our initial focus was on putting out other patch-day fires.

    Yes, this reflects a deliberate change, but it's also not working exactly as we intended. The scaling may be too steep, and the fact that unequipping a piece of gear can ever be helpful is a bug in the system. We'll be looking into making changes to correct this in the very near future.

    Power progression is an essential part of the WoW endgame, and the last thing we want is to undermine that. We stressed the importance of that progression when discussing how the level-scaling system worked in Legion around the time of the expansion's launch, and explained why we then had no plans to scale foes' power based on gear. But as we've watched Legion unfold, we've come to observe some side-effects of our endgame content plan and the associated rewards structure that made us reconsider.

    We've never had the initial outdoor world content stay relevant for this long in an expansion before. By the end of Mists of Pandaria, for example, the mantid of Dread Wastes that had once been reasonable foes were completely trivial. They'd basically evaporate if a raid-geared player looked in their general direction. But there wasn't much reason besides achievements or completionism to revisit the Klaxxi dailies once Isle of Thunder was out or, later on, Timeless Isle. And the enemies in those later zones could be tuned to a proportionally more challenging baseline difficulty.

    But in Legion, while the new content in Broken Shore is the focus of 7.2, and we've made sure that the core outdoor rewards (both dropped and from Nethershards) are superior to the rep-related rewards from the original factions, the intent is not for the Broken Shore to completely replace the rest of the game. You'll still go back to the other Broken Isles zones for emissaries, Legion Assaults (coming next week!), Order campaign quests, improved world quest rewards, and more. And as 7.1 and 7.1.5 progressed, we could see that even with Nighthold gear the pacing of combat was getting a bit silly - what would happen once new content made that level of gear more common, and once the Tomb raid pushed limits even higher?

    To reiterate, power progression is an essential part of the WoW endgame. We absolutely want you to feel overpowered as you return to steamroll content that once was challenging. But there's a threshold beyond which the game's core mechanics start to break down. When someone trying to wind up a 2.5sec cast can't get a nuke off against a quest target before another player charges in and one-shots it, that feels broken. And even for the Mythic-geared bringer of death and destruction, when everything dies nearly instantly, you spend more time looting corpses than you do making them. You spend an order of magnitude longer traveling to a quest location than you do killing the quest target. You stop using your core class abilities and instead focus on spamming instants to tap mobs as quickly as possible before they die.

    Our goal is basically to safeguard against that degenerate extreme. We tune outdoor combat for a fresh 110 around a 12-15sec duration against a standard non-elite, non-boss enemy. It's great for gear, over the course of an expansion to cut that time in half, or even by two-thirds. But once you get down to a duration of one or two global cooldowns, the game just wasn't built to support that as the norm. (Note that this is an current-content endgame concern; running legacy content for completion/transmog/etc. purposes is a totally different story.)

    The intent of our change in 7.2 was to smooth out that progression curve a bit, not flatten it out, and certainly never to invert it. If you get a great set of item upgrades that make you 5% stronger, maybe the world gets 1-2% tougher. Perhaps instead of getting 400% stronger over the course of the expansion relative to the outdoor world, you only get 250% stronger. But you should always be getting more powerful in relative terms, and upgrades should always matter. From some reactions so far, it sounds like we may be off on that tuning. And as noted above, the fact that unequipping items can ever be helpful is a bug that we'll be investigating and fixing.

    Finally, there's the natural question of why we didn't patch-note this. It was not to be deceptive; we know it's impossible to hide a change from millions of players. But the system was meant to feel largely transparent and subtle, just like level-scaling does if you don't stop and really think about it, and so we did want players to first experience the change organically. Your feedback and reactions and first impressions of the system are more useful in this particular case when they are not skewed by the experience of logging in and actively trying to spot the differences. Thank you for that, and I look forward to continued discussion.

    So now we have to consult ilvl spreadsheets to figure out which pieces of gear we need to unequip to make our daily chores as painless as possible. Fun.
    To be clear, it's unacceptable to us for the "right" thing in any form to ever be equipping weaker gear, unequipping items, or doing things that in any way lower your "absolute" power. There are a couple of loopholes where that is true currently, and they'll be high-priority fixes for us in the next day or two.

    Also to be clear, scrapping the entire system is certainly still an option. My post was not meant to be a "too bad, get used to it" proclamation.

    But I did want to lay out what we consider to be the very real problem we're trying to solve here. I also understand that to many folks it doesn't appear to be a real problem at all, and it seems like we're just trying to throw up pointless obstacles.

    Power always feels good. It feels better to kill something in 5 seconds than in 10, especially when you remember when it took 10. Even better when you can do it in 2. Better still when you can kill 4 or 5 things in that time. But is there a point where that goes too far? We think so, and we're just looking to ease up off the gas pedal a little bit. We don't want to halt the power curve, and certainly never to go in reverse, but rather to take a bit longer on our road to an endgame world where everyone effectively walks around death-touching mobs for quest credit.
    e: replaced OP with the official post
    So there isn't any reason left in WoW to even get gear anymore? Good. Now, get rid of levels, too.

