I saw Dog play with it a bit yesterday look interesting. It doesn't even have that much new cards requirements but of course it's probably not the final version.
I saw Dog play with it a bit yesterday look interesting. It doesn't even have that much new cards requirements but of course it's probably not the final version.
Official forums and Heartpwn are filled with Rogue Quest OP Threads.
Theres a definitely, yet justifiable, nerf coming.
Get quest done = cheap charge minion and doppelgang a return minion = win.
Another cancerdeck with pirate warrior.
They could just make a card that destroys your opponent. If you draw it, you win. Same shit.
Checking out the vod, dog lost to elemental paladin of kolento. The 3/5 divine shield and strong on curve minions are too much for this deck.
Last edited by NED funded; 2017-04-07 at 12:25 PM.
I faced a quest rogue today, he finished his quest on turn 4 (2 shadowsteps, ferry man and 1 swashburglar) and also got mirror image off one of his swash burglars for even more 5/5s on turn 5. Felt pretty bad, but I think that's pretty much the dream scenario for him and won't happen every time. Does seem like a very strong deck though.
I was doing the Maiev quest with a shitty mage deck, since I'm waiting til tomorrow to open all my packs (don't ask!). It probably took me 20-30 games, not sure exact number. It was my observation that almost everyone is running the quests atm. Shamans aren't at all, they seem to all be playing elemental decks. I didn't see any paladins, so not sure about them. I think I faced 1 pirate warrior vs 3 quest ones and 1 jade druid vs 1 quest one.
The quest druid game was great. He finished his quest pretty quickly, but then I killed his giant anaconda and it summoned Barnabus... so he didn't get the battle cry. He conceded pretty quick after that.
beat them with taunt warrior with double dirty rat. Also never lost to a rogue with murloc shaman so far. All my minions cost 1-2-3 and my board is filled with buffed minion a rogue cannot remove with that deck. I rather face this rogue any day then pirate warrior/mid range shaman. Infact this is the most fun i had in a while with this game. Zoo and Combo decks everywhere. Jade druid dead as shit.
The only thing that sucks is that druid itself seems very, very bad now. The quest is very bad when it comes down to it, since it only discount minions not in your hand. Seems to counter productive.
- - - Updated - - -
Yes murloc shaman seems like a solid deck against rogue quest.
It's way too early to call anything OP. There will always be chaos at the start because all the decks are up in the air. Other decks will come along to counter it most likely. I can see it stomping pretty hard at lower levels but as better players start to craft better decks, we'll get a more defined meta. I'm not saying it's a bad deck, it's probably going to turn out fine, but don't call it unbeatable before people start thinking about trying to beat it.
Yeah dirty rat is prett strong against the deck, murloc shaman is weak though, you might have gotten lucky. Dog crushed those decks with this deck, the murloc decks usually make very inefficient trades to avoid lethal and still loose to 5/5 charge. Couple of thinks I would add to the deck is a blood mage instead of two preps and another variation and a shadow caster mixed in.
Last edited by NED funded; 2017-04-07 at 01:45 PM.
Its up there, we arent talking about a deck wiping rank 20. Its stayed legend 1 for the entire time he played it lol. Not saying its op, but its def on the super strong side.
- - - Updated - - -
Seems l always get one of my gentle giant for turn 4 adapt, so i guess part is luck. Im 7-2 against rogue right now.
@Ouch forgot to ask decklist?
I wouldn't exactly say it would be a justifiable nerf. What exactly are rogues supposed to play in standard if the quest gets nerfed so that it is not nearly as much of a consistent deck? Miracle rogue with no conceal so questing and auctioneer get insta gibbed the turn after you play them? Maly rogue with very limited burst and draw potential? Don't even get me started on Sherazin. Plus rogues automatically would die to aggro due to non-existent survivability via heals & taunts. The quest is pretty much all they have for a good deck.
Triggered much?
I was "going off" of the other archtypes because they are bad in standard now, so if Blizzard nerfs the rogue quest too harshly the class will have no real competitive deck to maintain an actual presence on ladder for 3-4 months. There really isn't a feasible way to nerf the rogue quest without making it sub-par in the process.
No youre right, I was triggered actually, because you just basically said:
Rogues need something OP, drastically difficult to go against more than any other, because theyve been undertuned elsewhere.
Im talking about the rogue quest, and youre discussing everything other than that. Its using something else to justify what you think is right
Youre assuming its going to be nerfed harshly but this is a completely different factor; a new system, legendary spell quests will receive a different compensation than previous nerfs that made those cards unplayable.
Can you find me a hearthstone forum where the threads arent all filled with people complaining about the Rogue quest being way too strong and needing balance?
How about your games? Are you telling me youre not coming across Rogues almost every other game?
How about how Rogues can finish their quest by turn 4 while most other quests are not as consistent?
You're way too worried about this inevitable nerf and concerned about the wrong things.
Just because this Rogue quest needs changing, doesnt mean its going to never be playable again. You have the only Blizzard game that doesnt do PTR testing, of course there will be a card here and there that's absolutely unbalanced. You just gotta eventually admit it, even if it doesnt benefit you.
The majority has been wrong before, but we're talking one of the biggest majorities than Grim Patron and Leeroy
Last edited by Nanaboostme; 2017-04-07 at 05:09 PM.
We are on day 2 of the expansion here, if rogue is as powerful in 3 weeks (IE no new decks that pop up can challenge it) then I agree. But claiming there needs to be nerfs because the forums on day 2 are angry then thats silly. For the most part Trumps handlock does really well vs the quest because ancient watchers and razorbeaks with defender equal trading up against 2 of the rogues minions. Shadowflame, Felfire, and Twisting all destroy them so I really doubt Rogue will end up being an untouchable deck like midrange shaman was.
And Grim Patron is a bad example, because despite its popularity, it never had a high win rate out side of top legend ranks (And even then wasn't that insane)