Originally Posted by
RelaZ
MoP S12/S13 weren't the best seasons ever, I've never claimed they were. But they were far more fun to play than Legion S1/S2/S3. If you didn't notice most of the (still remaining) PvP community didn't even buy the fucking Legion expansion, so fuck off with your "so many cata glads quit in mop".
"Since when did losing abilities make you wing clipped" oh jesus, well since forever? You know, that's what the word means - to lose something, to not be whole. Again, you're so bad (or it could be because you're playing DH lol) you don't understand how losing things such as Premeditation, Preparation, Readiness, Cyclone, Hibernate etc etc makes classes wing clipped. Just because you don't feel wing clipped doesn't mean good players arn't. And I cba explaining this again, seriously.
And considering I was at gladiator level in S13 I ought to know that yes, MM was a thing in the end of S13, but sure BM was still a bigger thing. Either way, my point stands - with todays faster tuning and hotfixing MoP would've been far better than Legion could ever be (and Legion is still worse without it).
If you were to put both expansions in Blizzards hands today, letting them only do hotfixing, minor changes and tuning - guess which one would turn out best and most people would play, from a competitive PvPers perspective? Bingo, MoP. And before you shout "subjective opinion", I know enough about the PvP community to make an advanced and most likely correct guess, you clearly don't.
You can't compare the two in a vacuum. The problem with MoP was slow hotfixing and tuning, the issue with Legion is the core gameplay is fucking awful. High level competitive PvPers don't find it fun, which is a massive issue for PvP participation.
Yeah, you're one of those "omg fucking pillar humper, just fight me like a man" kind of player who doesn't understand the value of CCing someone over spamming damage. I'll have you know I was playing at gladiator range in both late S12 and early S13, so again stop it with the fucking personal attacks when you've got nothing.
Also, since you frequently post bullshit on AJ aswell I found your character, nice 2K achievement in 3S you've got there, you clearly understand why some things are skillful and others arn't, clearly. On top of that you play fucking DH, the most skill-less class in game (arguably ever). You're clearly, clearly one to talk about skill and game understanding. Now go hide in a corner somewhere.
And yes, some people managed their Readiness better than others, otherwise why weren't every single BM player R1? Sure there were many, but the reason some BMs were R1 and others weren't was partly because the R1s handled Readiness better than others. Basically they were skilled Hunters versus unskilled Hunters, such distinctions barely exists nowadays, because the abilities allowing player Z of class X to stand out compared to player Y also of class X almost don't exist any more. And your 2K experience doesn't let you see that, because you're clearly not good enough to notice the skill cap differences if you don't feel "wing clipped" in Legion. Sure, I agree Readiness shouldn't have reset DPS cooldowns, but straight up removing it as a whole, no - that's the Legion way and that's not what the game needs.
Sure, BM was OP - but as I have been trying to tell you I'm not saying S12/S13 were great (better than Legion, but not great). But if you were to apply the faster hotfixes and tuning of today to MoP by the time of S13 the horrific parts of BM would've been fixed (considering S12 lasted almost as long as s19+s20 combined, and just think about how many overtuned things they've fixed in that time) and S13 would've had the chance to be a great season (and still many people think S13 along with S7 and S10 were one of the best seasons in the game, oh and obviously many like S8 and S14/15).
To prove my point further, imagine Legion with MoP speed hotfixing/tuning lol. It would've been the biggest shitfest ever.
No. It's not subjective opinions, its facts, it's fact that the competitive PvP scene is smaller than ever and finding partners (who are not dogshit and not 2K top exp) is incredibly hard, that is fact. The top of the game are leaving in droves, because it's not fun to play when outplaying your opponents doesn't matter / is impossible to do and outcomping is key because all the skill and complexity was taken out of the game.
And sure, they might do massive changes to the systems, but if you even tried to understand my point even a little bit you'd understand that it has nothing to do with the PvP systems, and everything to do with class design. If you can't see the difference between:
a) Changing 2/3rds if not more of the classes/specs massively
and
b) Changing the PvP arena system from a team-based solution to a team-less solution
and how the first is not going to happen (mid-expansion) that's your problem not mine. Most other people have realized this, and did so several expansions ago, that's why complaints about class design are mainly focused around expansion launches - because that's the only time when real change can occur.
And yes, people still give a shit about the prune, what the fuck are you on about? Have you not noticed it's one of the top three complaints, it's all basically balance, rng-gearing or pruning complaints? But not many people care to make well thought out posts anymore complaining about the prune because they know Blizzard wont do enough about it mid-expansion. How can this be such a hard concept for you to grasp?
