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  1. #21
    Nobody balances or cares about tank DPS

  2. #22
    Only these changes?

    Great! Hardly used Mark of Ursol. Compensated with FR and def cds.. so no problem.

  3. #23

  4. #24
    Epic!
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    Now can we just remove moonfire, thanks.

  5. #25
    Quote Originally Posted by Myztikrice View Post
    Nobody balances or cares about tank DPS
    god i miss those days...


    oh you are blood dk?

    ok you sacrifice a shield for more dmg...

    those days seem to be gone since a long time

  6. #26
    Pit Lord shade3891's Avatar
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    Quote Originally Posted by carebear View Post
    Now can we just remove moonfire, thanks.
    Ever tried Galactic Guardian talent + the balance legendary shoulders? :P
    Super lazerbeam show

  7. #27
    Quote Originally Posted by Myztikrice View Post
    Nobody balances or cares about tank DPS
    Oh okay, whatever you say gramps.

  8. #28
    Just when I found a EPIC WA string for seeing incoming dmg magical or physical lol! But np with me, didnt like it anyway.

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    Quote Originally Posted by carebear View Post
    Now can we just remove moonfire, thanks.
    This, stupid ass thing...Moonfire aint even "fantasy" for a bloody bear.

    Hope Maul gets good now. We have used it since vanilla and now they made it crap
    Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO

  9. #29
    Oh look, the most op tank in the game, who required ZERO skill, got SLIGHTLY nerfed, half the ppl already rerolling Hillarious.

  10. #30
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    Quote Originally Posted by Dziubla View Post
    Oh look, the most op tank in the game, who required ZERO skill, got SLIGHTLY nerfed, half the ppl already rerolling Hillarious.
    The nerf was kinda expected. As for zero skill, you dont really need to be a rocket scientist to play the others...

  11. #31
    Herald of the Titans Will's Avatar
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    Quote Originally Posted by Seditian View Post
    I can't help but think none of you saying that Druids are easy mode, are even remotely close to squeezing every last bit of DPS out of the class (and still coming up short compared with other tanking classes). Don't get me wrong, our survivability is completely fucking broken and losing MoU doesn't bother me one bit, but saying it's easy to play just shows me just that.
    But it IS easy. Lol. Our bear is like, stack thrash relics, stack thrash legendaries, spam on AoE, do insane tank deeps, 99th+percentile tank dps profit for bare effort

  12. #32
    Well, remove MoU is really a extreme choice, but i dont see it as the end of the world... This would, inderectly a least, boost up the priority rank on Dual Determination and the use of Survival of the Fittest (3 charges of a 60% cd reducction on 2.3min per charge)? This is hell more the enough to face any heavy magical fight.

  13. #33
    Quote Originally Posted by Will View Post
    But it IS easy. Lol. Our bear is like, stack thrash relics, stack thrash legendaries, spam on AoE, do insane tank deeps, 99th+percentile tank dps profit for bare effort
    It's almost as if Catweaving is bad at AoE and the only hard rotation of Guardian Druids. I never said AoE rotation is hard, it is indeed piss easy. But any tank dps rotation, no, any spec's dps rotation is easy. Feral/catweaving and maybe 2-3 other specs might be hard (at first). There's a reason why the difficulty of encounters is switching to the encounters itself, away from the rotation.

    Edit: Once the FotMers are done crying and rerolled away from Druid (which is stupid because they're still gonna be really strong), higher percentiles will become harder to get. As has always been the case with the FotM.

  14. #34
    Don't really mind the changes, we were op and we'll probably continue to be op. We'll still be fine against magic damage. Significantly better than other tanks still.

  15. #35
    Deleted
    I honestly don't give much a fuck about balancing. You can do balancing by changing numbers, like with the warriors, which were the only tank used in Exorsus WF EN, you know. From a gameplay point of view this change is mindboggling. If you think about a magic damage heavy fight, it doesn't matter anymore whether you spent half of the fight in Cat form or not, because there is no point to having rage anymore. You can just spam out your fucking mauls and use FR while being a bear, and swap to cat afterwards for more dots. Or you can just ... dunno be a bear and cap your rage because there is nothing much to do with it from a defensive point of view.

    Balancing wise, sure we are going to be fine, but that doesn't mean that I am going to be happy with playing the only tank that has no use for their AM on Augur type fights. I chose Guardian because its gameplay seemed solid in the beginning of the expansion. The numbers always made us too strong, not the gameplay as such.

