I wouldn't force warlocks to choose between mortal coil, shadowfury, and demoic circle spells.
I wouldn't force warlocks to choose between mortal coil, shadowfury, and demoic circle spells.
Remove AP
Remove legendarys
Remove titanforging/warforging
Put sockets back on gear
Let gear be enchantable again
Bring back reforging
Remove honor talents and bake them into the class/spec
If a raid boss that you haven't killed that week doesn't drop gear for you you get a "token" where you turn in 5 to make a seal for a bonus roll
Remove TF. Besting the hardest bosses in the game should guarantee the best loot in the game. Luck should only get you to a certain point.
Keep possibility to get +5 in mythic and thats it.
At this point Blizzard should just make the game free to play and cover expenses with more cosmetic microtransactions. WoW hasn't been worth its sub fee for many years as subscriber numbers have demonstrated. I think that's the only possible change that might reverse its negative trajectory.
Oh boy lets see.
1. Gating & RNG - RNG was always a place In WoW, but rng was 26 % chance that this helmet drops from a boss. And not 0.005 % that this toy will drop from a wyrmtongue chest. Extreme things were a part of WoW too, but that was rare. Deathbringer mount I only got around cataclysm myself, after I began farming It basically since Wrath. But that's okay, cause It's a cosmetic thing, It's whatever. But this wyrmtongue chest thing they've added Is this: Kill mobs - get nethershards - spend nethershards on key - open chest to get more nethershards/orderhallres/4 possible toys OR you even buy gear which I don't know why you would, cause It's also RNG, the gear you buy could become warforged or dauntless or whatever bullshit name they put on It nowadays, giving you 5 more ilevel or something. That's wasting your time to get a possibly 5 ilevel upgrade most of the time.
2. Legendary dropping like flies, remove that - as In, completely remove them dropping. We already have artifacts c'thun sake.. be happy for artifacts. They don't feel legendary dropping from a bloody wolf's gut. Hey look, I looted the ring of nathrezim sex appeal from this wolf's gut... or... I went to the very depths of Blackrock Mountain to get the Ingots of the firelord, crafted a fiery hammer and Infused It with the Ingots from the very depths of fiery molten hell Itself. Which of those sounds more legendary?
3. Artifact Power removed completely.
4. Artifacts need to be re-thought, If not then removed completely If they won't be able to work without artifact power but I'm sure they could.
5. Speedrunner mythic + dungeons - all dungeons, not just mythic + even heroics In Legion have been turned Into WoD's challange mode dungeon, not a regular dungeon. Only In a dungeon that's normal difficulty do you actually find people being slow, taking their time, exploring and even wanting to figure out tactics which Is bizzare cause that's what you should be doing In higher dungeon difficulties, taking It slow and careful.
6. LFR Raiding gating, 1 per week is fine, not 2 per week releases. That change alone makes people furious and wait 2 months to do the complete raid before others do, and not only potentially get spoiled on the story In those 2 months (Which some just want to experience, but not go through a normal raid for It) but also miss out on gearing up. Which at this point doesn't matter, as World Quests give far superior ilevel gear pieces than LFR ever will.
7. World Quests - nothing but Daily Quest but with a different name and spread out all across the expansion zones, they take more travel time than completion, provide no challange or difficulty - aka, stomp on a wine casket for 2 minutes. Kick squirel nuts around and grow trees as a wisp while avoiding their nemesis, the fish and get an epic helmet! Yeah, you deserved that helmet.... what the fudge? Daily hubs were fine... just apply the Emissary idea to daily hubs and you're golden. Instead of being say, completing the daily hub right away, you can complete It 3 times In the same day, instead of doing It once per day for 3 days or similar. You can always pre-plan a path through your daily hub and shorten the time needed for the dailies and can finish them within 30 minutes or less. While world quests, combined with the easy gear given and artifact power they drop are a -must- do for hardcore PvPers/Raiders and just general completionists and those people don't have time to grind world quests for up to 5 hours per day to complete the whole map, and when you do more world quests appear. It's too bizzare. And while on that subject...
