you will still complain about x in 10 years, mark my words
you will still complain about x in 10 years, mark my words
Why are we comparing a final patch of the expansion zone, to a mid expansion zone?
LoGiC? What is this.
Well, it is the "broken" shore...
But imo: Timeless Isle > Tanaan > Broken shore
Mistweaver Tax noun 1. The effect of both high mana costs, and lack of utility, coupled with requiring specific talent combinations to compete with other healers, while still not being able to compete with toolkits said healers have baseline in any competitive area.
How is it a pointless comparison? The last patch of an expansion is usually the largest. You can compare Broken Shore, with Isle of Thunder, which is pretty much the equivalent of each other.
If there isn't another large patch, larger than this one, before expansion ends, sure complain, but complaining now makes no sense.
No, its not and never have been except for maybe 5.4. Broken Shore was advertised by Blizzard, with a big blog post by IGN & their own tweets @Warcraft, as the biggest WoW patch ever - which its not, hence the discussion in this thread.
Except the design process of ToV must have been incredibly quick and straightforward. All models and environments were rehashed.
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How do you know that?
Also, do not by any means count ToS as part of the patch. This is hardly the case since in the PTR the raid testing will ensue more fervently as it did in the 7.2 PTR.
Also previously major class changes were part of every major patch. This time we had just a few of those. + tier set balancing
It is just a marketing trick. Even the title of the patch is Tomb of Sargeras lol
Should have been "Gates of Sargeras"
The only thing gated is the story campaign. The content is as is. So while gating will finish out the story. Isle of Thunder had that and much more. The fundamental flaw is how the Broken Shore is designed which is barren with content and consists mostly of farming chests, elites and portals for the smallest of reward. The flaw that upsets people is that by it's nature what content it has, which is very little (even fully online) has to be stretched to it's absolute thinnest.
It's content that is absolutely uncharacteristic and not up to par with the rest of Legion in quality, which is why people are so shocked.
Mistweaver Tax noun 1. The effect of both high mana costs, and lack of utility, coupled with requiring specific talent combinations to compete with other healers, while still not being able to compete with toolkits said healers have baseline in any competitive area.
And you only did a few of them Daily. Just like BS has Many WQ's they jst aren't all up every day. Isle of Giants was just random NPCS that you farmed, which was what my comparison to Dinosaur Bones and Shards was. Treasure Trove was what I said with Shado-Pan coin thing, since you require a COin to do it, and I likened that to the Challenges that BS has, Special forge for BS, yeah well there is Legendary Crafted quest line in BS.
Literally everything you just tried to compare as better BS also has. so ROFLMAO. Yes I am serious. Learn comprehension.
Broken Shore is so unpolished that there is not even battle pets in the area!
3.2 for example. I guess you'd classify 3.1 as "major" because it had Ulduar, Argent Tournament, etc. 3.2 had a non-mini-raid (ToC), an instance, and a big new battleground, among other things.
That 9 boss dungeon you are referring to in 7.1 also was a rehash of an existing raid. They saved 70% of the work. Not that I am against them reusing content, far from it, but that makes it clearer just how much effort went into 7.1 (not much).
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You are basing your "biggest patch ever" on things like:
"On top of that, there is the 11 week campaign. We don't know how in depth they are though. They could be short little quest chains or large epic stories. There is no way to know until we see it all unfold." (that's your quote from another post)
We had 7.2 for about a week now and based on the scale of the things that were unlocked, I think that "11 week campaign" you are referring to is more like short little *quests*, not even quest chains, and certainly nothing like large epic stories. I don't know what else you want to wait on, but if you want to wait on this "11 week campaign", sure, let's wait. I've already waited for 7.2 holding on comments on the overall content in Legion giving Blizzard the benefit of the doubt. Well, 7.2 came, I can see what it contains and it is not a lot. The patch notes are almost bigger than the content itself.
Speaking pragmatically, only about 50% of Karazhan's base model was preserved, the later half being completely new, including both giant and normal sized versions of an area. The rest of the instance was completely re-textured, All of the bosses are new from a design perspective, or new completely. All of the audio is new as well, only the original music is preserved. Karazhan is enjoyed not because it's a 'rehash' but because it is a redesign with the feeling karazhan had, and it was a perfect mix of nostalgia and new.
So by Kara being 'rehashed' you mean, almost entirely a brand new instance. Save rehash when you see a nearly 1:1 Naxxramas makeover happening.
Mistweaver Tax noun 1. The effect of both high mana costs, and lack of utility, coupled with requiring specific talent combinations to compete with other healers, while still not being able to compete with toolkits said healers have baseline in any competitive area.
I would like to see someone telling me that 7.2 is better than 7.1.
Karazhan is better than CoEN. Suramar story continuation was better than Broken Chore (yes, I have done it on PTR). ToV was actually part of the patch, ToS is not (PTR testing will continue more fervently in 7.2.5 PTR, in 7.2 most of the stuff was still broken as hell)
Largest content patch my a$$.