Yeah, if you can't complete it, it's because you don't have the right legendaries.
Yeah, if you can't complete it, it's because you don't have the right legendaries.
The DPS check is only like 250k burst on Sigryn.... That's not a very hard gear check to make.
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So Green Fire was a "joke" in higher ilvl gear.... But it was a true skill check.
But this, that you say will get easier with gear, isn't a true skill check, because.... it will get easier with gear?
Just because there's a level that's too low to get through this challenge doesn't mean it's all about gear.
Facerolled it last night, took about 45mins looking at my flask afterwards, 8 attempts (most wipes just being trying to take it too quickly and focus on DPS).
Was expecting it to be harder than it was, maybe I outgear it idk, but surprising since it is only the first tier on the expansion, will be an absolute joke come 7.3...
Be careful what you wish for don't you remember the whining about proving grounds silver which was totally impossible for some people? Same thing would happen and to a much bigger degree.
It is functioning exactly as Blizzard sold it to us: very hard challenge to overcome with the gear available at release, easier if you gear up.
most people at lower-end ilvl didn't finish the green fire scenario at release either; people remember the numbers tuning being comparatively easy because they were still doing it at the end of the expansion in 540+ item level stuff. People in high-end gear were able to finish it at release with difficulty... as is the case now.
'challenge' in this game is almost always based on gear to some extent; stuff's hard when it releases and gets easier as people gear up. There's nothing wrong with that and there's nothing wrong with releasing a difficult challenge now when people will still have a whole nother raid tier to outgear it.
Those saying green fire was only skill based are totally delusionnal or have memory issue.
Green fire had a tight enrage (doom curse) and required insane burst to kill felhunters fast enough. Doing it without ToT gear was WAY HARDER than challenge are now and after ppl gets their ToT heroic gears, they roflstomped greenfire like nothing.
It's the same with the challenge. Insanely hard and overtuned for 7.0 gear. It will get easier and easier with the gear of ToS rolling on. (And the 7.3 after that).
Lol, I expected salty people complaining about this. but not this many salty people.
Considering Blizzard specifically said for MONTHS that once this came out it would be tuned for ToS Ilvl and the people that got it straight up would be the people that were Skilled and not just geared, kind of shows how many unskilled people we have on these forums.
If you can't do it now, wait for your Gear to catch up. Don't fucking cry and demand nerfs because you can't afk through it.
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Protip: Green Fire test was based around a single Class. Thus could be tuned tightly for a Single class.
Artifact Challenge is tuned around multiple Classes, thus tuned around the abilities of multiple classes.
As the guy you responded to said, it will be hilarious once people reach the "suggested Ilvl" and still fail constantly.
OP is bad at the game, and tries to find an excuse, or redefine what the word "hard" means.
More at 11:00.
guys its content for yourself to do. If you decide to wait and outgear it at some point that's fine. I LOVE how challenging it is. Beat the priest discipline one as 895 priest with 2 shadow legendaries after not being able to let go of it for like 12 hours. A really sad shit about it though is that you have to prepare an artifact procc before enter every single time...which makes one try about half an hour when you're feeling you could make it.
So don't rant about it. It's really nice content where you choose the difficulty.
I guess there is so much salt because people start to realize they are not as good as they think they are, and now there are legendaries and class balance to blame xD.
Idk how am i suppose to kill this shit with 903 guardian druid.
Worst part is i'm 8/10 mythic and i cannot do it i just do not have the dmg for it.
Eventually i just get overruned.
as someone who completed the havoc one. your not going to be able to out gear the first half of the fight. While I agree some are, not all are that way. I just think alot of salt is being had from realizing your not as good as you think.
Also to the green fire comments. The Green fire quest was a joke. As someone who did it current on a very undergeared lock (like 463 irc) the hardest part was making a bunch of pet control macros I never used before. And that fight you could out gear and smash easily. Most did who did it current from what I remember.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Completed mine after 7 tries at 898 ilvl. Keep the salt mines open.
The devs response is the intent to be more accessible based on gear so we end up with a design focused more on gear than just skill. It is a compromise system trying to appeal to both groups and with it a lackluster result.
It's been established that the correct legendary will make these encounters notable easier for quite a few specs, the acquisition of which has zero to do with "git gud".
I'm rather surprised that these solo challenges aren't gear capped the way proving grounds / older challenge modes were, but I digress.
I think they're fine. They're a small part of the game, very much a one-and-done for most players, and it's unlikely that anyone will actually see them by the time ToS rolls around anyhow. *shrug*