Facts are about correct data, being a computer game or the number of stairs one walks every day.
This phrase is contradictory by itself, if you don't care about the lore, then you don't care about the bosses lore. Which is completely fine, because the encounters are not the same.
we did not kill him, only fought him back. Demons, i think, can only be killed in the twisting nether.
Well, the fel orcish rampage before the opening of the Dark Portal and the planet's demise at the end of the "Beyond the Dark Portal" did transformed the continent. With some zones completely gone and new zones appearing.
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And yet, you haven't brought one single example of boss mechanics reused in WoD. Because WoD Archimonde is very different from TBC Archimonde.
Thing is though, with lore you can just change the "facts" if it does not fit the writer.
If you walk a set of stairs, it is the same number even if you happen to not like it.
That is beside the point. As I said, I could not care less about the lore. It is the reuse of bosses and raid designs that bothers me.
Netherstorm (flying arcane stones) and Faralohn (a zone made of a Primal corpse, full of evil plant) are completely different. Blade's Edge is just the Blade's Edge, not even close to the geography of Gorgrond. The same with Zangarmarsh and Terrokar (the south of the Spires are missing). Shadowmoon is a fel wasteland with a fel volcano in the middle, unlike the Draenor Shadowmoon.
TBC Nagrand is the only one close to its pristine past, and even so is missing the part with Highmaul.
I'd imagine it'll be nothing like the original SWP encounter. There might be a reference to a mechanic, like we saw with Archimonde's knock-up, but most of the fight will be totally different. Why does it feel cheap? It's a big bad guy who was too big last time, now we finally get to take him on at his full power. That's even indicated visually because we can see his full body this time, but this time we're strong enough to beat him. It's pretty strong storytelling I think.
Nah fam... Demons can only die in the Twisting Nether. We didn't even kill him though. Archimonde was actually dead but time travel had nothing to do with why he came back. He didn't die in the Nether so he was slowly resurrected. That Archimonde we fought on Draenor was the same one that died in WC3. But Mythic only Archimonde did die in the Nether... so maybe he dead for reals now.