It probably does fairly accurately show TRENDS for the type of players that like to be on large realms. Sure, it will go up and down with player activity. That does not mean that it is ever accurately reflecting percent change in activity or sub count. Yes, it will show if activity is dropping or rising sharply on large servers. It will not give any good indication if numbers are the same as WoD overall. It will only show if large servers are trending similarly. Another factor hurting this will be the time of day the players with the addon are on the server I would assume. Unless you have lots of people sampling all hours of the day - the sample set might not be good enough.
TLDR: good for general trends on large pop servers probably (sharply decreasing, slowly increasing...), but probably not accurate enough for much else. Too many variables in how the samples are collected.
So if it simply tracks characters and not accounts. Doesn't that mean in a world where few are playing a large number of alts it would show a reduced number of players?
In legion many are foregoing alts to work on the AP/Legendary grind. In contrast many in warlords were making dozens of alts for more garrison gold. I don't know about the typical player but I know multiple people that went from 8-11 max level 'active' characters to only 2-4 when legion rolled around.
This might pretty easily explain what is shown as a loss of players when in fact it is a loss of alternate characters.
You're right. But as long as you keep slot targetting RNG based, then you up playtime - the legendary weapon is just an elaboratized version of the MoP and WoD legendaries that they discovered some people would do without. This way everyone has to play the legendary grind plus RNG everything else which all adds up to ridiculous time inputs, which is what they want since apparently the stock market measure for gaming companies now is essentially "how much of your customers time can you consume".
I think the person you were replying to meant DOTA 2 since he mentioned LOL in the same sentence. DOTA 2 has a healthy and stable playerbase of 500k-650k average users for about the last 2 1/2 years:
http://steamcharts.com/app/570
Also if you listen to the PR BS that the WOW dev team spews this xpac is meant for ALL play types, even those who only have a half hour per day. The reality of the systems they have implemented is, of course, a different story and unappealing to a large amount of players and now former players.
Warcraftrealms is absolutely not accurate. Pretty much the only thing it reflects is that expansions see an uptick in activity, which is sort of a no-brainer anyway. I don't know where the idea that it was accurate in WoD comes from. I'm pretty sure I recall it listing a significant uptick in activity during the point when the game was at its lowest active subscriber count of all time.
Shit, WoW died again?
Hate it when that happens. :\
A crossfitter, a vegan, an atheist, and a vanilla WoW player all walked into a bar. I know because they all told me within 3 minutes.
World of Warcraft: Dying on MMO Champion since 2004
Pre-Alpha WoW tester since 2002.
Well a website that relies on an addon that almost no one uses anymore said WoW is dead so I guess I need to stop playing.
Honestly I'd look forward to Stormblood more if I didn't feel like there's a 99% chance that Square is just going to repeat the same exact content schedule for the third time in a row. I at least hope to god they don't do the same stupid mistake they did with Heavensward where there were only two max level dungeons at release (followed by patch dungeons always making old dungeons irrelevant and so you always end up with only 2 new relevant 4 mans). They are just terrible at adding new systems as well as the Palace of Endless Trash and even the new Diadem are terrible (hell the new Diadem is already dead). I also feel like the job changes aren't going to fix the atrocious button bloat the game has.
Last edited by leviathonlx; 2017-04-18 at 04:18 PM.
Lots of actual data, very little usable content. 7.2 was a thorough letdown.
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Same as when this link was posted at WoD launch the census pages for even high population realms are indicating too little data submission.
The problem with that is that those numbers are highly inaccurate. A lot of their data relies on others submitting data and such via their addon. I wouldn't be surprised if like 1% of the WoW population runs it or even knows of that website.
Does everyone have to try to find some reason to spell doom and gloom for something that isn't needed?
I rest my case.
Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.
Do people actually use MMO-C for that. On the German servers we mostly just do it on the official forums or ingame or get applicants. The more shocking thing to me is that once more my guild is probably - again - one of 2 or 3 that still tries to raid mythic on our realm (cluster-thingy-ma-bob).