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  1. #61
    Pit Lord RH92's Avatar
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    @Well

    Yeah, they are fantasy archetypes obviously. However I always find Mage/Wizard/Sorcerer archetype the same, even Warriors have better variety in origin of their 'powers'. I mean, sometimes they are just skilled fighters and sometimes they are empowered by some deity or other explanation for superman strength.

    I think variety is important when it comes to releasing new Heroes. We already have 4 Heroes that fit into Mage/Wizard/Sorcerer archetype before seeing any truly traditional priest. Sure I can understand other archetypes are lacking characters to personify them, but why oversaturate roster with too much of the same. I mean, people were complaining for a reason after releasing 5 Warcraft Assassins in a row (Who were also mostly melee). It kills the hype, despite Valeera being actually a fun Hero to play, people just weren't that excited when she was released unless they had a boner for Blood Elves, play Rogues or are melee Assassin players.

    I am not denying importance of some characters, but for the variety sake I rather see Mephisto casting lightning spells than a Diablo II Sorceress.

  2. #62
    Lore-wise I'd say we need Garona, Cairne, Grom and Kel'thuzad. And Deathwing.

    Personally... Lorewalker Cho, Johnny Awesome, Maximilian of Northshire, Lei Shen, maybe a weird Old God hero like C'Thun or Yogg. I also feel like Sindragosa should be her own hero even though she's an ability.

    Is Leeroy Jenkins beating a dead horse? Because he kind of should be there... could actually make a really fun hero...
    Quote Originally Posted by Tojara View Post
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    Quote Originally Posted by Hooked View Post
    It is a fact, not just something I made up.

  3. #63
    mannoroth or magtheridon, or maybe azzinoth. any of the pitlords really.

    also, maybe tichondrius. a dreadlord would be good. archimonde too, cause that would be awesome.

  4. #64
    Quote Originally Posted by RH92 View Post
    @Well

    Yeah, they are fantasy archetypes obviously. However I always find Mage/Wizard/Sorcerer archetype the same, even Warriors have better variety in origin of their 'powers'. I mean, sometimes they are just skilled fighters and sometimes they are empowered by some deity or other explanation for superman strength.

    I think variety is important when it comes to releasing new Heroes. We already have 4 Heroes that fit into Mage/Wizard/Sorcerer archetype before seeing any truly traditional priest. Sure I can understand other archetypes are lacking characters to personify them, but why oversaturate roster with too much of the same. I mean, people were complaining for a reason after releasing 5 Warcraft Assassins in a row (Who were also mostly melee). It kills the hype, despite Valeera being actually a fun Hero to play, people just weren't that excited when she was released unless they had a boner for Blood Elves, play Rogues or are melee Assassin players.

    I am not denying importance of some characters, but for the variety sake I rather see Mephisto casting lightning spells than a Diablo II Sorceress.
    Variety is fine. I hope we get a priest someday too, and a shapeshifting druid(WoW or D2, either works for me). It's just the argument that "all mages are the same" that I do not understand, as the same can be said for most archetypes. Rather, I don't get why it's a problem to have multiple mage archetypes but not a problem to have multiple warrior archetypes.

    Sonya-human warrior who is strong and wields blades.
    Varian-human warrior who is strong and wields blades and maybe a shield
    Muradin-dwarf warrior who is strong and wields hammers
    Chen-pandaren warrior who is strong and wields a staff and drinks beer

    Archetypes are archetypes for a reason. The archetypical warrior(be he a noble medieval knight, a raging barbarian, a meditative samurai, whatever) gets his abilities based on some mixture of pure inherent skill, "toughness", special training, and that kinda stuff. When you get warriors powered by deities you tend to start getting into different archetypes-paladins, druids, shamans, etc. Like, take a WoW fury warrior, frost death knight, and an enhance shaman. All are strong melee fighters that wield weapons in each hand, the key difference is, the warrior is powered by the old "skill and toughness", the dk gets his via necromantic frost magic, and the shaman is granted his powers via communing with the elements.

    Also, this is about the D3 wizard:
    "Renegade spellcasters, many Wizards are obsessed with power, and are known for a number of qualities: not only rebelliousness and flair, but also disdain for the endless lessons and prattling about caution and safety that echo from academic schools of magic. Wizards’ superior attitudes seem to stem from their natural talent – their ability to wrestle the ambient force of magic into submission and direct it to their ends by will and instinct"

    So, they don't actually fall into the "sit around and read books" category...on the other hand, characters like warlocks...actually do. They sit around and read darker, forbidden books, true, but that's still where they learn much of their spellcasting. So I still don't get why mages are bad but warriors are fine and warlocks are good...

