Originally Posted by
Fleckens
The whole point was that demon hunters don't really have any major flaws despite being a hybrid, so you're playing a hybrid that feels like what a pure class should be in your mind, so you can't say you really look at it from the perspective of a hybrid dps. But anyways, lets take a look at your arguments.
Shadow is okay in high mythic+ but far from the optimal choice, especially for certain dungeons with too many low health mobs. Also outside of crazy high ones where the fight takes forever most other classes should still be on par/beat shadow on last boss in eye considering how low our single target is, having perma execute only really brings us about on par with other classes. Shadow multidot is nice, but there's barely any fights where it has any use these days, and tomb is looking to be similar in that regard.
Elemental is similar in that it only really has one thing it's good at. Luckily that thing is also quite valuable in mythic+, but they are still pretty damn bad at pure single target damage.
Boomkins like a mix in between while still bad on single target, also it's not really great to look at tichondrius dps when most of those high dps logs come from just keeping the adds alive for ages, pretty much just padding. If you look at damage to the more important targets as well as boss damage they drop far down the ladder, all the way down to the bottom if you look purely at boss.
And lastly that argument goes both ways, don't want to deal with the trouble of finding groups as a pure dps? Guess what, game got an option for you there and it's called hybrid classes.