  10. #250
    Holy shit, we need LESS scaling, not MORE of it.
    For the first time since beta I am seriously considering cancelling my account.

  11. #251
    Quote Originally Posted by The Amazing Nihilist View Post
    So there isn't any reason left in WoW to even get gear anymore? Good. Now, get rid of levels, too.
    Reading is hard. We will still outscale mogs. We will still get stronger than mobs.

    - - - Updated - - -

    Quote Originally Posted by Accendor View Post
    Holy shit, we need LESS scaling, not MORE of it.
    For the first time since beta I am seriously considering cancelling my account.
    This is less scaling. The scaling is slower. Therefore there is less of it.

  12. #252
    Quote Originally Posted by Allora View Post
    So everyone will be killing 1 mob 2 sec longer. big deal.

    Btw its not 1:1 increase. you will get more power from ilvl then mobs will do.

    Its actually nice change. 1 hiting mobs isnt funny
    It does not only increase their HP, it also scales their damage. At 907, I attacked a PVP Tower Commander. It had over 12m HP and was hitting for 300k. I took off one ring and it dropped me down to 857. The mob then dropped to 9m HP and was hitting for 150k. A huge difference.

  13. #253
    Quote Originally Posted by Accendor View Post
    For the first time since beta I am seriously considering cancelling my account.
    allready done and i don't really want to go back anymore to thx blizzard all the shit on legion expansion

  14. #254
    Do the rewards scale with item level too?

    Because if not, this is a retarded change.

    Still, if we're going with a full Diablo-isation of the game, I wouldn't mind a difficulty setting. Scale enemies on that instead, and reset minor quest progress if you have to change difficulty. Scale quest and world quest rewards to match, so instead of 100k AP, you could double mob health and damage at Demonic III setting and get 150k AP instead. Or extra XP and gold and extra chance at getting a Warforged item. You could have this all through the game, so we could finally be challenged a bit while levelling and be able to level faster because of it.

  15. #255
    Elemental Lord
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    Quote Originally Posted by Aggrophobic View Post
    I have played it, yes. You want the spreadsheet that tells you what items to remove in order to kill mobs as fast as possible?

    More Q and A's means nothing if what they say in them means nothing. It's just empty words. They are trying to earn goodwill with these Q and A's but they completely remove anything gained by changes and lies like this.

    They come off as incompetent and unprofessional, nothing more.
    Dude. Mobs die in 3-5 second. Spreadsheet? Are you insane?

    Yeah, sure Q&A means nothing, let's back to WoD times with no Q&A. I see that you just want to be dissapointed, there is no reason to disscuss with you.

  16. #256
    Deleted
    Quote Originally Posted by Nelaphim-EX View Post
    It does not only increase their HP, it also scales their damage. At 907, I attacked a PVP Tower Commander. It had over 12m HP and was hitting for 300k. I took off one ring and it dropped me down to 857. The mob then dropped to 9m HP and was hitting for 150k. A huge difference.
    yea and there is a bug when you unequip item.

  17. #257
    Quote Originally Posted by Eleccybubb View Post
    Yes it's bugged and overtuned
    Because of course it is.

    "Hey guys, we put in a change even though we said we were doing the exact opposite because we're deceitful, fucked it up because we're incompetent, then didn't test it properly before releasing because we're incompetent and deceitful. But we've copped to it now, so what's the problem?"
    The reports of my death were surprisingly well-sourced and accurate.

  18. #258
    Deleted
    Guys in Blizzard. You know I love you. I left for 4 years (I do not count WoD 1 month of horror) and I came back in Legion because I liked what you try to do. Although most of the content is same stuff, it still somehow feels fresh and there is enough variety for people to walk around and do whatever they like. I stopped raiding and I am just enjoying the game passing my free time with my wife, after a hard day at work as most of my generation do now.

    But please do not over do it. Been all powerful when accomplishing certain tasks either difficult or time consuming, it feels nice to be able to enjoy the benefits of getting gear that allows you to finish grinding stuff quicker. I like when I death-touch mobs, after I spent a lot of time and effort in game. This has nothing to do with the way the levelling process works, where it was correct imho to implement a small delay on killing mobs to make it a bit more challenging experience.

    You should really apologise, revert back on your decision immediately without "buts" and give me a free mount.

    Thanks
    Tzzim

  19. #259
    Quote Originally Posted by Dracullus View Post
    Dude. Mobs die in 3-5 second. Spreadsheet? Are you insane?

    Yeah, sure Q&A means nothing, let's back to WoD times with no Q&A. I see that you just want to be dissapointed, there is no reason to disscuss with you.
    No, I'm not. There is a clear gain by actually removing gear. You kill mobs faster and you take WAY less damage while staing around the 850-870 range than my current 912.

    I smacked my head against mythic bosses for nothing. With the current system, doing mythic for no rewards is the insane part.

    And yes, Q and A's means nothing if what Blizzard says in them is not true.
    At this point, WoD was a thusand times better than Legion.

  20. #260
    Deleted
    They better revert this as soon as possible and never think about it again.

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