I swear the Kett are unreasonably hard compared to the other two.
Like, I do a match against Outlaws or Remnant, I know things will be pretty easy until Wave 5 or 6. Then things might get hairy. My Duelist can handle anything Outlaw. Berserkers get annoying because of their HP, but I can slice and shoot them down before they can get my shields down. Hell, I can melee a Hydra and be fine so long as I dodge their melee attack fast enough. Remnant? Pssh. Observers get annoying and Destroyers can be scary, but the rest are nothing.
But the Kett? I dread getting the Kett. Because on the same difficulty, the invisible Destinied, the Anointed and their GD minigun, TWO Sync-kill enemies.
The Kett are like ME3's Collectors, just makes you cry when the game selects them as the enemy. (Those f**king Scions)
Putin khuliyo
Oh the Scions were more terrifying than the flying spaghetti monsters. If they get possessed, god help you if your behind cover. Because there isn't anywhere you can hide.
The Kett are by far the hardest group. So I agree with you there. The Wraiths, Destined and Anointed make for a run and gun hell.
MovieGame Night.
Up up and away!
Putin khuliyo
Bioware should have made this shit not peer-to-peer which is an objectively terrible system. But it saved money, so there you have it.
Mass Effect SERIOUSLY needs a Co-op campaign.
I really would LOVE them to do something similar to SWTOR, but on a smaller scale, Release a single-player RPG, with multiple campaigns per class, that you can play in co-op with friends of yours, and participate in conversations with multiple people. I think that's one of the parts I enjoyed the most about SWTOR. Me and my best friend are big bioware fans, and we both loved how we could be on the same conversation with the same NPC, taking turns to deliver our lines.
While I hope I never get to see a Mass Effect MMO, I really really hope one day they give us a Co-op option for Mass Effect. Andromeda was the perfect way to do it too, because the protagonists are twins.
Por que odiar si amar es mas dulce? (*^_^*)
I think they could get away with pseudo-mmo, in the sense that you have a social hub but everything you do is phased. Basically fleshing out the multiplayer. In regards to campaign content, could probably get away with that. A hub for each portion of the story, maybe each world has a central hub but then once you go out into the world it's a phased area for your party only.
I would kill to see the actual game extended to co-op/multiplayer. Especially as the SP portion of the game's abilities are so much more enjoyable than the MP.
Minus seeing people out in the worlds themselves. The hubs I'd expect would be stuff like an orbital station for worlds like Havarl, as it's too small to have a dedicated hub for dozens of players, or Podromos, then the rest of Havarl or Eos would be your own world for your lobby.
Nah. SWTOR was an MMO. Which means if my internet crashes, I can't play. It means some bosses require HUGE groups to kill. It means I depend on server economy to find the materials I need. It means I have to compete with other people for resources, mob kills on a quest and loot. It means the status quo doesn't change, the world needs to remain static so that other people can experience what I did. It means I have to put up with the racism, vulgarity, rudeness, and plain asshole attitudes of countless of strangers when I'm just trying to relax and have fun.
That's why I don't want Mass Effect to be an MMO. I just want it to be playable in co-op. That friends OF MY CHOOSING can jump into my game, or me jump into theirs, and we have adventures together, but if for whatever reason my internet crashes (Which is frequent, I do live in a communist god-forsaken shithole) it doesn't mean I have to put my entire gaming session on hold, I can just continue on my own, and my friend and I can play together some other time.
Por que odiar si amar es mas dulce? (*^_^*)
Am I the only one who thinks sync kills need to just go?
Zoned in on a game in progress to get sync killed by an ascendant immediately.
Putin khuliyo
There are so many completely broken builds in this game.
They need to be there. Just to add a layer of frustration and awareness. If I get sync killed, I always shake my head for getting caught like that. Although the Ascendant one is bullshit, it's bugged pretty bad because the Ascendant will sync kill you because you're in his melee range. So he should 'jump' then sync kill. Now he sync kills then 'jumps'.
Ugh, a Mass Effect MMO... the idea makes me gag. The idea of a bunch of assholes parking their nomads on mailboxes/important NPCs/etc... no thanks. When it comes to games more people make things worse, far more often than they make things better.
Having said that, I'd be game for some campaign co-op, because I could play with people that I trust to not ruin the experience.
Last edited by Mirishka; 2017-04-18 at 10:48 PM.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.