I just get Dave to take care of my light work.
I just get Dave to take care of my light work.
I think this is only an issue in the murloc area and will probably get some changes.
Or simply don't do that fucking quest.
Took me like 7 min to do this shit yesterday, I'm not doing this crap anymore for sure
Do you think I play this game for the first time? Do you think I don't know how to get out of combat? My point is that it is getting annoying, because the respawn rates are so high that mobs respawn the second I kill them. I don't constantly want to run a marathon across half the map just to get out of combat.
The only problem, I had - when somebody were killing quest bosses. This is the reason, why simple rule was invented - no matter, what list of quests you have - boss should die first. How could I have had any problems, if mobs and items were sometimes spread on WHOLE location? Mulgore for example. Remember it? You needed to kill wolves and pumas, collect cones, etc. Half of location had this items and mobs. You could pick any spot, you liked.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Last edited by hulkgor; 2017-04-21 at 05:26 AM.
15 yards is nothing. If I get attacked by 4-5 mobs, and I move 15 yards over somewhere, the same 4-5 mobs will still attack me. Have you ever played the game?
Just give players a couple of seconds inbetween killing mobs where they can mount up. It's just 3 seconds or something. Sometimes you don't even get that. Trying to get out of combat takes longer than doing the quest.
Last edited by mmocdf92b69352; 2017-04-21 at 05:29 AM.
So you like having mobs respawn immediately after killing them, constantly being in combat and having to run across half the map just to be able to mount up? Not everybody is like you. Some people don't like to spend 2 minutes to get out of combat after doing a quest that is done in a minute.
It's not like all quest areas are like that. It's just some of them, so some areas just have too many mobs concentrated in one location with respawns that are too fast. It's worth adressing no matter how much you wanna downplay it. But if you don't care, don't post here. If all you can contribute here is to say that you don't care, then you should just say nothing at all. Ironically, you are the one being negative at the moment.
- - - Updated - - -
lol what a comment
you realize not every class is a hunter right?
but congrats to asssuming people are too stupid to realize that hunters can do that
next thing you're gonna tell me is that rogues have vanish and night elves have shadowmeld
I guess we're all at fault ourselves for not exclusively playing night elf rogues and hunters
Last edited by mmocdf92b69352; 2017-04-21 at 06:45 AM.
The biggest thing here I am seeing is that the OP doesn't know that getting hit from the back causes the daze, and that you can avoid that by strafing away with no mobs hitting your back, as a previous poster suggested. It takes 15 to 30 seconds max to get out far enough anyways. Once you are far enough away from the respawn areas, kill the mobs if they are persistent, and get away. It's not hard at all, and if it is, you should probably quest elsewhere until you get better gear.