  5. #65
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    Algalon and Lei Shen.

  6. #66
    Pit Lord RH92's Avatar
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    @Stormcall

    Yes, we have a lot of Warriors too. I wasn't really excited for Varian either. On the other hand, Warriors as a class can fulfil multiple roles, which provides wider variety of playstyles. Meanwhile any future Mages can just nuke as most of the utility spells were used for Medivh or need to be saved for future Supports. It doesn't matter if they will be classified as Specialists or Assassins as both serve as ranged carries in team fights.

    When you say Khadgar, I can immediately say he will be most likely an Assassin casting Arcane spells as Medivh is already supportive Hero with Arcane magic. On the other hand when you say Garrosh, I can see him as Tank, Bruiser or Assassin. With that being said, I would be happier if they could give us Heroes who are either standalone unique characters like Kel'thuzad the Lich or classes we don't have represented yet.

  7. #67
    We need more Legion theme. Varimathras, Mannoroth, Kil'jaeden, Medivh, Khadgar, Velen. Few new Illidan and Kael skins. Battlefield, maybe Black Temple vs Shattrath.
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  8. #68
    Quote Originally Posted by RH92 View Post
    @Stormcall

    Yes, we have a lot of Warriors too. I wasn't really excited for Varian either. On the other hand, Warriors as a class can fulfil multiple roles, which provides wider variety of playstyles. Meanwhile any future Mages can just nuke as most of the utility spells were used for Medivh or need to be saved for future Supports. It doesn't matter if they will be classified as Specialists or Assassins as both serve as ranged carries in team fights.

    When you say Khadgar, I can immediately say he will be most likely an Assassin casting Arcane spells as Medivh is already supportive Hero with Arcane magic. On the other hand when you say Garrosh, I can see him as Tank, Bruiser or Assassin. With that being said, I would be happier if they could give us Heroes who are either standalone unique characters like Kel'thuzad the Lich or classes we don't have represented yet.
    Honestly, and despite my already made up concept of Khadgar, I think that Blizzard wants to introduce each hero coming to the Nexus with some sort of twist, or some mechanic that is completely new to the game. Again, having done my concept for Khadgar, I think that Blizzard's version of him will include some neat teleporting feature for his team.

    I do see your point overall, about mages in particular. For me though... I always enjoyed mages as a playstyle, much more than any other class in pvp, until of course warriors were able to charge in combat x2 in Cataclysm and then heroic leap, and then... you get the point. I really enjoy comboing out of skill, and not hard lockdown, taking advantage of mispositioning on the enemy team's part, enabling damage potential, chains going off etc. It's the opportunist I love in the mage and their ability to sometimes create those opportunities.

  9. #69
    The top of my list is everyone's favorite demon overlord, Daglop the imp. I'm thinking something along the lines of a supporty specialist that's fairly squishy, and can sit on the shoulders of his minions. Probably influenced by Abathur, Murky, and Medivh for his abilities.

  10. #70
    Pit Lord RH92's Avatar
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    @Well

    Make no mistake, I am not against more mage type Heroes aka cooldown based Heroes. I am pretty sure Blizzard can create cool concept for Khadgar, I might enjoy playing him, but I can't hide my disdain for yet another shade of the same colour.

    I am not even saying to never introduce Khadgar into game, it was just a joke. As a former Warlock player, there was always this banter between 'us' and Mages. I just wish they postpone him for other Heroes who are of more interesting flavour. That's it.

  11. #71
    The Lightbringer Daws001's Avatar
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    M'uru - Multi-class. He has a light mode (support: healing) and a void mode (specialist: spawns void minions).

    Velen - Support. I could see him being like disc priests where his damaging attacks heal nearby allies.

    Ysera - Specialist. In humanoid form but enters dragon form for certain abilities. I could see her having a sleep breath debuff and using the Emerald Dream (phase ability perhaps).

    Yogg-Saron - Specialist. I can see him being a debuff specialist sewing chaos amongst the opposing team. Maybe create illusions and such.

