Amazon's mmo will fail, Amazon is too big for their own good they have no idea how to develop a game.
Last edited by Jtbrig7390; 2017-04-17 at 03:24 PM.
Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
Years? The game hasn't even hit it's 3rd year yet.
It barely lasted before going F2P, there were terrible design and game decisions made during the sub era and there is obviously a cash issue now since the content they are funneling out right now is medium sized at best.
Last edited by Eleccybubb; 2017-04-17 at 03:41 PM.
Well...in fairness, the game was/ is pretty awesome. It wasn't broken when it launched, it's not broken now except in the sense that it's leaking players left and right and is having difficulty maintaining a stable player base.
The game itself isn't bad, I actually enjoy it a lot, my issue is that there are other games out there that just do the things I like better and once I got to level cap and seeing the main story in Wildstar there's just nothing else i'm interested in doing.
I remember the game had the very typical issues with a launch where people had a shit load of issues in the starting areas due to server load and whatnot....a lot of them...but these were all ironed out within the following days and weeks. I don't remember the game itself being poorly optimized and being broken as you say but then again I was also more pre-occupied with playing because I know my rig handled it just fine aside from the typical launch problems. YMMV obviously as is typical with PC games unfortunately, new MMO's in particular.
Fair point, but when was this happening? at launch? when the zone was filled with a bazillion people? I know performance suffers in any game when a lot is going on on-screen and it's a combination of CPS and GPU bottlenecks. Higher number of people requires more CPU power to sort through it all and the GPU has a tough time actually rendering all of that at the same time, even more-so if there's a ton of particle effects from abilities and whatnot. You see the same thing now even on some rigs in raids in WoW.
Regardless, I'm sorry your experience wasn't great. I had a great time with my time in WildStar, it just couldn't hold my attention past the level cap.
It wasn't a bad experience per se. It just wasn't one of the greatest I had. And this is coming from someone who was there for a load of xpac and MMO launches.
The performance issues were happening a while after launch too. I went to my housing plot which was wide open and was struggling to hit 60. The 660 while 2 years old was still a fairly new card at the time.
This was my experience as well. Loved the game until it came time to depend on groups of other people to grind for hours upon hours in the end game. Had a few guilds dissolve before anything decent was accomplished, and I left Wildstar behind for other things.
On the performance front, outside of the moments with *tons* of people being collected in a tiny area, I didn't actually have any issues. I was running an HD7870 and an i7-2600 at the time.
Last edited by Sheevah; 2017-04-17 at 04:56 PM.
As I said wasn't a full on terrible experience. Just I've had better from MMO launches.
Is it just me or wildstar has way to many quests (started at Farside now). I had to abandon 1 quest in whitewale (one that you need to fix robots, since it was broken).
Better marrige than the one in warcraft at least: (wildhammer one)
http://shrani.si/f/3k/2O/4ebDWqXZ/lookewe323.png
Don't sweat the details!!!