Sounds more like you are just putting more work in to it?
Seriously, the mobs drop like nothing. Elite rares on Broken Isle can be solo'd, and so can the rest of the rares.
Sounds more like you are just putting more work in to it?
Seriously, the mobs drop like nothing. Elite rares on Broken Isle can be solo'd, and so can the rest of the rares.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I would literally quit the game before resorting to vendoring my gear for a slightly easier time, in the time spent vendoring and getting it back making sure it's all there ect it probably doesn't make much of a difference anyway.
Can't some terribly geared person in your group just tag things? Or you could just group finder it up.
Seeing too much of this garbage on the forums these days, from people overreacting to very minor things.
https://en.wikipedia.org/wiki/Hyperbole
You're forgetting the fact that instead of 1-2 shotting mobs, you're 2-3 shotting mobs (at a push, still die instantly with groups of people killing stuff as it is right now).. It literally makes no noticeable difference, you'd spend more time vendoring/re-buying the ring or whatever; as already said, most people don't even know about it unless otherwise told.
35% health is zero difference?
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If you noticed that instead of 1-2 shotting mobs you're now 2-3 shotting mobs, it does make a noticable difference. Otherwise you wouldn't have noticed. Now tell me if you could pick between 1-2 shotting mobs and 2-3 shotting them, which would you pick? Exactly.
Right?
To openly advocate to take gear off to make mob health go down is just absurd. It takes what, maybe 1-2 more seconds to kill a mob as opposed to before?
And better yet, when they get better geared the time will go down as well.
The mob health increases are not 1:1 proportional to the player power increase from gear. People need to get this simple fact through their thick skulls.
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I'd pick good gameplay over bad gameplay any day. Its bad gameplay to be 1 shotting mobs in the open world because your gear is so atronomically inflated. Mobs not falling over with an instant global allows me to use my other abilities to kill it, hence good gameplay.
Or you simply don#t.
I have done all 3 Emissary caches yesterday nad the one today and have not even noticed any difference. Mobs still barely last 3 GCDs, and I am tank. I really don't see how vendoring my gear would make anything go smoother.
Stop whining and complaining about stuff thats simply not worth complaining about.
On multiple characters, I haven't had a problem killing anything, from a 905 lock to a 835 mage with alts in between. I don't get what people are complaining about.
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I have had no issues dotting things up as a Shadow Priest post-patch and just letting them melt. Is this why WoW can't ever progress as a game?
Because Healers and Tanks want to be able to kill shit with ease. It's not even hard to get a weapon sorted with the 100k% on AK now. Literally one 300k AP item and that's a shit ton of traits already. I don't want to play Ele as my Shaman but I do for the sake of world questing and so on so it's done quickly.