It was not...
All of the data from warcraftrealms is generated by an addon. This means that the numbers are highly dependent on the few players who are using it. For example, some realms may only have 1 person using this addon and if the person stops using it or even if this person just plays less than usual, the numbers could become very wrong(like 1 month this realm reports thousands of players and the next month it is at 0 players). Some of the biggest EU realms for example are shown on this website as being small.
That being said, I also don't think that 7.2 brought a lot players back. I think the content itself is great and all, but the problem is simply that EVERYTHING added is time-gated.
Why do people continue to quote numbers off this website. The only time it gets updated is if a player logs into each faction on each and every server all hours of the day to get any accurate realm activity. That still doesn't include people who login once a week.
My character is 2 weeks old and I've been on almost every night so that tells me just how accurate this data is if you're trying to say since 7.2 was released...
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
it's because people have quit (or want to quit), but are really hung up on the sunk cost fallacy
posting about how everybody's leaving, game's dying, etc should be read as attempts to justify quitting to themselves
if you're not having fun dudes, just move on to a different game. I promise you'll be happier
If you're going to show an accurate decline it sure as shit must be accurate. How can you possibly make claims in either direction if your data is tainted? All this website shows is that based on their previously inaccurate shit data the latest inaccurate shit data shows less activity. If the data isn't accurate to begin with your claim is garbage.
- - - Updated - - -
Because someone had their Cloudsong stolen, quit and must try to make everyone else quit to validate their decision. They will never be happy until WoW dies.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
dont really trust unoffical websites, so ye
Originally Posted by Blizzard Entertainment
But the developer disagrees and needs more ppl to use the addon on multiple servers...including some of the most populated ones.
And the differences in numbers between it and wowprogress numbers show that there is a huge difference in one that requires and addon and another that simply checks the armory.
Use archive.org
https://web-beta.archive.org/web/201...onactivity.php
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Of course
The main playerbase are casuals and normal players (Not a problem and a real fact). They can finish the game in like 2 weeks. Hit 110, 855 ilvl/ak 26 in 1 day via dauntless/other sources, rush LFR and then lol the rest is all trivial garbage (mounts, tmog & rep) that most don't care about.
What's keeping them around? They don't need to progress anything, or put time in - no point farming stuff if they never use it and they don't get huge satisfaction out of achieving things (Woah 880ilvl, next patch they'l give you 880 for free). So you just take breaks until the next patch or simply don't come back until some huge game changer.
Last edited by Daffan; 2017-04-18 at 11:59 PM.
Content drought is a combination of catchup mechanics and no new content.
The numbers in this addon are fairly high and would naturally show a trend. I dont see why people are so against it.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
Personally the 7.2 content comes off as disappointing. The Broken Shore is not all that interesting and the content quickly devolves into just grinding for nethershards. I understand that this is the equivalent of the Timeless Isle/Taanan Jungle where there are some catch-up mechanics for alts. But in an already alt-unfriendly expansion where everything is tied to AP and legendaries, not many people will have the will left to level their alts. I can barely tolerate levelling my 2nd character, and I'm usually a big altoholic.
However the OP would have made a more compelling thread if he just expressed his own opinion instead of dragging a bunch of inaccurate statistics to "prove" his point. He just comes off as having an agenda and trying to fit whatever data he grabs off the internet to further his agenda. Sometimes less is more.
Last edited by corebit; 2017-04-19 at 02:51 AM.
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals
Well... i think them wrecking the mythic raiding scenes sure isn't reaping any benefits, that's for sure.
Funny enough the OP created this exact type of thread 5 months ago: http://www.mmo-champion.com/threads/...to-WoD-numbers
Because trending is of no use without a sample to compare it to. People love to say shit like, "it was accurate during WoD and MoP" but we knew subscriber levels then. We don't now. It's a guess, at best. But more than anything, knowing subscriber levels is fucking pointless since the main reason people want to know this information is so they can have the smug satisfaction that the game is dying for whatever random fucking thing they believe Blizzard fucked up.
I've ultimately found discussions regarding sub numbers/activity to be ultimately pointless. If you truly have issues with some part of the game, just discuss those issues; why you don't like them, how you think they should change, etc.
Subscription threads, though? Really the most boring type of discussion you can start that also happens to never go anywhere.