Originally Posted by
Vynny
As for the first point, it's really difficult to justify looking at it class by class because it's far more likely that a pure dps class will have at least one spec that is powerful in any given situation; whereas, a shadow priest is more likely to run into issues that can't be mitigated with talents alone. Beyond that, imagine if Shadow priests as a spec could mitigate their weaknesses through talents alone and do everything warlocks could as a class in mitigating their weaknesses, that'd be completely unfair because your kit on a single spec would have all of the strength of 3 kits on one class, so no comparing class to class is a really really unfair comparison to make.
Secondly, you're right, aff is overperforming on farm where you can ignore adds. You don't seem to get this, but every second you're not drain souling a target, you're losing 70% dot damage, so the more seconds you spend having to apply dots to adds the more time the bulk of your damage drops by 70%.
Thirdly, You're saying that even if every fight was as bad for us as Trilliax, we would still have to be nerfed in your opinion? You're seriously saying that the 9th best dps would require a nerf just to satisfy you? Wow, that is some petty bullshit. Also, aff's damage will naturally go down because we won't be keeping our current 4 set which is amazing because it lets us consistently have enough shards to sustain a double UA (or more) drain rotation. The entire point is that aff locks performance is extremely dependent on how things currently are with nighthold, so nerfing us based on that is small-minded and shortsighted. Way back in the first post of mine you responded to, I myself said that if we must be nerfed then they should nerf us during the balancing patch before mythic ToS.
Fourthly, you're looking at this from a farm perspective.
The adds that pop up on Chronomatic Anomaly that intersect with the slow phase are a dps check and you're less likely to get those adds during farm, but most likely get them during prog. And again, every second we're not draining is 70% reduced dot damage.
On Trilliax, you can't afford to ignore the add and again, switching hurts our dps a hell of a lot. Imagine every gcd that we're not draining effectively reducing most of our damage by 70%. Hell, the longer an add lives the more dps we lose because that's more time where we have to reapply more dots which means less draining.
You're not going to soak all the pools on Krosus unless you get lucky. Even with everyone up, you're still going to get like 2 or 3 adds per set of pools and aff locks can't help with those because they need to die faster than our ramp up time allows.
Star Augur, again, it's the existence of the adds that hurts our dps, the same as Trilliax. Every second we're not draining we're losing up to 70% damage. You really really should research how a spec works before saying it's overpowered and needs to be nerfed.
Elisande, again not being able to just tunnel and drain costs us a fuck ton of damage. How long the adds lives only counts for how helpful we can be with a mechanic, but currently having to do more than just putting a single dot on the target for WoC stacks is very bad for us due to the fact that MG gives us such a huge damage bonus.
Gul'dan, I'll defer to you with the caveat that aff is the top performing warlock spec on WCL for that fight.
The point I was making is that if aff locks can't just leech WoC stacks and souls off of adds and actually have to help deal with them, then their damage isn't going to be anywhere near these parses that you're basing your complaints on.
at the level they were in 7.1.5 before they got nerfed? what? Okay good joke. No one stacked aff locks to burn bosses on prog, yet that's exactly what was done with spriests in ToV, but they're totally on the same level . . .