Originally Posted by
Potentio
Most of what you mentioned is just irrelevant or should have been included upon launch, like paragon reps or all legion dungeons being tuned for M+ as well. New content has in the past mostly been stuff that advances the story. So far in one month of 7.2 only two weeks have advanced the actual story (last week and the first). The content in 7.2 is dire.
Regardless, this new "era" also means more RNG and more timegating to milk every possible subscriber as much as possible. Stuff like faction mounts and PvP gear being RNG is connected to "providing more content", that is, players take a lot more time getting what they want. Also, look how small the whole new continent is. It is just that they use every last bit of it. Had the same sytem been employed for all other expansions, Legion would not be praised as it sometimes is now.
Also, why hype it up as the biggest patch ever?
P.S: the new pet battle dungeon is nothing imaginative at all, you cannot even get new pets from there. Just Wailing Caverns with boring uninspired beast pets.
Also, the problem with the Broken Shore storyline isn't necessarily the time-gating itself, it's largely about presentation and other things going on.
The time-gating isn't obscured in any way with any sort of lore reasoning. We go from a gung-ho "reclaim the Broken Shore" scenario that would make story sense to lead directly into the Tomb of Sargeras to... standing around and waiting for stuff to happen and it feels very jarring. (Especially so when Khadgar, Maiev, and Illidan are just standing around while whatever tower we've built is being destroyed by the Legion.)
Part of the problem is that right now we can make it up to the portal to Tomb of Sargeras with nothing stopping us. It's very obvious we're being artificially time-gated. Lock that stuff away. Surround it with masses of extremely difficult elite enemies. Make it dangerous to get in. Make it clear we have to work past the outside defenses slowly before we can make it in. Give us storyline reasons why we're being held back.
This sort of thing happened a lot with storyline that was gated by reputation in the past. If the rep came from daily quests, it was time-gated, and sometimes it felt time-gated, but it rarely felt artificially time-gated. This was not the case with Molten Front or IoT for example. By contrast, in the IoT in 5.2 it made complete sense that we were slowly clearing out the temple to get to the Thunderlord and his minions, the progress wasn't measured in disposable buildings but in more and more areas of new content being unlocked which all further served to lead into the raid. It all felt more natural.
The other problem is that the complaints about the time-gated storyline/content release were compounded by Legionfall rep being needed to get flying. You've got this story that goes from "go go go" to "stand around and wait" and that adds to the frustrated feelings people were having about the pace of Legionfall rep gains and unlocking flying. We were being kept from stuff on two fronts and feelings about Pathfinder 2 helped to sour feelings about Broken Shore content.
Edit: May I also draw attention to how half-assed the patch seems? Aside from the countless bugs, some of which are still present, there is no backstory to any of the new order hall missions, no wild pet battles on the Broken Shore (first among all the zones, and BS is not as war-torn as some other zones), no weapon story advancement to justify all those new 25 Artifact Knowledge ranks. Over time I have grown to notice Blizzard has an eye for detail but this patch all they really seem to have cared about is getting it out as possible to raise subsciption numbers for the first fiscal quarter. Why not wait two weeks to fix some bugs? And not pretend "Shard Times" is worth to be a stand-alone chapter in the campaign?