You guys do realize enemies from newer content have more health and damage, right? Ever since Blizz started introducing new zones in patches? Why in the world does ilvl scaling affect you?
You guys do realize enemies from newer content have more health and damage, right? Ever since Blizz started introducing new zones in patches? Why in the world does ilvl scaling affect you?
Ah, but dig deeper. Inflating item levels come from multiple difficulties of content that necessitate differences in gear levels.
Multiple difficulties come from the many flavors of player preference that fluctuate over time.
Differing preferences and skill levels in turn cause the loop.
Solution: cater to fewer preferences and skill levels?
IMO that puts Blizzard in an impossible position that's in defiance of their values.
They hid this because they knew people would be pissed. If you want harder world content, spend the dev time to make new areas, then tune those to be more difficult baseline. But instead they are using this as an excuse to point at and say "oh look you still have challenging content because it scaaaaaaales".
You're getting exactly what you deserve.
Its the entitled QUEUE crowd that are whining about this change.
This is just another clear example of the entitlement of players, thinking that everything in the game should be easy.
So new content in the outdoor world should always be easy? Should people get a few LFR pieces of gear and be able to 1 shot things in new zones? How does that make for a fun game or compelling gameplay in the outdoor world.
The world should *GASP* ALWAYS pose at least SOME danger.
There should NOT be a toggle for any of the outdoor world content. The outdoor world content should vary in degrees of difficulty organically. So if a world quest presents a problem that requires more players or more coordination to accomplish, or tougher monsters that take more thought to kill, so be it. There should also be quests or events that are relatively easy to accomplish for the lesser skilled people (collect nuts and squirrels comes to mind).
*Insult people I disagree with* Good stuff.
The reason people don't want it is because the outdoor content isn't meaningful, it doesn't instantly become compelling just because it takes more time lol. It needs better rewards to be compelling. How do you think making something more tedious somehow makes it more compelling?
No it shouldn't, the rewards don't merit the challenge.
No they didn't. You obviously didn't even fucking read the blue post. They said the plan was that it would feel organic. So that if you gained 5% in power, the mobs would only gain 1-2% power. It was supposed to be a subtle change. Obviously there are a few bugs they need to work out, and when they do, it will be in a good place.
No need to put in official patch notes this scaling because it isn't even a feature, its a slight change in game mechanics.
The change is just bad, it's regression. Yesterday someone was killing these mobs faster/easier, today it's taking longer/harder for the same reward.
If they made it ONLY for the Broken Shore - okay, for the whole Broken Isles - no thanks.