8. Catoring to casuals - as a 12 year long WoW player since vanilla, your playerbase will not remain around for much longer If you only cator to casuals, Hardcore is your main playerbase, if you must cator half-half but Legion Is a giant catoring ground for casuals. Hardcore have no place here unless they grind and grind and grind and grind world quests, dungeons and LFR raids for every bit of scrap artifact power they can get their hands on, as well as gear. And even If you, as a hardcore keep grinding and grind for 7 months, any casual joe can start playing the game and get as much ilevel as you did In 7 months but within 1 month or less, because of being boosted, paying gold/money to be bosoted cause he used a wow token to get gold. Or cause he gets RNG on his side, and world quests/dungeons give him better gear than you could possibly imagine.
9. Fan service - I know this'll be a sticky point but most of Legion seems to be like the answer to the large outcries of fanboys who wanted: Nightmare and Xavius, done. Vrykuls, done. Azshara "Appearing", done. Highmountain tauren... apparently, no? Done? Ofcourse all of Suramar cries out to me as "We're the blood elves of this expansion we're addicted" but more thought out than the blood elf storyline I'll give you that. At least via quests. And while Suramar City is beautiful and undoubtfully the best part of Legion to see such a great city In a large scale, It still screams out her we're blood elves.
I see the fan servicing everywhere, continuing up to Illidan coming back, demon hunters. Fine, I can understand demon hunters, but Illidan? Just keep him dead, next you'll bring back Kel'thuzad, Arthas and many other characters that just SHOULD STAY DEAD. Dead is dead. You get the idea, even Alleria and Turalyon finally "Returning" Is just bs so far, they're back guys! Where? Oh we just saw Alleria's bow In some demon world and Tury In a holo message.. so they're not back or found? Okay... I'm sure we'll see them In Argus 7.3 but still, fan service and nothing actually served.
10. Lore butchering - while I like some of the campaign class order halls, I hate most of them, and the lore-ideas brought to light with Legion. I think the stories are just -okay- they've missed a lot of potential, and they are also sadly hated being table missions and dungeon runs. My favorite has to be the Death Knight Order Hall Campaign, no spoilers but that ending better be worked upon later on cause that's not just something you should dismiss like "Oh It's just death knights being death-y" and I'd need a lot more time to mention all of the lore butchering, but so far I'm not Impressed with the "New lore" and facts we got. Most of which are spoilers for the order hall storylines.
(Starcraft 2 spoilers ahead!)
That's not mentioning how the story so far seems similar to Starcraft 2, where Amon-..Imean Sargeras will be killed by Kerrigan-..Imean Illidan and become an angelic being fused with light cause only he can kill Amon-..Imean Sargeras In the only place he can die, the Void-..Imean twisting nether and get redemption despite killing thousands perhaps millions of Innocent people along the way.
(Spoilers ending)
And, that's still not explaining the story from TBC. We go to the Black Temple, spearheaded by the Naaru let me remind you, they told us he's a threat and helped us lead an attack on the temple, and kill Illidan. And now In legion they're like "He's the choooosen one... It was all a divine plaaaan"...bullshit. You're just trying to connect dots that shouldn't and can't connect. I'm sure they could've made up more reasons for the demon hunters to appear but leave Illidan out of It. but ofcourse they couldn't cause why? Luring people on nostalgia, no, other, reason.
And then there's the lost potential for story. For those unaware Arthas' sister Is back! Yeah, Calia Menethil is Introduced to us and she Is... doing... nothing In particular. Apparently when you click on her she just says something like "I don't want to be princess anymore, my claim to the throne is gone" It's like... what?
If that's true, Blizzard missed out on a great potential story line there, are you kidding me? Calia Menethil could've united the remnants of Lordaeron which after Jaina buggered off and became a mad bitch after Theramore is really needed. And go back to Lordaeron with the aid of the Alliance, take Lordaeron for her own. Whilst she attacks from the East alongside the Argent Crusade perhaps (Who have a good eye on the forsaken cause they're the last thing resembling a scourge that remains, not to mention Sylvannas a candidate for Lich Queen). And then from the south through Silverpine greymane and the Gilneans, while the Horde "Help" fortifie Sylvannas' position, assuming they would. That would rid the world of the last remnants of the scourge (Apart from Northrend where nobody ventures after the Northrend War with Arthas and even If they do, the last remnants of the true scourge remain there and only there due to Bolvar) you see the story potential there? All of that ruined cause blizzard decided returning the sister of Arthas means nothing cause her claim to the throne is gone....
And all of that's only off the top of my head, I'm sure I can come up with 5 more points over time but that's the general jist... really, I can't wait for the next expansion which supposedly has no artifacts In It, so at least we know they -will- remove that... although they also said ilevel won't scale to mobs as they promised In 7.0 but they broke that promise In 7.2 so nevermind. Not even blizzard holds their word anymore.