  12. #72
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    Algalon, i think they could make an awesome melee mage out of him

  13. #73
    The Patient
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    Quote Originally Posted by Mantipper View Post
    The top of my list is everyone's favorite demon overlord, Daglop the imp. I'm thinking something along the lines of a supporty specialist that's fairly squishy, and can sit on the shoulders of his minions. Probably influenced by Abathur, Murky, and Medivh for his abilities.
    Oh, I actually really like this. Perhaps knockback effects could dislodge him from his "minion" to add another level of play

  14. #74
    Scourge
    Kel'thuzad - Specialist
    The Four Horseman (Naxx40 version) - Similar to lost vikings

    Burning Legion
    Jaraxxus, Eredar Lord of the Burning Legion - Specialist
    Archimonde - Warrior
    Kil'Jeaden - Assassin

    Horde
    Blackhand - WoD version - Warrior
    Kargath - Either our or WoD version - Assassin
    Cairne - Warrior (with Baine skin as unlock)

    Alliance
    Turalyon - Warrior
    Khadgar - Specialist

    Old Gods
    Deathwing (human form, ulti is Dragon Form) - Assassin/Warrior
    Al'Akir - Assassin
    Yogg-Soron/C'thun - Specialist
    Xavius the Nightmare Lord - Specialist/Assassin

    Neutral
    Tirion Fordring - Warrior
    Cenarius - Specialist/Healer

    Other
    Lei-Shen the Thunder King - Warrior/Assassin
    Teron Gorefiend - Specialist/Assassin
    Moroes - Assassin
    Last edited by dirk123; 2017-04-13 at 09:20 PM.

  15. #75
    The Lightbringer De Lupe's Avatar
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    Yrel as a Ret Pal
    Dezco as a Prot Pal
    Magatha as an Ele Shaman
    Taran Zhu as a WW Monk
    Garona as a Sub Rogue
    VanCleef (Ed) as a Combat Rogue
    Garrosh as a Fury Warrior
    Cairne as an Arms Warrior
    Mograine as a Blood knight
    Nazgrim as an Unholy knight
    Zen'Tabra as a Feral
    Hamuul as a Guardian
    Cenarius as a Balance
    Velen as a Disc
    Anduin as a Shadow
    A Naaruu as a Holy Priest
    Fizzlebang as a Demo
    Zinnin Smythe as Afflic
    Nesingwary as MM
    Huln as Surv

    And those are just the player class characters. Got a different list for the non-payment class characters with Vol'Jin as a Shadow Hunter at number one.

  16. #76
    The game needs Wilfred Fizzlebang!

    His two ultimates:

    -El Pollo Grande
    -Sumoon Jaraxus EREDAR LORD OF THE BURNING LEGION!
    There is a thin line between not knowing and not caring, and I like to think that I walk that line every day.

  17. #77
    Kind of out of left field, but I'd like to see Talonpriest Ishaal as the shadow priest representative. Mainly because it'd be cool to have an arakkoa in the game.

  18. #78

  19. #79
    Quote Originally Posted by RH92 View Post
    @Well

    Make no mistake, I am not against more mage type Heroes aka cooldown based Heroes. I am pretty sure Blizzard can create cool concept for Khadgar, I might enjoy playing him, but I can't hide my disdain for yet another shade of the same colour.

    I am not even saying to never introduce Khadgar into game, it was just a joke. As a former Warlock player, there was always this banter between 'us' and Mages. I just wish they postpone him for other Heroes who are of more interesting flavour. That's it.
    By Medivh!

    A FILTHY WARLOCK!

    Fuck your felhunter. But yeah! The first heroes I want to see are definitely Anduin and Velen, then everything else! Giving traction to my character concepts might help!

  20. #80
    The Lightbringer De Lupe's Avatar
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    Quote Originally Posted by Arachnofiend View Post
    Kind of out of left field, but I'd like to see Talonpriest Ishaal as the shadow priest representative. Mainly because it'd be cool to have an arakkoa in the game.
    Didn't even think of the Arakkoa. Yea, that'd be nice. Move Velen to Holy, Anduin to Disc, the Naaruu would be a separate character from the Priest class, and then have Ishaal as the Shadow.

    - - - Updated - - -

    Quote Originally Posted by Tenris View Post
    Any kind of Dreadlord, they would make a great warrior using vamparic aura style mechanics for survivability.
    The two playable races we don't have yet, Tauren and Draenei.
    Soooo, ETC is a horse then?

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