    Also: To all of you saying that we don't have a weakness, well it's sustained self healing and mobility. Neither of which was noticeable in NH, but that is a question of fight design and not of weaknesses, I felt my lack of mobility a lot when doing ToV. If the next tier is going to be physical damage heavy (which I hope, because it is best for ALL tanks), then there was no necessity for this change, MoU was OP because the fights in NH are designed the way they are. Or why do you think that MoU is a problem now and it wasn't one in EN and ToV (where it was used very rarely).

  16. #36
    Quote Originally Posted by Djuntas View Post
    Just when I found a EPIC WA string for seeing incoming dmg magical or physical lol! But np with me, didnt like it anyway.

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    This, stupid ass thing...Moonfire aint even "fantasy" for a bloody bear.

    Hope Maul gets good now. We have used it since vanilla and now they made it crap
    Yeah, havent been bare durid since tbc, but made it my main alt recently and I am spamming maul like crazy like in the old days and dont have any rage for MoU anyway For me this will be a great change

    And to figure out we are munfareh bare durids now, hilarious!

  17. #37
    It only bothers me that we're losing a button in Legion: the pruning the game.

    As far as passive magic mitigation goes I do believe Guardians still have the best mitigation in the game, is that correct?
    Adaptive Fur is 10% (may not be active for certain abilities based on boss damage breakdown), Thick Hide is 6% (another 4.5% with Chest), last tier of Talent gives 9%, or 10% with Ramp and Legs, and 4% with new traits with Moonfire upkeep. Mastery is also pseudo mitigation since it scales both max hp and healing received so you aren't just being a mana sponge.

    That...is a lot of mitigation even without MoU

    Also for the Moonfire haters I love my laserbear so go away!

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    Quote Originally Posted by Greif9 View Post
    Balancing wise, sure we are going to be fine, but that doesn't mean that I am going to be happy with playing the only tank that has no use for their AM on Augur type fights. I chose Guardian because its gameplay seemed solid in the beginning of the expansion. The numbers always made us too strong, not the gameplay as such.
    Pretty sure that's also the case with Warriors and Shield Block (Spell Reflect is on a 25 sec CD so it isn't exactly AM per say), but I do agree with you that AM should be useful in every single encounter.

    With that said I think Krosus and Augur are just dumb fights as far as damage breakdown goes. Krosus does no melee damage compares to the fire debuff and Augur doing zero physical damage is retarded.

  18. #38
    Deleted
    Quote Originally Posted by david0925 View Post
    It only bothers me that we're losing a button in Legion: the pruning the game.

    As far as passive magic mitigation goes I do believe Guardians still have the best mitigation in the game, is that correct?
    Adaptive Fur is 10% (may not be active for certain abilities based on boss damage breakdown), Thick Hide is 6% (another 4.5% with Chest), last tier of Talent gives 9%, or 10% with Ramp and Legs, and 4% with new traits with Moonfire upkeep. Mastery is also pseudo mitigation since it scales both max hp and healing received so you aren't just being a mana sponge.

    That...is a lot of mitigation even without MoU

    Also for the Moonfire haters I love my laserbear so go away!
    And in the end, the changes will not make us less tanky on the majority of bosses, because usually most of the tank damage is physical anyway and for nukes FR and our large set of CD's does a crazy good job. Which means that the problem most people have (me included) that bears do to much and to easily will remain, just that the gameplay in heavy magic damage situations will degenerate to... I dunno pressing IF to get FR faster of CD with the new set bonus? It is just the wrong place to balance this and won't fix much in the long run.

    Also: Didn't they say they wanted to prevent damage/mitigation tradeoffs for tanks more this expansion? What is that new Maul design then?

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    Quote Originally Posted by david0925 View Post
    Pretty sure that's also the case with Warriors and Shield Block (Spell Reflect is on a 25 sec CD so it isn't exactly AM per say), but I do agree with you that AM should be useful in every single encounter.
    Well, there is still IP. That half of your mitigation doesn't work is probably the idea behind those fights. I mean we can't spend all our rage on MoU, the uptime is to long and it doesn't stack. But to have nothing you can use that makes a defensive difference rotationally as a tank just feels wrong.

  19. #39
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Myztikrice View Post
    Nobody balances or cares about tank DPS
    ...said nobody with a clue ever


    They was even a time where threat was dependent of your DPS. And shity tanks who couldn't maintain agro were kicked.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  20. #40
    Deleted
    Quote Originally Posted by Brazel MMO View Post
    It was/is the only resource dump for damage.
    Fracture and Revenge can also be considered to be.

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