First up I really have to point out that pretty much every single part of a video game is "artificial," I get that you're using the word to mean "in a way I don't particularly like" but it's really unnecessary.
Anyway, to answer your question, it's called creating an open-world/adventure game that seeks to create a sense of immersion in the world by making it feel like an actual place rather than just a virtual space designed to service a video-game. Or for a shorter version you could just call it "Vanilla WoW."
Because a "time-gate" is a barrier that can't be passed until an arbitrary (or "artificial" if you insist) period of time has passed. With a time-gate the player dedicating 6 hours a day will not get access to the content any faster than someone who stays logged out until the minute the time-gate is up. If content involves having your character do something for an extended period - even if it is something as simple as riding a horse across a continent - then the player who puts in more time will complete the content faster than someone who doesn't play.Why it's different from time-gating?
If you're logged in and your character is doing as you have instructed, even if it's taking a taxi you don't have direct control over, then it's different to a piece of content being locked away until a certain time passes.Yeah, it's more "local", but still - your 10 minutes quest is time-gated behind 30 minutes of transportation. Why it's different from "your 10 minutes of quest is time gated behind one week of artificial CD"? Because transportation - is considered to be "playing the game"? It's subjective opinion. Yeah, back then just walking for one hour from point A to point B - was "playing the game". But not now.
There are parts of the game that literally can not be played without a flying mount. Parts of TBC, Storm Peaks and Icecrown, bits of Cataclysm and some of the daily zones in MoP for example. Those are "ground unfriendly," anything that you can complete using only a ground mount is "ground friendly." What you're thinking of is how quick/easy the content can be completed, but just because you expect to be able to get through it as quickly and easily as possible does not mean it is "unfriendly."So for you there is no difference between "ground content" and "ground-friendly content"? You know, this word "friendly" should make some difference. No?
What you're talking about is Blizz changing the questing from the open RPG type experience to a linear, story-based way of railroading you around the zones with the least amount of fuss or inconvenience. Just because you prefer the easier, simpler experience doesn't make the way it was in Vanilla "unfriendly."And again. What you call "not ground friendly by my definition" - is actually just artificial content stretching, that can be fixed in a way, completely unrelated to ground friendliness of content. For example this problems were fixed back in Cata via adding more flight path spots, placing quest givers closer to questing zones, giving you quests on a fly, increasing drop rates of quest items, etc. How can all this things be related to whether content is ground-friendly or not? You're either refusing to understand the difference or just trolling me. Ground friendly - is about way, content is being played, not about time, it takes to complete it.
How do you mean?Completely reversing, what I've said - is also good way to discuss things.
Are you absolutely sure you've played Vanilla? Between the lack of tag-sharing, specific mobs to hit for quests (which often shared spawns with different mobs,) low drop rates, relatively long time-to-kill and need to sit and eat/drink there were many times in Vanilla when you would have to wait for the respawn or get hit by it accidently, or get sent back to the same place where all the mobs will have reappeared. Also don't forget that in TBC they messed up the boost to respawn rates so you could occasionally get mobs respawning before you'd even killed them.Have you ever played real RPGs? In real RPG if somebody tells me, that I have to clean fortress from enemies - I go and kill them all. If enemies respawn within just 5 seconds - then it's just very poor illusion, that I do it for real. Ok, it's MMO and it has many players online, so mobs HAVE TO RESPAWN. Yeah, but back in Vanilla/TBC/WotLK respawn timer was long enough to allow me to at least complete this quest and go away, so I was able to at least have an illusion, that I completed quest for real and that this game is real RPG.
Have you ever seen a NES, played Super Mario Bros or experienced an actual arcade because WoW is nothing at all like any of those things.What we have now - is freakin joke. It's not RPG. It's poor NES game. Do you know, why NES games suffered from so severe amnesia? Do you know, why mobs were respawning every time, when they were going off screen? Because NES had just 1Kb RAM. And my computer has 16Gb RAM. And I want to play real RPG - not freakin stupid Super Mario Bros-like NES arcade. But Blizzard simply don't care about RPG aspect anymore.
The buzz words you use are just terrible though, calling WoW a "NES game," "Super Mario Bros," "arcade" or a "MOBA" is just plain nonsense. All it does is give the vague impression that you're unhappy about something but failing to describe exactly why.P.S. Yeah, I use buzzwords. Yeah, buzzwords can be exaggeration of real situation, but at the same time buzzwords - are good way to shrink several pages of explanation into just one word. Especially in case, when everybody, except several people, who pretend, that they're stupid and don't understand, what we are talking about, understands it. For example it would take several pages to explain, why brainlessly killing mobs just for sake of filling some 100% bar - is actually arcade, not RPG. And that game, that focuses more on aspect of online competition between players, than on immersion - is actually MOBA, not RPG. But if I would try to explain it to everybody - I would get sick of it pretty fast. So I just tell one single magic word. And everybody, who doesn't pretend to be stupid, understands, what I mean.