Oh and about your "talent tree prune" analogy, it's bullshit. Many, many, people still hate that change, but do they complain extremely loudly about it? No. Why? Because they know it's very unlikely anything's going happen. It's the exact same thing in that regard. People write short posts saying "well the old talent trees were better for X/Y/Z reason", but they won't go further into detail or try to rally people because they know nothing will change regardless. But even so there is still a massive difference to the two issues. That difference is that the game can still provide deep, complex and fun gameplay regardless of which talent tree system is used (it's the content of those trees that really matter) whereas one cannot have deep, complex and fun gameplay if you prune everything deep and complex about the gameplay.
Again, comparing changes of the surrounding systems to changing the core gameplay is really bad, stop doing it.
You just don't get it do you? Seriously. No, we don't think S12/S13 were great nor fine, what we do think is that MoP had a core class design, that with some minor changes could be amazing, compared to that of Legion which would require massive, massive changes to become good.
And yes, it's the same people complaining, if you were smart you'd know why. I'll spell it out for you:
1) MMO-C is not a hangout for high rated people.
2) Almost all the high rated people share this opinion (that Legion class design is bleh).
3) Very few people care to make long detailed posts about issues and much less so issues that are highly unlikely to get resolved.
This means that the few high rated people on MMO-C will most likely share the opinion and some of those few people will make detailed posts about the issue, the rest have just given up (as I've explained so many times now) => It'll be the same faces writing high-rating opinion PvP posts on a PvE focused website. The fact that there are still even this amount of people fired up enough to complain this much about this kind of issue mid-expansion on MMO-C should show you something.
If you went to AJ and wrote this very same thread it would be applauded, but everyone knows Blizzard isn't going to do shit about it. "Yeah the game was so much better, but jk Blizzard won't do shit" is, I imagine, the average reply.
And hey, you just might not get this but try to understand this: using CC correctly is skillful, spamming damage is not. Get over it. Yes, of course anyone worth their name will want all the bullshit passive retard mechanics in the game gone and replaced with the good mechanics we had before, or new well designed mechanics.
And no, they won't make the neccessary changes in this 7.2.5 patch. You just don't get it, or you're acting like you don't get it. The problems are so massive that a small patch mid-expansion is not going to make a difference and that's what the entire PvP community has realized, that's why they've given up on massive overhaul complaints, but you're just using stupid-logic to say "no one is complaining, huh must be cus they love it". It will all be PvE tailored changes that does nothing for PvP, or at the very best very little (probably the opposite actually). Because they don't want to separate PvP and PvE more, and that is a requirement at this point in order to make PvP better. At the absolute most they'll do a few small token moves that don't make much of a difference.
Yeah, I remembered MM from S13, and again MM was not OP in S13 so Readiness can absolutely exist in the game without being OP. Sorry about the confusion, I seemed to remember it being removed with S15, aka still existing in S14. But either way, my previous claim still stands. Sure, not every spec/class needs Readiness, but just saying "READINESS IS ALWAYS OP LOL AND SO EASY TO USE" is just mind-boggling and shows how bad of a player you are, these types of abilities requires the player to actually think. Just because it was OP for BM at one point in the game doesn't make it an automatically bad ability or design (although I agree, it probably shouldn't reset DPS cooldown, a small change that given todays hotfix speed they could've easily done). But why am I even trying to explain this to you - you've made it abundantly clear you don't understand what skill is in this game.
That's your justification for the prune? "Okay, the game is changing so lets remove almost all skill from all classes, and letting Rogues keep their skillcap would be unfair, so lets prune them too of course". The problem is, obviously, that the game shouldn't have changed in that way to begin with. I'm obviously not advocating that Rogues should get their tools back and no one else. Almost everyone lost in skill cap over WoD/Legion, in my opinion that has to be fixed.
Yeah, all I see is you dont understand how Premeditation added to the skill-cap, and you dont understand how Preparation-esque abilities add to the skill cap and how both made the game better (not in a vacuum of course, I probably need to spell that out for you).
And yes, I did play during wotlk->cata transition. I've almost certainly played this game longer than you. I do apologize about the Readiness thing though, as mentioned before I remembered incorrectly. Either way I'm done discussing, you've shown clearly you don't understand why MoP (overall) was a better expansion than Legion. It comes down to 2 sentences: Classes were fun to play and you outplaying your opponent was still a big thing in MoP. Legion is a dumbed down, streamlined, boring and skill-less expansion.