How does a discussion about Fire buffs turns into nerfs for Frost? People promoting Frost nerfs are the same morons who called for Fire nerfs due to Xavius/Helya padding I bet.
Frost is where it should be. Fire and arcane are behind and need buffs to be on Frost level.
Yesterday i finally decide to unlock new traits on fire artifact and went on broken shore to test on some rares, i almost laughed after looking at those 700k pyro crits when i can easily do 1.7 mil with Ice Lance and i almost puked when i opened skada
You think you do, but you don't ©
Rogues are fine ©
We're pretty happy with rogues ©
Haste will fix it ©
To be clear, I don't think MOST people are promoting frost nerfs directly but pointing out that double IL is an exploit of unintended behavior that Blizzard already said would be patched.
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I'd puke if I had to use skada.
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At ilvl 899 on heroic I can report I'm doing 637k on Krosus in single target as fire after the buff. Warcraftlogs reports that as 90% of my ilvl bracket(899-901). Legos are belt and hero ring. Still way sucky compared to frost.
My suggested buff for 7.2.5 was 7.5% upped to 10% to make up for future scaling issues for single target only. It would bring my 90%/ilvl fire mage single target to 700k at 900(aoe remain unaffected). It's not as big of a buff as it sounds(though I was accused of being a selfish troll for suggesting it).
Last edited by Zenfoldor; 2017-04-26 at 04:24 PM.
So the front page is showing a new PTR build and it lists a 6% buff to all fire spells. This is in addition to the 6% that is live now, correct?
Ah. I guess its new to the PTR, but not live, technically speaking.
little too late, i lost my spot in my guilds raids when we got to krosus because fire sucks so bad. thx bliz
Yeah that has been the most discussed thing in our TS after raids for quite some time. The problem with the fights we have in NH (EN wasn't so bad) is that melee have nothing to do (and most of the times actively refuse to participate in our case) most of the fights compared to ranged. So the reason they look OP is mostly due to the constant tunneling of the boss. So to have equal DPS all ranged must either forget mechanics and hope we can zerg the boss or just give up on competing, or Blizzard can realize that simulated DPS can be very close between classes but most of the time it doesn't take into account the actual time spent dps-ing and buff all ranged by 20% to compensate for the downtimes which was the case a long time ago in expansions far far away. However, in the world of m+ and other non-raid activities I don't think this is possible due to the huge outcry it will create.
On the topic now. Fire was a fun spec for me in the begging of the exp just for the huge bursts and the fact that you had to know the fight relatively well to know when it is safe to tunnel with RoP. I was an advocate of the 7.1.5 changes because there wasn't really any choice in gearing and talents. If only they figured out the scaling curve a bit better it would have been nice. Right now its pretty much in the same state. I used talent 2 builds all the time - one for m+ and one for raiding before 7.2. Since 7.2 I switched to arcane, it might not be the best DPS spec but I still get that satisfaction when we kill a boss and I've timed my runes and other cooldowns perfectly while blinking around busting brands on Tich M.
Fire doesn't need the % buff IMO. In this state, with this scaling it need a rework of the entire 2 HU into HS gameplay #makepyrogreatagain.
P.S. Remember one of the streams where Ion said that in m+ melee will be a bit stronger due to constant interrupts and dps on the move, but in raids ranged will have the edge most of the time? Yeah right!
Last edited by mcrius; 2017-04-27 at 01:00 PM.
Fire doesn't gain from krosus adds, they aren't stacked so you can AoE. fire, by virtue of being mages and having good blinks are also often tasked with soaking far back on the bridge which is a big dps loss that less mobile classes rarely have to deal with, not to mention since fire isn't a dot class their damage stops entirely when off the boss.
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If everyone is good at everything then noone is good at anything.
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If frost outdpses fire on skorpyron heroic then why are 100 of the top 100 mages on skorpyron fire?
The difference is that S2M was top dog down to like 30th percentile where people died before their first void torrent. Frost has a very high skill cap, requires you to ignore mechanics while having godly RNG and the right legendaries to top. Other classes are far more consistent in delivering that high damage. Combine this with the fact frost is losing any chance of very long IV uptimes with 7.2.5 due to the TV talent change and all the frost outliers are gone.
Ion also used to use fire as his example when talking about not wanting to nerf classes. Crit based classes have always had balancing issues. They just went to far with the fire nerfs the same time they reduced the % you got from secondary stats. They nerfed fire based on the old numbers so when it went live with secondary stats not adding up as quickly the spec took a huge hit. Mix in fight mechanics not being as fire friendly and the spec has been stuck out in the cold.
"Privilege is invisible to those who have it."
They already killed frost outliers with the TV change. The spec will be completely fine after that, even if it removes a lot of the fun with fighting for maximum uptime.
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The balance would usually be near top AoE => Near bottom ST. Near top ST => Near bottom AoE. If fire is top AoE and middle or higher ST, wheredoesthat leave the classes with worse aoe?
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If you're pushing mythic Krosus as a fire mage then 600k or close to that shouldn't be a problem tbh...