Last edited by TheVaryag; 2017-04-13 at 10:28 AM.
Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?
1) Remove Titanforged system
This was probably great system on paper, the idea they took from D3. But unlike D3, WoW is about doing new content in groups and showing steady progress, while D3 is about grinding and building your character to ridicilously high levels.
So because of this system, they already had to increase ilvl for every raid, so the players would feel they receive upgrades and it's worth doing raids. And even so, there is an issue with one Heroic raid, that doesnt give upgrades compared to previous Mythic raid
2) Heroic\Mythic raiding.
That's another thing to consider. To allow players with lower dedication and skills they added more simple difficulties to raiding. And now they have to support 4 difficulties and once: LFR , Normal, Heroic, Mythic. And what's even worth, they need to distribute ilvls for every difficulty. This also adds to PowerCreep design problem.
Solution: remove Normal\Heroic mode and leave only Mythic one
TLDR: source of all problems is that they do not know how to keep players occupied without releasing new content, new raids and new dungeons, which all cost money
add flying at cap the way it always was
instantly a million times better
Last edited by Niwes; 2017-04-13 at 10:38 AM.
Christ you people NEVER change,every single patch,expansion and change is this game is met with negative negative negative on this forum,not sure if its trolling or what anymore,salt and q levels are over the top on here.
Omg RNG is so unfair (but not when it benifits me)
Omg i want flying in the game,not gonna play legion unthil i get it (even tho you complain about the social aspect of the game is dead)
Omg the AP is such i grind! (but i dont want to stay in my garrison all day)
Omg the game is to easy! (blizzard adds harder content,NERF IT OMG I DONT HAVE ALL DAY TO DO THIS)
ring a bell?
Whats there to fix? Im having the most fun since wotlk. I would do something about the pvp tho, not sure what, but its been better back in the day, maybe its the fact that there are too manny different classes.
I actually quite like Legion as it.
The legendary luck thing is a bit frustrating, but since the artificial number-gates were removed (that were stupid to begin with), it's OK. It basically incentivizes playing as many aspects of the game as possible. So: Suggestion is to have the 9th leggy drop with the same chance (and BLP applying) as the 1st. --> Done.
Artifact Power was a cool thing. Only thing I did not like was that you had to sell the tokens when you had maxed all of your specs. That felt incredibly frustrating (especially for 5-25g... L O L ). Suggestion is to make it endless but not so rewarding --> Done.
Gating is fine. Everyone complaining about it would complain about lack of content if the gates weren't there. Or worse: Rush through content, unsub and resub when new content is there. This millennial consumerism kills my fun in the game (overcrowding at the beginning, long queue times in the end). --> DONE
Only thing that IS in fact over the top is the RNG levels. Titanforging is fine, but it should be capped at +15 of your current overall ilvl. This way it takes more luck over more time instead of the one-time "Jackpot" situation. --> OPEN.
Easy way to fix Legion.
1. Make a Thread about "fixing legion" on MMO C
2. Get a lot of replies, and wait till page 50
3. Close the Thread @ page 50
4. Get the Thread and the Pro MMO C Players response (mine too) and wrap them up
5. Throw this turd in the toilet where it belongs and flush.
Sure, let's see.
- Bring back only 2 raid difficulties again, and no hc/mythical/whatever, and different loot locked to them. It'd all boil down to 10/25 man raids again, 10 for normal mode and 25 for hard mode. Easier for blizzard to develop more raid content. Balanced in a way that top 10m gear would make the first tier of 25 farmable. Players would still see and go through all content on normal mode.
- Bring back professions with relevant and unique gear and content to farm. Allow a player to be a "legendary" crafter through extensive achievements and questing. (as in, more aesthethic rewards from professions as well, be it titles, unique mounts and other features.)
- Bring back buffs and all sort of buff stacking and allow people to "farm" their way to prepare for raids and make them easier.
- Update the world to be a more "static" final version of it. Spread daily endgame quests through the world that the player has to seek for, some of them requiring the player to do content in that zone, and other to stop invasions. Some achievements should reward some new interesting quests that require more achievements to complete and recieve the final reward of badass titles/mounts or other aesthethic features etc.
- Bring more summonable world bosses, make them one of the final tier of raiding, by giving some of the good loot and difficulty, and people gathering around the area trying to compete with each others at who gets to summon the boss first.
