Page 11 of 18 FirstFirst ...
9
10
11
12
13
... LastLast
  1. #201
    Deleted
    Quote Originally Posted by paflodder View Post
    Cut out the elitist middle man Blizz .
    Just let people que for these runs .
    Now you give way to much control to some elitist boy/girl that thinks you need 30 lvls more then what the reward is .
    Same with HC raid runs cut out those "link the curve " twats that complain every time things get easier in the game but themselves seek the path of least resistance .
    You're one of those people with shit ilvl that signs up to +10s right?

    Had a rogue @ 862 sign up to a BRH11 last night, instantly declined and he called me, I quote, an "elitist fucking cunt"

  2. #202
    Quote Originally Posted by Eats Compost View Post
    I'm thinking mostly about the people who are doing it for loot, so the people doing it at the max M+ loot level aren't really a concern to me, because they're operating at the highest reward level anyway. Doing it for AP is another kettle of fish altogether.

    If +10/+15 is the cap for reward ilvl, then I don't see cycling through them as a problem. It's still a far better situation than it was today.

    - - - Updated - - -



    Question; can you read?

    If you KICK the keyholder on LIVE, it counts as him NOT finishing the dungeon. (Not the same as finishing out of time) - Can you read?

  3. #203
    Deleted
    Quote Originally Posted by huehuehue View Post
    System is working fine and has a higher pool of players than you thought?
    We better make sweeping loot changes and remove the extra chest aspect so players only play how we want them to.
    This happens when you only see charts and don't play your own game. They are too proud to ask people.

  4. #204
    Deleted
    Player Ability > Player ilvl

    Whats the point putting this custom 'ilvl requirement' per leader choice if the people you're bringing with are garbage ANYONE can be carried to gear.

    It's the one thing that's always annoyed me with phantom ilvl requirements made up by certain groups of "Elitists" as some call them there more to a player and their ability then ilvl. These caps is what stops these sets of players from getting gear in the 1st place..
    Last edited by mmoc157db6de0e; 2017-05-03 at 10:15 AM.

  5. #205
    Deleted
    The new m+ meta is to not do m+ outside of your weekly chest. Wait for all the idiot casuals who get carried each week to complain about no groups doing m+ (since either ppl will be doing guild groups or not be doing m+) for Blizzard to fix this shit. What a display of complete cluenessless about player behaviour on Blizzard's part.

  6. #206
    Deleted
    The reasoning behind the changes seems sound. Groups always wanting only overgeared players is an issue and may be reduced slightly by this change. Also I did not like that M+ basicly only revolves around going as fast as you can not as big.

    However it does make M+ very unprofitable due to the loss of bonus chests, while going fast at any difficult wont get you anything extra and the ilvl cap(+10keys) is already way below what many people are comfortable running fast.
    The idea to incentivise stronger groups to run higher key stones would be great, just that besides "a feeling of accomplishment" there is no reward whatsoever to run higher keys while there is also none in running smaller keys fast.
    Thus in my opinion while the change may result in fairer group avaibalility for lower keys and a partial "encouragement" to run higher keys the main thing, a proper reward or at least the chance of of one for running higher keys is still missing.

    The system was basicly "taken" from Diablo 3 which also favours fast runs over high runs for loot, but only to a point since there afaik at least higher difficulties has increased chances for e.g. ancient items which would correspond maybe to an increased chance for titanforged gear in higher keys which is missing.

  7. #207
    Legendary! Ealyssa's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Switzerland, Geneva
    Posts
    6,999
    Quote Originally Posted by ralilioth View Post
    So for putting in more effort AKA getting 3 chests you now get less loot, so the incentive is to just take it slooooww and 1 chest every key now to get max amount of loot? brilliant designing right here.
    Or instead of wasting your time you could just do a second dungeon ?

    Sorry to put some logic in here. But if you have 90 minutes to do some dungeon. Rushing them will still give you more loot because you'll run more dungeon than someone not able to 3 chests them...

    Your game time is not infinite, no matter how nolife you are. Doing more dungeon in said time will give you more loot, period. No point in "waiting for timer".
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  8. #208
    Not sure this is good idea. I welcome 3rd item in the chest, but what the point to do +11 and higher dungeons anymore? To sweat over the timer just to recieve the same chest? No thx, instead we will just burst an instance as usual and go AFK for 5-10 mins before there will be several minutes on the timer and successfully complete the run. Now it will be this way for our group: 1 13+ - to recieve 10+ keys for the next week and 4 10+ for 4 chests. If we will want more we just AFK the timer so the key will upgrade no more than +1.

