Uh no one is raging unless you are and I'm not aware. I'm not blaming the players for game design failures either. What the fuck are you even talking about here?
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Guess what. This isn't 10 freaking years ago. One difficulty would never fly in today's WoW. And I don't even know what you're going on about with the last sentence. Are you talking about the difficulty or number of players just randomly changing on a whim? 1st raid is for 20 players and easy. 2nd raid is for 15 players and is ultra hard. Hope you like it!
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Well we can't go back into the past or anklestabber's magical fantasy land where all the perfect choices were made. I happen to think that if WoW stayed the same for TWELVE years it wouldn't be as popular as it is. Even TBC and WotLK made some important changes in adding varied raid sizes and difficulty modes such as heroic dungeons in TBC and hard modes in Ulduar and heroic in ICC.
We get it, they did things you don't like. Too bad. You are just one former paying customer. You don't even play the game anymore but you feel like Blizz needs to listen to you and bring back a 10-12 year old relic of the game.
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That is what burns my ass the most about that type of person in these threads. They refuse to come at this in a rational manner and make all these fucked up assumptions. And what I mean is this: If the game never made any sweeping changes and stayed true to Vanilla (whatever the fuck that means) then he believes the game would have more subs than ever and would be the best game that has ever existed.
If I was to think up the same scenario wondering how the game would look if it never, you know, evolved...I just don't think it would be very popular and might have a much lower playerbase than it does now. I don't know which is right but I am not crazy enough to think my way of thinking is the only correct one. Maybe in some Bizzaro Universe WoW stayed the same and is a massive 20mil+ player awesome game.