Originally Posted by
Gadzooks
I'm sure the well paid people in the marketing department at Blizzard have a better grasp of where to engage their audience than you do. Blizzard actually does large media buys, and they went all out for Legion.
In the old days, if a band wanted exposure to sell albums and concert tickets, radio was the venue - not only did they get paid to be on the radio through publishing royalties, but that's where teenagers engaged. These days, kids don't listen to the radio. Most teenagers these days don't even own a radio. They engage through the internet, through spotify, Pandora, and YouTube. They also occasionally buy tracks from various online stores. A band that pays today to get their music on the radio is pretty much wasting their time.
Same for video games. More and more people only engage with TV through Netflix, or Hulu. Kids don't really watch tv, in a way that an ad buy would make sense.
All in all, WoW and Overwatch and Hearthstone are some of the better games represented online. Younger people aren't engaging with WoW, because they don't care. They're not potential customers. And, I'm sure that's something that's been heavily discussed and researched at Blizzard. Blizzard isn't abandoning the game at all, they still plow hundreds of millions of dollars into it. It's just not a game younger kids want to play, despite your fantasy that they'll come in droves if they just advertise the game right. The idea itself is laughable - WoW found it's market, and like anything else, that market had a shelf life. Be content that they still have enough interest in the game to keep developing it. But, unless there are some widespread fundamental changes in that demographic, that interest just isn't there, and most likely never will be. It's nobody's fault, per se, it's just how things go: things change.
BTW - 25+ years working in and with marketing teams across multiple industries. When it comes to marketing, I kinda do know what I'm talking about.