  9. #209
    Quote Originally Posted by Ealyssa View Post
    Or instead of wasting your time you could just do a second dungeon ?
    Afking =/= wasting time

    Could be doing many other things while waiting ten minutes.

    Sorry to put some logic in here.
    Quote Originally Posted by Potboza View Post
    I created a black human male called "Pedopriest" and ran him to SW.
    I started asking where the schools were.
    Someone said "My kids play on this server you creep! How can you live with yourself?"
    I whispered back, "How old are they?"
    Yeah.

  10. #210
    Legendary! Ealyssa's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Switzerland, Geneva
    Posts
    6,999
    Quote Originally Posted by Lolsteak View Post
    Could be doing many other things while waiting ten minutes.
    Sorry but watching your moms ceiling isn't really relevant to the discussion here. People are talking about farming dungeon for max AP/gear reward. What you may do in 10 minutes afk is irrelevant.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  11. #211
    Quote Originally Posted by david0925 View Post
    Blizzard already fucks over mythic raiding enough with their poorly thought-out Titanforge scheme. With summer approaching and another MMO (Final Fantasy?) potentially drawing people's interest away I suspect this will be one of the few times of the year where Blizzard actually pays attention and responds quickly to feedback.
    Another WoW-killer? roflmao.
    People who play WoW will play it regardless of any changes it seems.
    Anyway they receive much more profit from f2p-shit like HS and HotS. WoW is here today just to support the lore - new heroes, new cards, etc.

  12. #212
    Deleted
    Ever since childhood, I've been suffering from a rare disease, causing strong reactions to entitlement. I don't know what's happening now. I've been fine until like 5 minutes ago but I was just reading the comments here and now I feel like I'm going to die.
    Completely unrelated question: Does McDonalds give bonus pay to employees who provide their own salt for the fries? Could be an opportunity right here, guys. We have an overabundance of it in this thread.

    In all seriousnes, comming from someone who's been playing this game for 9 years now, and a recent casual, I can tell you I couldn't give fewer fucks about shitty boosts and people who provide them.
    As a wise man once said; "If you don't do gangsta rap, dont talk about gangsta rap. Cause you dont know what the fuck youre talking about. Talk about that bullshit rap you do"

    If noobs can't get the gear without getting boosted, then too bad. That's how it's supposed to be. And if it makes them quit (which I SERIOUSLY doubt), then good for them. Game shoudl be enjoyed by playing it, not by masturbating over armory profile.

  13. #213
    Quote Originally Posted by Ealyssa View Post
    Sorry but watching your moms ceiling isn't really relevant to the discussion here. People are talking about farming dungeon for max AP/gear reward. What you may do in 10 minutes afk is irrelevant.
    Usually you can BARELY make it to 3 chests, if doing 10+ or higher runs. Also, there are only a few long instances - usually it wont take more than 3-5 mins to upgrade the key no more than +1. Call it smoke break?

    - - - Updated - - -

    Quote Originally Posted by Hitmaster View Post
    If noobs can't get the gear without getting boosted, then too bad. That's how it's supposed to be. And if it makes them quit (which I SERIOUSLY doubt), then good for them. Game shoudl be enjoyed by playing it, not by masturbating over armory profile.
    What if some people enjoy to play the game the way "by masturbating over armory profile"?
    GL to finding a cure from your rarest disease.

    - - - Updated - - -

    Quote Originally Posted by Ealyssa View Post
    Or instead of wasting your time you could just do a second dungeon ?

    Sorry to put some logic in here. But if you have 90 minutes to do some dungeon. Rushing them will still give you more loot because you'll run more dungeon than someone not able to 3 chests them...

    Your game time is not infinite, no matter how nolife you are. Doing more dungeon in said time will give you more loot, period. No point in "waiting for timer".
    Man, your logic has some serious flaws - it WONT BE FASTER to make +10 then +13 then +16 instead of +10 ---AFK--- +11 ---AFK--- +12. High M+ (like 13+ and higher) really takes time, it requires consumables, coordination, and has a CHANCE TO FAILURE. What is the point to get your ass fucked over high keys if you just can do it in relaxed more FOR THE SAME reward?

  14. #214
    Quote Originally Posted by Artemol View Post
    Exploitable as fuck:
    Scenario #1.
    Player 1 has two accounts.
    Player 1, acc A - Gets.. lets say... +15 Upper Karazhan.
    Player 1 acc B - Needs a certain item from Upper Kara.

    Player 1, finds 3 People.
    Player 1, invites Acc A and B to the same group with 3 Random people.

    Player 1 + Team, 4 mans +15 Upper Kara, untill Last boss.
    Player 1 Acc A(Keyholder) Leaves Before the last boss.

