The new ones drop a higher il for a start, and in retrospect, the current ones could be bumped a tad. Why should you one shot mobs in the world? makes the world kind of irrelevant when its not fighting back in the slightest.
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The sky is falling by the looks of it, so much crazy rage, over something most won't notice till you point it out.
Mmm, I actually support the idea.
The problem is a well-known one. They want the world to continue to feel as if it's at least relevant, and they've generally done a good job of that. Having mobs scale (somewhat) with item level is also a means of providing progression for each player, as appropriate.
But I can't shake the feeling that, once again, Blizzard are treating the effect rather than the cause. The cause seems to be wildly inflating item levels that trivialize everything, and changing that design choice would remove the need to have enemies scale by it without upsetting power progression.
I was surprised how easy the Broken Shore was. I expected Timeless Isle level of difficulty or at the very least Suramar City. I did it on a Mage and Paladin and only when I switched from Retribution to Holy did I find things slowed down. Otherwise I didn't notice until I saw the post on mmochampion this morning.
Cant compare Dark Souls and WoW one is a solo experience based around skillful yet simple combat where you can dodge 100% of the damage, the other is a multiplayer (bragging rights and such) where damage is mostly unavoidable and combat relies on executing a sequence perfectly
I get what youre going for but you really cant compare
For all of you who support the idea of scaling based on your ilvl, why do you roll on gear? what is the point now besides transmogs? now think about this before you answer, imagine your next raid is ilvl scaling bosses, what would you do then?
What a stupid decision.
Problem: Players are fed up with repetitive chores.
Answer: Make them take longer.
Stupid idiot's, Blizzard deserve to make the list.
Did you even read Ion's post? He said and I quote:
Are people unable to read? YOU STILL WILL BE GETTING STRONGER RELATIVE TO THE OUTDOOR WORLD.Originally Posted by Blizzard Entertainment
How is this hard for you all to understand. Fucking whining and bitching about a minuscule change that actually improves the *GASP* GAMEPLAY!
People need to fucking open their eyes and READ.
Why not just have outdoor mobs scale with you until Heroic dungeon level (or whatever Blizz seems to fair) and then stop the scaling. So mobs would only scale to il850 then anything the player gets after that makes them feel more powerful? Every patch can raise the scale level with current heroic dungeon ilvl.
There's someone in my head, but it's not me - Pink Floyd
Nice try, but I'm a Heroic raider and I find this annoying for several reasons. First it's dropped out of the blue without any mention in patch notes. Second Ion explicitly said in a Q&A that they didn't want to do such a thing. Third because Blizzard is trying to fix a problem (ilvl inflation) with another problem (mob scaling). Fourth because it's broken that I can unequip a ring and see mob health drop by 40%. Fifth because the very concept of an MMO is gaining power; what's the point if monsters also do? Sixth because if you're geared this doesn't even add a lot more challenge, it's purely tedious. And seventh because if you're a tank/healer mainspec you are royally fucked by mobs that you finally got a decent time to kill on, now becoming twice as long to dispatch.
It's a stupid change, and has no place in this game. I don't say this often, but this is not something Blizzard should just tweak. It should be removed entirely. Gear scaling is fine for solo scenarios to preserve some amount of challenge. It doesn't belong anywhere else.
Exactly. The world isn't scaling equally with a player's item level, its scaling at about 1/3rd or 1/4th the rate. I like it because as Ion said, it's really frustraiting to get into a world quest group only to have all the mobs dead and all i really get to do is loot corpses while the quest is done for me.
There's 0 gameplay there. Great change imo.
ofc they are not Jay, they are complaining instantly, I would place a pretty safe bet that a good portion of the people complaining haven't even logged in yet. Sure, some have and quite frankly the change is so minimal I'm surprised it was noticed.
Yeah, more reading, more playing, less insta qq ey!