People have been debating how ranged have way more mechanics to deal with in the Nighthold than melee a lot, and as a melee I agree and I don't think it's that fun. Not only are there many ranged only mechanics like mark of frost, call of night or orb of destruction, most guilds are also better served to have melee tunnel the boss while the adds are mostly left to ranged (e.g. bloods on Tich, lashers of Botanist and fel elementals that spawn away from boss on Krosus).
How is ToS looking in this regard? I hope it won't be repeat.