Last edited by AtomicT; 2017-04-03 at 07:49 AM.
Yeah, I'm just going to call it here as an enh shaman. It seems impossible with my current gear level, skill just isn't a factor with this sheer number disparity.
Green fire this is not.
As a Restro Shaman, it feels damn near impossible. Gotta keep everyone alive but they drop like flies. And to top it off the "tank" they give you in the quest can't hold threat at all
It's ridiculous. I don't see how it's possible to do this even with higher gear levels
Brewmaster here, tank challenge involves the following:
"The Highlord's Return: Destroy Highlord Kruul permanently"
Prophet Velen and Kor'vas Bloodthorn join your party for this scenario. Kor'vas is captured right away (may be released later into the fight, haven't gotten that far)
You fight on the same platform that you fight Archimonde in if you faced him on Mythic difficulty, you can fall off here.
You first start off by fighting against Inquisitor Variss, who has 48mil HP.
He constantly casts Mindrend at you, which deals about 1mil damage (to me at least).
You get a warning that Variss is casting "Drain Life" at you, which I assume must be interrupted.
Either through killing a certain add in the fight, or as time passes, Velen will drop a light orb that you can pick up to heal for 100% of your HP, releases a shockwave that disorients all enemies for a few seconds, and MIGHT increase their damage taken (no debuff is shown on enemies, no buff is given on myself, just looks like they take more damage).
Adds are introduced throughout the fight, this includes the following, in order of appearance:
Tormenting Eye - casts a green line at you (logs don't show it doing damage) and may knock you off (still testing)
Nether Horror - autoattacks and leaves a debuff that increases damage taken, can stack.
Smoldering Infernal - autoattacks and casts a frontal cone ability that knocks back if you don't dodge.
That's all I can give right now.
EDIT: Apparently, at least for Guardian tanks. If you go stealth in cat mode, and open up on Variss with a stun, he DOESN'T have a Death and Decay pool underneath him. Expect this to get hotfixed at some point.
EDIT 2: After killing Variss, Highlord Kruul jumps into the fray and introduces new abilities, all while dealing with the same adds it seems.
Kruul occasionally casts Annihilate, which heals him for 5% of his HP every few seconds, can be interrupted through touching the light orbs or just simply using an interrupt spell.
Beams will now fly across the platform that act like the walls on the Cordana fight in Vault of the Wardens, which will push you around and try to knock you off.
Kruul will occasionally jump to your location and leave a green pool on the ground that deals heavy damage and greatly slows you down.
-Will update with more info if I find out anything else-
Last edited by Tygerman; 2017-04-03 at 06:02 PM.
eh, don't really like this. this is just pure gear based, not like kanrethad at all.
i don't think so actually. (Just my opinion ofc) but i think that any player that knows their own class a at decent lvl can probably do it (also have to be aware of simple "raid tactics" like kicking casts, ccing and focusing the right target. But you are most certainly right that most players who have it (on first day) are mythics raiders.
I threw an attempt at it, comedy.
I have played alot of overtuned shit in WoW before, this is BEYOND unacceptable. I cannot even begin to make headway as an 890 Elemental or Enhancement Shaman. This is absolute bullshit on all accounts and I am pretty disappointed. This is not a challenge. A challenge is Mythic Gul'Dan or Yogg 0. THIS is straight up timegating/gear checking a challenge. Not even the hardest Brawler's Guild bosses back in MoP or even WoD were like this.