So, Elder Scrolls, but WoW, from what I understand?
Ok so the TLDR
What was the project about?
The way they were trying to crowdfund the production of the add-on is probably the biggest issue Blizzard had with it. More than that, though, when they talk about trying to "re-envision" the leveling experience that starts to get into IP manipulation territory which is a legit concern for Blizzard's legal department. The SC mod this is being compared towards is a bit of a different discussion since SC isn't a subscription based service.
Lol, RIP.
He took on a pseudo-project just to have something to do I guess.
I found that snot long ago and never really liked his videos(I guess it was the voice), anyhoo subjective opinion to the side.
Wise of him to actually cancel it. I don't think he grasped the size of the undertaking at first and now realized.
Not even thinking about the legalities...
Redoing the old world zones to be completely voice acted and stringed together. The original quest text would have been reworded and important enemies would have had new taunts throughout the questline.
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They've stated crowdfunding wasn't the issue. Plus deadly boss mods has a patreon.
Blizzard has already redesigned the old world once... and players hated them for it. Intellectual property is intellectual property.
I'm not going to go into a long winded explanation for you. If you're interested there is plenty of free information out there on the subject. The simple answer to this is anytime you allow someone to tweak your intellectual property you lose some control over it.
Dota (Defense of the Ancients) is perfect example of losing control over intellectual property. Dota which was a fan creation using WCIII map editor was completely free (as this mod would have been). It created a new breed of game entirely. Blizzard didn't act then. When Dota 2 came out Blizzard still didn't act. It wasn't until Blizzard wanted to turn their (originally a SCII Mod) dota, or all stars, and then wanted to create a full fledged game that became "Heroes of the Storm" that they decided to attempt to protect their IP. By that time it was far too late. Dota had evolved into something completely different than what Blizzard was offering or had offered in the past. Thus Dota 2 got to keep its name, and Blizzard got stuck with "Heroes of the Storm".
Now would this mod develop into its own game? Probably not. The Dota lesson that Blizzard learned was, you have to rigorously defend your IP or you lose it. No one is going to defend it for you, you have to be proactive.
WTF was he expecting?!
Anyway, it makes me happy coz I hate that jerk piece of shit and his videos.
When you couple an "add-on" which alters Blizzard's IP together with crowdfunded production costs, it's a recipe for failure which should come as a surprise to nobody. DBM's Patreon is hardly comparable since they're not relying on the donations to even get the project going.
Well first you know that's completely different.
Second who stated crowdfunding wasn't the issue? Blizzard doesn't typically get involved legally until money starts to be exchanged.
The reality is that it changes Blizzard's design. The current model for the game is to get you to level cap as quickly as possible so you can actually MM part of the MMORPG. If they wanted to make the leveling experience more enjoyable... they would just do this themselves. They have opted to have you skip most of the old world. Not saying right or wrong... it is what it is.
By allowing this mod to continue you create a third faction of players. We already have (2). The 2 we have are those that want the vanilla/pre cataclysm experience to the old world. The other faction are those that are perfectly content with how live is. The third faction that would be created are those that feel Blizzard themselves should undertake this project to give the modern touch to the old world.
There are quests in Legion that didn't get the voice acting touch. In fact there were many complaints that the Kara patch didn't have that level of development.
As stated previously most people hate what cataclysm did and most people didn't even experience the changes in cata until MoP when they leveled a monk.
So we have an in game example of Blizzard trying to update the "old game" and proof that it fell flat... why waste development dollars? Most die hard fans of Star Wars hated the special editions... going back and changing starting zones into fully scripted and voice acted questlines is a waste. Those aren't epic and not worth the time. Go kill 10 bunnies.
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Perfect example of that third faction I was talking about. A group of people that thing THEY should be able dictate where Blizzard spends their development time and money.
How many voice actors did they have?
There are a billion different NPC's giving quests, meaning most would end up sounding exactly the same. Also, some NPC's already have official voice actors that aren't used for the quests. It would just be weird to hear someone trying to imitate Sylvanas in quests given by her, only to hear her actual lines during those quests.
Or is the voice actor(s) just reading with his/her own voice? I'd find that awfully tedious, but I guess someone could appreciate it?
Pretty sure blizzard will use this idea. Remember when people tried to create a garrison app for warlords. Now we got legion app that is the exact same concept of what they tried to create.
Not really. You're talking about what copyright law calls derivative works here. (A good intro PDF on the subject from the US Copyright Office.)
All of these are things that the copyright holder of the original work likely also holds copyright in. There are specific categories of exception - fair use - for review, parody, and so on, but they are exceptions to a broad standard of "yup, if you made the original, you hold copyright on this stuff too".A derivative work is a work based on or derived from one or more already existing works. Common derivative works include translations, musical arrange- ments, motion picture versions of literary material or plays, art reproductions, abridgments, and condensations of preexisting works. Another common type of derivative work is a “new edition” of a preexisting work in which the edito- rial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work.
To be copyrightable, a derivative work must incorporate some or all of a preexisting “work” and add new original copyrightable authorship to that work. The derivative work right is often referred to as the adaptation right. The fol- lowing are examples of the many different types of derivative works:
• A motion picture based on a play or novel
• A translation of an novel written in English into another language
• A revision of a previously published book
• A sculpture based on a drawing
• A drawing based on a photograph
• A lithograph based on a painting
• A drama about John Doe based on the letters and journal entries of John Doe
• A musical arrangement of a preexisting musical work
• A new version of an existing computer program
• An adaptation of a dramatic work
• A revision of a website
What he'd done would just be overwritten by the developers anyway when they do get around to redoing 1-60 content.
And that's below the pale of other expansions... how?
What about burning crusade made you "itching to explore over the next hill?"
So you complain about Blizzard axing voice acting by saying that voice acting is unnecessary? What?And most of the voice acting is completely unnecessary, often being more annoying than anything else. Want voice acting? Try Swtor. At least there you can speed up the chat and skip it.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.