- Make a use of contested territories and factions can conquer a territory temporarily. A conquered territory spawns a world boss in the zone that has to be slain for loot, and the player earns ranks of reputation with the factions he belongs to, ultimately achieving high rank titles and gear.
Legendary and TF RNG has been pretty good to me. I don't even raid mythic because my server is dead and I have 2x920 and a 925+socket gear, 1 of which I can't even use due to legendary/4p. Its a shit system that needs to go and LFR should never drop anything remotely close to Mythic gear.
Flying was never good for the game, of course once people got the taste for its convinience they never want to go back. It's cool for the first 5 minutes but when you trivialize any danger of being grounded and no longer have to come up with creative ways to traverse the terrain with shortcuts to get places quicker, or exploring places you shouldn't get to, it becomes boring. Also flying has nothing to do with the dead community and everything to do with WoW's population declining and LF(R/G).
There are better ways to have players involved in the world rather than AP/legendary grinding, which is a challenge for the devs but Blizz is creatively bankrupt and prefers to put in tons of monotonous and boring gameloops and a constant anxiety that you're "always behind" if you're not constantly grinding for AP/legendarys. It doesn't have to be one extreme or the other.
I don't know where this is coming from. Mage tower bosses? Ilvl scaling? If so, then those complaining are just shitters.
Totally agree about flying. It's the worst thing they ever introduced to the game.
I actually think that's a bit too cynical a reading of it... AP is a method by which they can reward doing almost ANY content you choose with something that's useful for everybody. That keeps people from being forced to do specific things. It also means that there's no real way to be 'done' because when you're done people just complain that there's nothing to do and it's impossible for them to develop enough content for people to play every single day and do new things all the time.There are better ways to have players involved in the world rather than AP/legendary grinding, which is a challenge for the devs but Blizz is creatively bankrupt and prefers to put in tons of monotonous and boring gameloops and a constant anxiety that you're "always behind" if you're not constantly grinding for AP/legendarys.
Im sure millions of people play not worrying about being 'behind'... it only becomes an issue for world first guilds that feel like they have to kill themselves to max out traits etc.. you do NOT need to do that to enjoy the game, nor do you need the best legendary to enjoy the game.
Last edited by relaxok; 2017-04-13 at 10:09 PM.
-LFR is not bad , people are
-RNG : lol yeah THAT RNG IS SO BAD
-TF/WF: oh no i got +10 ilvls upgrade/my firnd got it! FU Blizz, bad system!
-Legendaries: cannot see the problem,got non on my mage, ain't even mad
-AP grinding: if you grinded AP or you can't make numbers, yes that is pure not having enough AP problem
-Flying: I am waiting for scenario when flying will be avaliable by doing quests in FINAL patch and then, when prepatch will hit it could be bought from vendor like Northrend flying, not earlier because it is pointless
-Timegating: one of the best decisions, have a chunk of stuff to do instead of not sleeping marathone to do all the quests and then complain about not having good content/unsubbing cuz "nothing to do Blizz"
-Ability pruning: I lol'd here, so go back to Cata respec as arms warrior and then macro every spell to be competetive dps, or go back to dunno let's say vanilla/tbc/wotlk, have 30 spells and use only 6 cuz rest sucks or u r using it once in every 30 minutes, don't bullshit me that back then we had more spells now my class is facerolling blah blah
And now my personal dislikes so u can eat me alive with a bit of salt:
-God no plz no another expansion where we are more powerful than pathetic cinematic Thrall, i wanna be just a hero lead by greater NPC heroes
-Order Hall/Garrison shit: never liked it, not fun, not epic for sure in any means
-800-900 ilvl at 110 (dat mob scaling which everyone loves should be introduced on the start or never)
-Some classes are dogshit by numbers but are actually fun to play, i know that perfectly balanced specs and talents doesn't exist but Sundering or other spells that have fun mechanic/animation/POWAH are not viable because they do 6k dmg over 1 minute
-PVP style of CC burst repeat
-Edginess of every Dh " I sacrificed everything..." or Jesus fml combo: Maiev and Illidan in Cathedral
-Why don't you killed Jaina lorewise yet? Maybe she can fall from stairs in her demonic mansion, she is Dreadlord obviously
-Where is Wrathion?Does he have sexy time with Jaina so they can make Dreadlord Wrathwing who will destroy Old Gods?
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