    Player 1 + Team 4 mans last boss.

    Player 1 acc A(Keyholder) Technically doesnt finish the dungeon, aka his key depletes(as on live)

    With this new change, Player 1 acc B would recieve the same Dungeon-key, just 1 level lower.

    Just putting it out there.
    if anyone thinks about a game this way it means they are fucking degenerate idiots, so they already lost no matter the reward

  15. #215
    Quote Originally Posted by Artemol View Post
    If you KICK the keyholder on LIVE, it counts as him NOT finishing the dungeon. (Not the same as finishing out of time) - Can you read?
    The blue post is very, very clearly outlining "random key -1 level" as the new depletion mechanic. Why do you think that leaving would give you a key for the same dungeon -1?

    Edit: Oops, I can't read. Go me.
    Last edited by Eats Compost; 2017-05-03 at 11:20 AM.

  16. #216
    Quote Originally Posted by Ealyssa View Post
    Sorry but watching your moms ceiling isn't really relevant to the discussion here. People are talking about farming dungeon for max AP/gear reward. What you may do in 10 minutes afk is irrelevant.
    So you can't come up with a reply so it's straight to the insults? Cheer up buttercup

    You may prefer sitting at a desk for those ten minutes, I'd likely have a cuppa and a few biscuits
    Quote Originally Posted by Potboza View Post
    I created a black human male called "Pedopriest" and ran him to SW.
    I started asking where the schools were.
    Someone said "My kids play on this server you creep! How can you live with yourself?"
    I whispered back, "How old are they?"
    Yeah.

  17. #217
    Btw, I wonder, can this be abused? Say, you are 5 guildies trying to maximize your effort over items/time. You have +10 keys - you are doing 5 different 10+ dungeons as fast as you can, but trying not to upgrade the key more than +2 (10+ is still quite hard, even if you have to AFK some time - it will be maximum of several minutes - you may even notn to AFK at all, doing safer pulls with less packs instead) - they you receive +12 keys - then everyone ALONE going into their dungeons, starting the run, and instantly leaves it - so the key will downgrade to 11+ - repeat (this should not take much time with flying mounts) - voila - in 5-7 mins everyone with their +10 keys again - you may storm 5 10+ dungeons again.

  18. #218
    Issue on Live: If you use your key and someone DC,ragequit or troll and quit, you key get depleted and good luck finding a group with that key now.
    How they are solving it : You, the key user, and only you (reading skill 101) got a key for the same dungeon (so you just don't reroll that CoEN key(exemple)) -1 level (to had a tiny penalty).
    Issue on Live : People are rushing through Mythic + like mad man, doing multiple pull at once, giving the healer hell. Zerg it is the only solution if so you can get 3 chest.
    How they are solving it : 3 Chest gone. You still get a tiny reward if you are the key user because you key get upgraded faster but for 80%, the mark is now just to complete the timer(3 gear instant of 2).
    Issue on Live : People leave when the +3 chest / whole timer mark is gone.
    How they are solving it : +3 chest mark gone, you still get a good chunk of the reward if you complete the dungeon without the time limit (66% of it).

    So yeah, they took a good system and they are trying to make it better. And people complain. Nothing new there I suppose. So learn to read and/or stop being that butthurt "Blizzard can do no right" guy

    Edit:

    Why are people keep talking like everyone get a key at the end of a run. They even used the world USED or like live where you only the key user get a new key. The only way to get a new key without using one is if it's your first mythic of the week and you didn't loot the weekly chest, even there, you get a +2 random no matter what mythic + you did.
    Last edited by Zequill; 2017-05-03 at 11:38 AM.

  19. #219
    Quote Originally Posted by Eats Compost View Post
    The blue post is very, very clearly outlining "random key -1 level" as the new depletion mechanic. Why do you think that leaving would give you a key for the same dungeon -1?

    Edit: Oops, I can't read. Go me.
    PTR
    Not finishing in time = Deplete -> New Key New Dungeon 1 Lvl Lower
    Not Finishing at all = Deplete -> New Key Same Dung 1 lvl lower

    LIVE
    Not finishing in time = Deplete -> Still get loot
    Not finishing at all = Deplete -> No loot.

  20. #220
    Quote Originally Posted by ssviolett View Post
    Another WoW-killer? roflmao.
    People who play WoW will play it regardless of any changes it seems.
    Anyway they receive much more profit from f2p-shit like HS and HotS. WoW is here today just to support the lore - new heroes, new cards, etc.
    Nobody is talking about wowkiller, stop overreacting. But when there are things that may let people walk away from WoW even for a bit, may it be a game or not, is something their marketing department will be looking out for.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •